09/02/2026
We got to chat with Phinnaeus O'Connor, the Houdini FX artist behind the simulation work on Killer Whale. He talks through how he built the ocean and creature effects and how cloud rendering helped him hit his deadlines without burning out his own setup.
https://www.gridmarkets.com/post/phinnaeus-oconnor-houdini-fx-killer-whale?utm_source=facebook&utm_medium=social&utm_campaign=phin-interview