08/12/2026
Most studios make their biggest creative calls on instinct or internal opinion. That's a costly mistake.
Scopely does it differently. Heather De Bernardi, Director of Product, Growth, tests game directions and concepts early – before spending on UA.
On August 27, she's running a live workshop on how her team pre-qualifies game features, concepts, and app store creative with real players in her target audience.
You'll learn how to run your own player insights tests – and we'll even share free credits so you can get started immediately.
Learn what separates the studios that guess from the studios that test. 🎮
Register to join or get the recording: https://hubs.li/Q04sMhPC0