Hobbytown Byram

Hobbytown Byram HobbyTown is your full service hobby store!

06/27/2016

I would like to thank everyone who supported Hobbytown through the years.
People, and statistics, say that most small business fail.
I do not feel that this store closing represents a failure.
Times change, and peoples shopping habits have changed.
I think the 12 years Hobbytown existed was a great success.
We had the best time being your local toy and hobby store, and even if I knew how it would end I would do it all over.
I am not saying goodbye because I still live here, and will probably see you again. If you are outdoorsy I may see on one of the many trails or lakes. If you do the grocery shopping you'll see me at Shoprite. If you like to drink beer also you'll see me at Shoprite liquors.:D If you fix stuff around the house you may see me at Home Depot. If anyone needs help with anything, you can find me personally on Facebook, I'm the only Betsy Wylie in NJ .. that I know of . :D
Thank You again, and hope to see you soon.

06/20/2016

CONGRATULATIONS TO LOGAN MERKEY ON MAKING THE DEANS LIST @ CCM ! WAY TO GO LOGAN !

06/19/2016
Come on down to our fabulous Helicopter/Quadcopter Demo Day.
05/22/2016

Come on down to our fabulous Helicopter/Quadcopter Demo Day.

GAME OF THE WEEK: Week of 5/16/16Every day we take our lives, and the community we live in, for granted. At the end of e...
05/18/2016

GAME OF THE WEEK: Week of 5/16/16

Every day we take our lives, and the community we live in, for granted. At the end of each workday, we look forward to relaxing, be it in our homes or maybe going out for dinner at a local restaurant. On weekends, we go shopping in our downtown shops or take part in activities in our town parks. We don't really give much thought to what makes all of this tick on a daily basis. We don't really need to. That's the mayor's job. Some mayors do their jobs better than their counterparts and, as a result, some communities thrive more than others. Quadropolis, by Days Of Wonder, gives you the chance to run a city and see how you would fare against your friends as you vie for the title of most prestigious mayor!

Days Of Wonder describes the game as follows: “After a hard day’s work, you take a break to admire your city through the large windows of your office… at this hour, most of your citizens are going back home, heading for the tall buildings that you see in front of you. Some others are still wandering in the parks and gardens with their kids, and others decided to go shopping in the new mall that you opened a few weeks ago. In the distance, near the harbor, you can see smoke rising from factories’ chimneys. Somehow, the city never sleeps… In Quadropolis you enact the role of the Mayor of a modern city. You will need to define a global strategy to build your city according to your Inhabitants’ needs and outmatch your opponents, sending your Architects to have various buildings erected in your city. Each building allows you to score victory points. There are various types of buildings with different scoring patterns; many of them may be combined for better effect. Will you be able to meet the challenge and become the most prestigious Mayor in history? ”.

The following is a review of the game from the Unplugged Games website: “One of the greatest things about board gaming is the sheer variety of experiences it offers to players. Using nothing more than some cardboard and plastic, a game can transform your humble kitchen table into a bloody battlefield, a monster-infested cavern or a hostile alien planet. Board games let you step out of your day-to-day life for a couple of hours, dropping you into the role of a fearless warrior, a notorious pirate or a rampaging 50-foot monster. Or, if you’re really lucky, a mid-ranking civil servant.

Nothing, it seems, excites gamers quite like a bit of civic administration. In the digital world, the likes of the SimCity and Caesar franchises have long given fans the chance to run their own sprawling metropolis. And in the tabletop realm, players have a wealth of different takes on the theme to choose from: the cerebral planning of Suburbia, the dice-chucking charm of Machi Koro, the Tetris-like puzzle of New York 1901.
City building ranks alongside dungeon-crawling adventure and zombie survival horror as one of gaming’s most enduring motifs. And now we can add one more to the list of titles that attempt to capture the thrills, spills, action and excitement of local government.
Quadropolis, from first-time designer Francois Gandon, sees up to four players take on the mantle of small-town mayors with big aspirations. It’s published by Days of Wonder, the studio behind titles including Ticket to Ride, Small World and Memoir ’44, and that in itself is enough to generate some buzz behind its release. The company famously produces just one new game per year, and while some have fallen flat, others have become perennial favorites, selling tens of millions of copies and reaching audiences far beyond die-hard gaming geeks.
Each player starts the game with a blank canvas – a four-by-four space grid on which you’ll build houses, shops, factories and all the other buildings that make up your growing municipality.
These all come from a shared pool of tiles laid out randomly on a board in the center of the table. On each of your turns you’ll claim a building using one of your four numbered architect tokens, laying it down on an edge of the board. The number of the token you use determines the tile you’ll take from your chosen row or column – and if that all sounds like a bit much to get your head around, see the example below. Here we’re choosing the fourth tile in the top row.

You’ll add your new tile to your city, but you won’t be able to place it wherever you’d like, and this is where Quadropolis starts to get interesting. Different buildings reward you with points based on their position on the board. Harbors want to be adjacent to each other in a continuous line; factories want to be next to shops that will stock their goods; municipal buildings want to be spread across the four sub-sections of your board, their bureaucratic tendrils reaching into people’s lives in every corner of town.
But you’ll only be able to place your newly acquired buildings on a row or column of your city grid that shares the number of the architect you used to claim it, meaning you’ll need to make some compromises with your development plans.
To make matters more complicated, you can never place more than one architect token at any point on the board. Once a spot is taken, it’s closed off to all players, and this means that positioning your architects can be as much about frustrating your rivals’ plans as advancing your own. Each turn also sees you move the Urbanist token across the board – an ominous black pawn that further restricts the choices open to players, serving simultaneously as a neat additional tactical element and an abstract representation of the mire of regulations and complicated planning forms that threaten to overrun any building project.

All of this combines to make Quadropolis a surprisingly sharp-elbowed game, and while there’s no way to directly affect your opponents’ cities, denying them access to the tiles they need is always a consideration, like passing someone a box of biscuits, smug in the knowledge that you’ve already removed the nice chocolate orange ones to leave them with a few bits of soggy and unappetizing shortbread.
You’ll repeat this process for four rounds before calculating your final score. But the game isn’t finished with you yet. You see, with almost every building you construct over the course of the game, you’ll get some resources: citizens and energy. Your buildings will require certain combinations of these to be placed on their tiles to activate them, and any buildings you can’t activate won’t count when it comes to scoring points.

It might seem tempting to grab as many citizens and as much power as you can get your hands on, but that’s not a great idea either. Any unused resources will cost you points at the end of the game, and the penalty for getting too greedy could be enough to cost you victory.
This means that on top of everything else you’re doing throughout the game – planning, scheming, building and blocking – you’re performing a delicate balancing act that could come back to bite you if you get it wrong. It’s a deep, thoughtful, multifaceted process – but here’s the thing: at its heart, Quadropolis is really a very simple game. Its complexity doesn’t come from a convoluted instruction book, but from a smooth, slick, intuitive set of rules that create a huge number of tactical possibilities every time you play.
It’s an impressive achievement, and it’s not the only one in the game. It’s refreshingly quick to play, cramming a genuinely rewarding competitive puzzle into a half hour of game time. In fact, it’s so fast-paced that when we rattled through our first game in half the time we’d expected, we wondered whether we’d got something wrong. It scales beautifully to different player counts, with some building tiles removed from the board for two or three-player games, and there’s as much challenge in a head-to-head match as there is with a more crowded table.
In fact, it’s difficult to find fault with Quadropolis. It’s straightforward enough for a family game night, but it packs enough depth to appeal to more seasoned gamers. And if you ever find yourself hungry for something a little meatier, you can flip over your player boards to reveal an “expert” mode with larger cities, new types of buildings and a shared pool of architect tokens for players to fight over.
Its one shortcoming might be that despite its cute urban artwork, it’s still an inescapably abstract game. You won’t be dealing with transport, sanitation or angry citizens calling for your blood because you’ve shut down their local library. But that’s not what Quadropolis claims to be.
This is the kind of game that Days of Wonder has built its reputation on – appealing, accessible, absorbing – and it’s an early contender for game of the year”.

Quadropolis is playable by 2-4 players in approximately 60 minutes.

Come on down for FNM tonight .Shadows over Innistrad Draft
05/13/2016

Come on down for FNM tonight .
Shadows over Innistrad Draft

GAME OF THE WEEK: Week Of 5/9/16After a devastating war, peace is declared among all the major races of the galaxy, crea...
05/11/2016

GAME OF THE WEEK: Week Of 5/9/16

After a devastating war, peace is declared among all the major races of the galaxy, creating The Alliance. The first initiative announced by The Alliance is the creation of space stations throughout the galaxy to promote trade among the races, strengthen diplomatic relations, and help keep the newly established peace.

Such is the scenario in Among The Stars, a card drafting game, by Stronghold Games. Players take on the roles of leaders of various races, each trying to build a space station for the Alliance. The goal is to build the most efficient station.

The following is a description of the game from Stronghold Games: “Among the Stars takes place in a war-ravaged galaxy where the warring alien races have declared peace in the wake of a threat with the potential to destroy them all. An Alliance is established to build space stations throughout the galaxy in order to promote trade among the races, strengthen diplomatic relations, and defend against this impending threat. Each player takes the role of one of those races trying to build the greatest space station. Through card drafting, the players select locations, and use these to build their station, scoring victory points based on the placement. The construction lasts four years, and alien race with the most points at the end wins”.

The following is a review of the game from the Broken Meeple website: “ Among the Stars came out of nowhere for me and aimed to take what 7 Wonders did, but introduce further complexity, a space theme and a necessity to consider not only what cards you play but also where you play them. Sounded very promising to me at the time so I invested in the second edition Kickstarter with a bunch of extras and I've long been overdue for getting a review out. Now I own both current expansions for this game (Ambassadors & Promos) but I believe they are worth giving a separate review so here I'm going to concentrate on the base game only and give my opinion on how it stands up by itself.

Players will take their starting gear, consisting of their main reactor in their color, some credit tokens (currency) and a race board of their choice with a unique special ability. Each player is given 6 location cards to make their starting hand. On each turn players will choose a location card to play in their space station and pass the remaining cards to the next player (alternating each round). The locations fit one of 5 different color types (administrative, diplomatic, economic, military and recreation).

Simultaneously each player will place the location in their space station adjacent to another location already built after paying the cost in credits. Some locations will score points/trigger abilities straight away, others will score at the end of the game depending on the space station layout. If they do not wish to play a location, they can either purchase a new basic reactor (needed to power some locations) or sell their location for credits.

As the game progresses players will aim to score the most points by building their station in the most efficient manner by picking the right location cards for their needs. There are multiple copies of basic location cards, but potentially only one (max 2) of any special location card. In addition to playing location cards players can also opt for the aggressive game variant in which a small amount of dispute cards are included that can screw over other players.

After four rounds consisting of six turns, the game will end and the total victory points from locations and left over credits are counted. In addition there are special objectives which if achieved during the game will score further points. Naturally the highest total wins.

The game is very simplistic to teach - draft cards, play them, rinse and repeat. And the only major part of setup is the location deck which requires altering for special locations (as you only use some of what's available) and tweaking for basic locations depending on whether you have 3 or 4 players. It takes a while to get used to but eventually you're able to sort it out quick enough so that you're not delaying the main event. It does however require you to be neat with how you store the game.

But the game itself has a lot of depth, something I'm noticing a lot with Artipia Games lately (their other game New Dawn has a similar "simple, yet deep" feel to it). There are a lot of basic locations even though there are multiple copies and even more unique special locations to include in the deck. Each of these locations has their own special ability which all adds up to a good degree of variety in the game. You'll never get the same combination of special locations in each game although you will use every basic location. Until you acquire an expansion though you won't see any additional ones.
If you think 7 Wonders is missing something or lacks the complexity you're looking for, then this is your savior. The core mechanics are the same, but now you have to take in a lot of different special abilities and consider the spacial layout of your tableau adding a new element that appeals to gamers.

That being said, I would never consider this as a gateway game. Even 7 Wonders can confuse new gamers with its plethora of iconography, here you now have a lot of text and racial abilities to consider. I've found that new players struggle a little on their first couple of games so bear that in mind. But for hardcore gamers, this won't be difficult for you to pick up and play.

It looks absolutely gorgeous on the table and offers a good amount of variety with room for more so it's certainly a great alternative or sidekick to 7 Wonders though that's mainly due to the complexity factor. If I were to compare solely the base games, I would probably give the trophy to 7 Wonders still due to the ease of play for all gamers, not just the hardcore ones. It just seems to play a little bit more smoothly even with all its expansions.

However Among the Stars is not without its own expansions which you can read about here soon so until that time, grab yourself some square sleeves for those cards and maybe a bigger table at IKEA while you're at it as whether you prefer one or the other, Among the Stars is still a solid, well designed game”.

Among The Stars is playable by 2-4 players. Aged 12+, in roughly 30 minutes.

Looking for something to do on this rainy day? Get out of the house and come on down to our FREE Lego Build :D
05/07/2016

Looking for something to do on this rainy day? Get out of the house and come on down to our FREE Lego Build :D

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