10/03/2026
Working within the constraints of human memory and attention? 🤔
Aren’t we ALL?! 😅🤣
That’s why sticking to about 3-5 visual pieces of information on screen or within a given submenu is a great way to enhance design for memory.
Most people naturally attend to human face, starting with the eyes and then perceiving the face as a whole (not sure if this extends to anime but maybe). We also easily memorize facial perceptual differences.
Using visual supports like symbols further aids quick comprehension and memorization of even dense information (balance between coded information like colors/shapes, direct correlation like pictographs and text).
The truth is, it’s much harder to understand information without strong formatting, not only lists but visual hierarchies like diagonals and stacks.
As a clinician my focus is on maximizing learning and high impact sessions. As a developer and UX designer, it’s important to build usable tech that everyone can access.
Those two goals are two sides of the same coin 😉
Of course I have to throw in some UI analysis from my favorite recent releases too 🤩
Be sure to check out “Trails in the Sky: 2nd Chapter” on Switch 1/2, PS5 and PC via Steam.
Images courtesy of Nihon Facom and GungHo Online Entertainment. Source: Johnson, J. (2021) Designing with the Mind in Mind (Ch 7)