Red Hare Studios

Red Hare Studios A gamification design service, game development studio and software solutions provider.

Why do players finish games with inventories full of unused items? This article explores the psychology and design behin...
15/05/2026

Why do players finish games with inventories full of unused items? This article explores the psychology and design behind item hoarding, from uncertainty and loss aversion to system-driven behaviours that discourage usage. It breaks down why this happens and how better design can fix it, offering practical strategies to create more engaging and coherent gameplay where resources are used meaningfully instead of saved indefinitely.

Why do players finish games with inventories full of unused items? This article explores the psychology and design behind item hoarding, from uncertainty and loss aversion to system-driven behaviou…

In this interview, we speak with Paul Naylor from LandShark Games about the inspiration and development behind their lat...
02/05/2026

In this interview, we speak with Paul Naylor from LandShark Games about the inspiration and development behind their latest RPG, Grifford Academy. He shares how the magical world of Caldria came to life, the ideas that shaped the game’s characters and combat, and what players can expect from this storybook-inspired adventure.

In this interview, we speak with Paul Naylor from LandShark Games about the inspiration and development behind their latest RPG, Grifford Academy. He shares how the magical world of Caldria came to…

Poison is more than a simple damage-over-time effect. Across different genres, it shapes strategy, controls space, and e...
15/04/2026

Poison is more than a simple damage-over-time effect. Across different genres, it shapes strategy, controls space, and even defines entire playstyles. From punishing environments to creative self-buff mechanics, poison can transform how players think and act. This article explores the many ways games use poison, breaking it down into clear categories to show how a familiar mechanic can become something far more interesting.

Poison is more than a simple damage-over-time effect. Across different genres, it shapes strategy, controls space, and even defines entire playstyles. From punishing environments to creative self-b…

Founded in 2021, TrueWorld Studios is a Singapore-based indie game development studio that has grown steadily across the...
02/04/2026

Founded in 2021, TrueWorld Studios is a Singapore-based indie game development studio that has grown steadily across the years. The studio gained recognition with the release of UNYIELDER, a fast-paced FPS that showcases its focus on bold gameplay and original ideas. In this interview, co-founder Abizer Imran shares the story behind the studio, the making of UNYIELDER, and the vision driving its future. Read on to discover the journey and the challenges.

Founded in 2021, TrueWorld Studios is a Singapore-based indie game development studio that has grown steadily across the years. The studio gained recognition with the release of UNYIELDER, a fast-p…

The Legend of Zelda has captivated players for decades with its mix of exploration, puzzles, and heroic adventure. With ...
16/03/2026

The Legend of Zelda has captivated players for decades with its mix of exploration, puzzles, and heroic adventure. With Tears of the Kingdom delivering one of the most expansive and inventive entries in the series, fans are eager to see where Hyrule could go next. This article explores intriguing possibilities for a sequel, hinting at new and nostalgic ways to experience the world and approach challenges, so that the series might evolve while keeping its newfound charm.

The Legend of Zelda has captivated players for decades with its mix of exploration, puzzles, and heroic adventure. With Tears of the Kingdom delivering one of the most expansive and inventive entri…

Founded in 2024, Singapore-based indie studio Gearbyte Games is a small but ambitious team setting out to craft distinct...
02/03/2026

Founded in 2024, Singapore-based indie studio Gearbyte Games is a small but ambitious team setting out to craft distinctive game experiences. In this article, we take a closer look at the studio’s debut title Identifile, a cursor-based action roguelike game led by co-founder SylverDev. We explore how Gearbyte Games is building its identity one carefully designed byte at a time.

Founded in 2024, Singapore-based indie studio Gearbyte Games is a small but ambitious team setting out to craft distinctive game experiences. In this article, we take a closer look at the studio’s …

Critical Hits are more than just bonus damage. They are the moments that make you gasp, cheer, or throw your controller....
16/02/2026

Critical Hits are more than just bonus damage. They are the moments that make you gasp, cheer, or throw your controller. They strike when you least expect it, turn battles upside down, and make even silly actions feel epic. Some are earned, some are pure luck, and some sneak in ways you never saw coming. Dive in and uncover the secrets behind these thrilling spikes that bring excitement and anticipation to gameplay.

Critical Hits are more than just bonus damage. They are the moments that make you gasp, cheer, or throw your controller. They strike when you least expect it, turn battles upside down, and make eve…

With Valentine’s Day around the corner, Love In Tiny Spaces offers a playful take on romance through compact puzzles, sn...
30/01/2026

With Valentine’s Day around the corner, Love In Tiny Spaces offers a playful take on romance through compact puzzles, sneaking mechanics, and cheeky dialogue. In this interview, BattleBrew Productions shares how the team designed a small, approachable game built around spatial problem-solving and humour, and the creative choices behind keeping the experience light, mischievous, and immediately engaging.

With Valentine’s Day around the corner, Love In Tiny Spaces offers a playful take on romance through compact puzzles, sneaking mechanics, and cheeky dialogue. In this interview, BattleBrew Producti…

Luck can make or break a game. When used well, it creates tension, unforgettable moments, and that irresistible “one mor...
16/01/2026

Luck can make or break a game. When used well, it creates tension, unforgettable moments, and that irresistible “one more try” feeling. When misused or implemented poorly, it feels unfair and frustrating. This article explores how designers harness randomness, why our brains respond so strongly to it, and where games go wrong when luck stops being fun.

Luck can make or break a game. When used well, it creates tension, unforgettable moments, and that irresistible “one more try” feeling. When misused or implemented poorly, it feels unfair and frust…

Welcome to 2026! To start the new year, we have an interview that ties in with the upcoming Lunar New Year. In this inte...
02/01/2026

Welcome to 2026! To start the new year, we have an interview that ties in with the upcoming Lunar New Year. In this interview, Mixed Realms CEO Aldric Chang discusses the creation of 13Z: The Zodiac Trials, a bold new action-strategy game inspired by the Chinese zodiac. He reveals how the team blended fast-paced combat, branching choices, and fresh lore to craft a culturally rich, highly replayable experience. Aldric also shares key challenges, inspirations, and what players can look forward to as they enter a world where every decision shapes their destiny.

In this interview, Mixed Realms CEO Aldric Chang discusses the creation of 13Z: The Zodiac Trials, a bold new action-strategy game inspired by the Chinese zodiac. He reveals how the team blended fa…

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Tuesday 09:30 - 18:30
Wednesday 09:30 - 18:30
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