19/10/2021
Game industries and the entire design space for that matter, always tries to find some way to optimize the work flow.
To make it faster, better results.
Using these kind of textures enable 1 person project to make large scale, highly reuseable assets.
Like I could make a few modules for buildings lights, curtains and I could make an entire city scape in 2-3 clicks. And the best part? Its on one object.
Procedural textures are the answer that artists didn't know they needed. Rather than compromising on a static texture, procedural allows you to have the EXAC...