18/05/2026
๐ ๐ง๐ต๐ฒ ๐๐ฎ๐ป๐ด๐ผ๐๐ ๐ ๐ฒ๐ป๐ ๐๐ผ๐๐ฒ๐ฟ ๐ฆ๐๐๐๐ฒ๐บ ๐น
๐๐ข๐ด๐ฆ๐ฅ ๐ช๐ฏ ๐๐ญ๐ฌ๐ฎ๐ข๐ข๐ณ, ๐๐ฆ๐ต๐ฉ๐ฆ๐ณ๐ญ๐ข๐ฏ๐ฅ๐ด, ๐๐ฉ๐ฆ ๐๐ข๐ฏ๐จ๐ฐ๐ถ๐ต ๐ช๐ด ๐ต๐ฉ๐ฆ ๐ฌ๐ช๐ฏ๐ฅ ๐ฐ๐ง ๐ท๐ฆ๐ฏ๐ถ๐ฆ ๐ต๐ฉ๐ข๐ต ๐ต๐ฉ๐ณ๐ฐ๐ธ๐ด ๐ฃ๐ฐ๐ธ๐ญ๐ช๐ฏ๐จ, ๐ข๐ณ๐ค๐ข๐ฅ๐ฆ ๐ค๐ถ๐ญ๐ต๐ถ๐ณ๐ฆ, ๐ฏ๐ช๐จ๐ฉ๐ต๐ญ๐ช๐ง๐ฆ, ๐ง๐ฐ๐ฐ๐ฅ, ๐ข๐ฏ๐ฅ ๐ฐ๐ณ๐จ๐ข๐ฏ๐ช๐ด๐ฆ๐ฅ ๐ค๐ฉ๐ข๐ฐ๐ด ๐ช๐ฏ๐ต๐ฐ ๐ฐ๐ฏ๐ฆ ๐ด๐ฑ๐ข๐ค๐ฆ.
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๐๐๐ฃ๐ ๐พ๐๐จ๐ ๐๐ฉ๐ช๐๐ฎ:
A disco-lit bar with orange details. A Tokyo-arcade mood. Bowling lanes that feel a little sci-fi. The space already had a strong pulse, so the menus needed to belong there without becoming visual chaos.
That became the working idea.
Each cover was built around a different part of the venue. Meals links back to the bowling area. Drinks pulls from the bar. Bites carries more of the arcade energy.
The disco-tile elements became the thread running through the set, worked into the food, drinks, and motion details so the chaos felt intentional, not random.
Loud on the outside. Clear on the inside. A playful menu system for a venue that is modern, social, family-friendly, and not exactly quiet.
Definitely a bit different for us, but a fun one to figure out.
Itโs loud, a little weird, and somehow it works.
We quite like how these turned out.
๐ฟ๐๐จ๐๐๐ฃ ๐๐ญ๐๐๐ช๐ฉ๐๐ค๐ฃ ๐๐ฎ ๐๐๐ซ๐๐ก ๐๐ฅ ๐๐๐๐๐
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