Cubix Contact information, map and directions, contact form, opening hours, services, ratings, photos, videos and announcements from Cubix, Software Company, 560 Village Boulevard , Suite 120 #3, West Palm Beach, FL.

We are a group of highly talented scientists, mathematicians, engineers motivated by a deep appreciation for building elegant and functional applications that solve complex problems.

๐’๐ž๐ฉ๐ญ๐ž๐ฆ๐›๐ž๐ซ ๐Ÿ๐ŸŽ๐Ÿ๐Ÿ” ๐ข๐ง ๐€๐ˆ: ๐„๐ฏ๐ž๐ซ๐ฒ ๐๐ž๐ฐ ๐Œ๐จ๐๐ž๐ฅ, ๐ข๐ง ๐Ž๐ซ๐๐ž๐ซThe pace of AI releases hasn't slowed down. Here's every major launch thi...
09/30/2026

๐’๐ž๐ฉ๐ญ๐ž๐ฆ๐›๐ž๐ซ ๐Ÿ๐ŸŽ๐Ÿ๐Ÿ” ๐ข๐ง ๐€๐ˆ: ๐„๐ฏ๐ž๐ซ๐ฒ ๐๐ž๐ฐ ๐Œ๐จ๐๐ž๐ฅ, ๐ข๐ง ๐Ž๐ซ๐๐ž๐ซ

The pace of AI releases hasn't slowed down. Here's every major launch this month, and what each one is best for:

๐’๐ž๐ฉ๐ญ ๐Ÿ: ๐‚๐ฅ๐š๐ฎ๐๐ž ๐…๐š๐›๐ฅ๐ž ๐Ÿ“.๐Ÿ (๐€๐ง๐ญ๐ก๐ซ๐จ๐ฉ๐ข๐œ)
Best for: demanding, long-horizon reasoning

๐’๐ž๐ฉ๐ญ ๐Ÿ: ๐‚๐ฅ๐š๐ฎ๐๐ž ๐Œ๐ฒ๐ญ๐ก๐จ๐ฌ ๐Ÿ“.๐Ÿ (๐€๐ง๐ญ๐ก๐ซ๐จ๐ฉ๐ข๐œ)
Best for: specialized, advanced workflows (invitation-only access)

๐’๐ž๐ฉ๐ญ ๐Ÿ: ๐†๐ž๐ฆ๐ข๐ง๐ข ๐Ÿ‘.๐Ÿ– ๐…๐ฅ๐š๐ฌ๐ก (๐†๐จ๐จ๐ ๐ฅ๐ž ๐ƒ๐ž๐ž๐ฉ๐Œ๐ข๐ง๐)
Best for: fast responses and coding tasks

๐’๐ž๐ฉ๐ญ ๐Ÿ: ๐Œ๐ฎ๐ฌ๐ž ๐’๐ฉ๐š๐ซ๐ค ๐Ÿ.๐Ÿ‘ (๐Œ๐ž๐ญ๐š)
Best for: teams watching Meta's growing model line

๐„๐š๐ซ๐ฅ๐ฒ ๐’๐ž๐ฉ๐ญ: ๐†๐๐“-๐Ÿ” ๐€๐ฌ๐ญ๐ซ๐š (๐Ž๐ฉ๐ž๐ง๐€๐ˆ)
Best for: complex workflows, software development, and automation

๐’๐ž๐ฉ๐ญ๐ž๐ฆ๐›๐ž๐ซ: ๐ƒ๐ž๐ž๐ฉ๐’๐ž๐ž๐ค-๐•๐Ÿ’.๐Ÿ-๐…๐ฅ๐š๐ฌ๐ก (๐ƒ๐ž๐ž๐ฉ๐’๐ž๐ž๐ค)
Best for: efficient deployment and keeping costs low

๐’๐ž๐ฉ๐ญ ๐Ÿ๐Ÿ: ๐†๐๐“-๐Ÿ” ๐’๐จ๐ฅ & ๐‹๐ฎ๐ง๐š (๐Ž๐ฉ๐ž๐ง๐€๐ˆ)
Best for: scalable AI assistants and reasoning tasks

๐’๐ž๐ฉ๐ญ ๐Ÿ๐Ÿ: ๐‚๐ฅ๐š๐ฎ๐๐ž ๐Ž๐ฉ๐ฎ๐ฌ ๐Ÿ“.๐Ÿ“ (๐€๐ง๐ญ๐ก๐ซ๐จ๐ฉ๐ข๐œ)
Best for: agentic coding, research, and long multi-step work

๐Ž๐ฎ๐ซ ๐ญ๐š๐ค๐ž: With this many options, the real skill is matching the model to the problem. At Cubix, we help businesses pick, integrate, and build products on the right AI.

๐–๐ก๐ข๐œ๐ก ๐จ๐ง๐ž ๐š๐ซ๐ž ๐ฒ๐จ๐ฎ ๐ญ๐ž๐ฌ๐ญ๐ข๐ง๐  ๐Ÿ๐ข๐ซ๐ฌ๐ญ?

Cubix  has been named an Industry Leader on the Goodfirms Leaders Matrix for Game Development. We are rated 4.8/5 from 6...
09/25/2026

Cubix has been named an Industry Leader on the Goodfirms Leaders Matrix for Game Development. We are rated 4.8/5 from 6 verified reviews on Goodfirms.

This one comes from our clients - it is built on the reviews they took the time to leave. Thank you.

๐“๐ž๐ญ๐ซ๐ข๐ฌ ๐ก๐š๐ ๐š๐ฅ๐ฆ๐จ๐ฌ๐ญ ๐ง๐จ ๐ ๐ซ๐š๐ฉ๐ก๐ข๐œ๐ฌ. ๐€๐ง๐ ๐ข๐ญ ๐๐ข๐๐ง'๐ญ ๐ง๐ž๐ž๐ ๐ญ๐ก๐ž๐ฆ.Created in 1984 on a computer too limited to display real graphic...
09/25/2026

๐“๐ž๐ญ๐ซ๐ข๐ฌ ๐ก๐š๐ ๐š๐ฅ๐ฆ๐จ๐ฌ๐ญ ๐ง๐จ ๐ ๐ซ๐š๐ฉ๐ก๐ข๐œ๐ฌ. ๐€๐ง๐ ๐ข๐ญ ๐๐ข๐๐ง'๐ญ ๐ง๐ž๐ž๐ ๐ญ๐ก๐ž๐ฆ.

Created in 1984 on a computer too limited to display real graphics, Tetris was built from simple text-based shapes.

1. No 4K textures.
2. No open world.
3. No AI.

Just seven shapes and an addictive core loop.

Thatโ€™s the lesson:

Better graphics can enhance a great game. They can't fix a bad one.

Before adding more features, ask:

Is the core loop fun enough in black and white?

What minimalist game would you add to the list?

๐“๐ก๐ž ๐›๐ž๐ฌ๐ญ ๐ญ๐ž๐š๐ฆ๐ฌ ๐๐จ๐งโ€™๐ญ ๐š๐ฅ๐ฅ ๐ญ๐ก๐ข๐ง๐ค ๐š๐ฅ๐ข๐ค๐ž. ๐“๐ก๐ž๐ฒ ๐ค๐ง๐จ๐ฐ ๐ก๐จ๐ฐ ๐ญ๐จ ๐ฅ๐ž๐š๐ซ๐ง ๐Ÿ๐ซ๐จ๐ฆ ๐ž๐š๐œ๐ก ๐จ๐ญ๐ก๐ž๐ซ.What makes a workplace truly stronger isnโ€™t...
09/22/2026

๐“๐ก๐ž ๐›๐ž๐ฌ๐ญ ๐ญ๐ž๐š๐ฆ๐ฌ ๐๐จ๐งโ€™๐ญ ๐š๐ฅ๐ฅ ๐ญ๐ก๐ข๐ง๐ค ๐š๐ฅ๐ข๐ค๐ž. ๐“๐ก๐ž๐ฒ ๐ค๐ง๐จ๐ฐ ๐ก๐จ๐ฐ ๐ญ๐จ ๐ฅ๐ž๐š๐ซ๐ง ๐Ÿ๐ซ๐จ๐ฆ ๐ž๐š๐œ๐ก ๐จ๐ญ๐ก๐ž๐ซ.

What makes a workplace truly stronger isnโ€™t everyone thinking the same way. Itโ€™s having people who bring different experiences, ideas, and ways of seeing things to the table.

At Cubix, every generation adds something valuable:

- Gen Z brings curiosity and fresh ideas.
- Millennials bring collaboration and connection.
- Gen X brings experience and thoughtful decision-making.
- Boomers bring perspective, knowledge, and a willingness to embrace whatโ€™s next.

When these strengths come together, something bigger happens: people learn from each other, teams grow stronger, and ideas become better.

Because culture isnโ€™t built by one generation.
๐ˆ๐ญโ€™๐ฌ ๐›๐ฎ๐ข๐ฅ๐ญ ๐›๐ฒ ๐š๐ฅ๐ฅ ๐จ๐Ÿ ๐ฎ๐ฌ.

Most "custom software" projects don't fail at launch.They fail about 6 months earlier, the moment a team picks a tech st...
09/15/2026

Most "custom software" projects don't fail at launch.

They fail about 6 months earlier, the moment a team picks a tech stack based on what's familiar instead of what the product actually needs.

We've seen this pattern across dozens of builds:
โ†’ A stack chosen for speed becomes the reason scaling takes 3x longer
โ†’ "We'll refactor later" quietly becomes never
โ†’ The MVP shortcut becomes permanent technical debt

The fix isn't more planning meetings. It's asking one question before a single line of code gets written: what does this system need to still work like in 18 months, not just in week one?

What's the costliest "we'll fix it later" decision you've seen on a software project?

๐†๐š๐ฆ๐ž ๐ƒ๐ž๐ฏ๐ž๐ฅ๐จ๐ฉ๐ฆ๐ž๐ง๐ญ ๐Ž๐ฎ๐ญ๐ฌ๐จ๐ฎ๐ซ๐œ๐ข๐ง๐ : ๐“๐ก๐ž ๐‚๐ซ๐ž๐š๐ญ๐ข๐ฏ๐ž ๐‚๐จ๐ง๐ญ๐ซ๐จ๐ฅ ๐Œ๐ฒ๐ญ๐ก, ๐ƒ๐ž๐›๐ฎ๐ง๐ค๐ž๐. We hear this a lot. It's also the  #1 myth slowing do...
09/09/2026

๐†๐š๐ฆ๐ž ๐ƒ๐ž๐ฏ๐ž๐ฅ๐จ๐ฉ๐ฆ๐ž๐ง๐ญ ๐Ž๐ฎ๐ญ๐ฌ๐จ๐ฎ๐ซ๐œ๐ข๐ง๐ : ๐“๐ก๐ž ๐‚๐ซ๐ž๐š๐ญ๐ข๐ฏ๐ž ๐‚๐จ๐ง๐ญ๐ซ๐จ๐ฅ ๐Œ๐ฒ๐ญ๐ก, ๐ƒ๐ž๐›๐ฎ๐ง๐ค๐ž๐.

We hear this a lot. It's also the #1 myth slowing down great games.

Here's what actually determines creative control and it's not who's on payroll:

Who owns final approval on design decisions (should always be you) Whether your dev partner documents decisions or just executes silently How early art direction gets locked in vs. improvised mid-build

A good co-development partner doesn't take the wheel. They hand you a faster car and stay in the passenger seat with the map.

The studios that get burned by outsourcing weren't burned by outsourcing, they were burned by picking a vendor instead of a partner.

๐—š๐—ฟ๐—ฒ๐—ฎ๐˜ ๐—ฏ๐˜‚๐˜€๐—ถ๐—ป๐—ฒ๐˜€๐˜€๐—ฒ๐˜€ ๐—ฎ๐—ฟ๐—ฒ ๐—ฏ๐˜‚๐—ถ๐—น๐˜ ๐—ฏ๐˜† ๐—ด๐—ฟ๐—ฒ๐—ฎ๐˜ ๐˜๐—ฒ๐—ฎ๐—บ๐˜€.As our CEO, Salman Lakhani, puts it:โ€œI never built a business. I built teams, ...
09/04/2026

๐—š๐—ฟ๐—ฒ๐—ฎ๐˜ ๐—ฏ๐˜‚๐˜€๐—ถ๐—ป๐—ฒ๐˜€๐˜€๐—ฒ๐˜€ ๐—ฎ๐—ฟ๐—ฒ ๐—ฏ๐˜‚๐—ถ๐—น๐˜ ๐—ฏ๐˜† ๐—ด๐—ฟ๐—ฒ๐—ฎ๐˜ ๐˜๐—ฒ๐—ฎ๐—บ๐˜€.

As our CEO, Salman Lakhani, puts it:

โ€œI never built a business. I built teams, and they build businesses.โ€

At Cubix, we believe the strongest businesses arenโ€™t built by one person. Theyโ€™re built by talented people who are trusted to take ownership, challenge ideas, solve problems, and turn ambitious visions into reality.

This mindset has shaped how we grow โ€” by investing in people first and giving them the opportunity to build whatโ€™s next.

Because when you build a team that believes in the mission, the team builds the business.

18 years. 100+ games shipped. 350+ designers and developers under one roof.At Cubix, we don't hand your project between ...
08/27/2026

18 years. 100+ games shipped. 350+ designers and developers under one roof.

At Cubix, we don't hand your project between five different vendors. One team takes it from concept โ†’ design โ†’ development โ†’ launch โ†’ post-launch support, across mobile, PC, and console.

If you're building:

โ€ข A game (casual, hyper-casual, RPG, or blockchain-based)
โ€ข A mobile app
โ€ข Custom enterprise software

We build it like we're the ones staying with it after launch because we are.

Let's talk about what you're building. Link in comments.

๐–๐ก๐š๐ญ ๐ˆ๐ญ'๐ฌ ๐€๐œ๐ญ๐ฎ๐š๐ฅ๐ฅ๐ฒ ๐‹๐ข๐ค๐ž ๐ญ๐จ ๐–๐จ๐ซ๐ค ๐š๐ญ ๐‚๐ฎ๐›๐ข๐ฑThe answer isnโ€™t fast paced, it's not work hard, play hard. And, it's definitely...
08/24/2026

๐–๐ก๐š๐ญ ๐ˆ๐ญ'๐ฌ ๐€๐œ๐ญ๐ฎ๐š๐ฅ๐ฅ๐ฒ ๐‹๐ข๐ค๐ž ๐ญ๐จ ๐–๐จ๐ซ๐ค ๐š๐ญ ๐‚๐ฎ๐›๐ข๐ฑ

The answer isnโ€™t fast paced, it's not work hard, play hard. And, it's definitely not unlimited coffee.

It's this:

A designer giving feedback on backend logic.

A developer suggesting UX improvements.

A QA engineer catching an issue before anyone else even notices it.

A project manager asking, โ€œDoes this actually solve the clients problem?โ€

The best products donโ€™t come from one brilliant person. They come from people who aren't afraid to question, collaborate, and improve each other's ideas.

So, that's what an average day looks like at Cubix.

Different teams. Different perspectives. One goal: build products people actually enjoy using.

๐†๐“๐€ ๐Ÿ” ๐‹๐ž๐š๐ค๐ฌ: ๐–๐ก๐š๐ญ ๐“๐ก๐ž๐ฒ ๐‘๐ž๐ฏ๐ž๐š๐ฅ ๐€๐›๐จ๐ฎ๐ญ ๐Œ๐จ๐๐ž๐ซ๐ง ๐†๐š๐ฆ๐ž ๐ƒ๐ž๐ฏ๐ž๐ฅ๐จ๐ฉ๐ฆ๐ž๐ง๐ญThe GTA 6 leaks may have revealed gameplay.They also accident...
08/20/2026

๐†๐“๐€ ๐Ÿ” ๐‹๐ž๐š๐ค๐ฌ: ๐–๐ก๐š๐ญ ๐“๐ก๐ž๐ฒ ๐‘๐ž๐ฏ๐ž๐š๐ฅ ๐€๐›๐จ๐ฎ๐ญ ๐Œ๐จ๐๐ž๐ซ๐ง ๐†๐š๐ฆ๐ž ๐ƒ๐ž๐ฏ๐ž๐ฅ๐จ๐ฉ๐ฆ๐ž๐ง๐ญ

The GTA 6 leaks may have revealed gameplay.

They also accidentally revealed something else: how much work happens behind the scenes.

A minute of footage doesn't come from nowhere. It's the visible tip of a process that runs through design, engineering, animation, AI, physics, QA, optimization, and live operations, each one feeding the next, for years, before anything is ready to be seen.

Every few seconds of footage represents thousands of invisible decisions:

๐†๐š๐ฆ๐ž ๐ƒ๐ž๐ฌ๐ข๐ ๐ง: systems, pacing, player agency
๐„๐ง๐ ๐ข๐ง๐ž๐ž๐ซ๐ข๐ง๐ : physics, rendering, networking at scale
๐€๐ง๐ข๐ฆ๐š๐ญ๐ข๐จ๐ง & ๐€๐ˆ: NPCs that react, move, and feel alive
๐’๐ฒ๐ฌ๐ญ๐ž๐ฆ๐ฌ & ๐๐ก๐ฒ๐ฌ๐ข๐œ๐ฌ: vehicles, weather, destruction, interactivity
๐๐€: catching the thousand things players will never notice
๐Ž๐ฉ๐ญ๐ข๐ฆ๐ข๐ณ๐š๐ญ๐ข๐จ๐ง: making all of it run smoothly across hardware
๐‹๐ข๐ฏ๐ž ๐Ž๐ฉ๐ž๐ซ๐š๐ญ๐ข๐จ๐ง๐ฌ: the game doesn't stop at launch, it evolves

At Cubix, this is the complexity we work in every day, end-to-end game development, from concept to live-ops, for studios building the next big thing.

What's your take, do leaks like this help or hurt the games industry long-term?

๐๐ฎ๐ข๐ฅ๐๐ข๐ง๐  ๐ญ๐ก๐ž ๐ง๐ž๐ฑ๐ญ ๐›๐ข๐  ๐ญ๐ก๐ข๐ง๐ ? ๐‹๐ž๐ญ'๐ฌ ๐›๐ฎ๐ข๐ฅ๐ ๐ข๐ญ ๐ซ๐ข๐ ๐ก๐ญ, ๐ ๐ž๐ญ ๐ข๐ง ๐ญ๐จ๐ฎ๐œ๐ก ๐ฐ๐ข๐ญ๐ก ๐‚๐ฎ๐›๐ข๐ฑ.

Address

560 Village Boulevard , Suite 120 #3
West Palm Beach, FL
33409

Opening Hours

Monday 9am - 6pm
Tuesday 9am - 6pm
Wednesday 9am - 6pm
Thursday 9am - 6pm
Friday 9am - 6pm

Telephone

+18669782220

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