09/08/2023
Hardware 'Near Real-Time' IFB feature now available for all Unity Pro subscribers!
This will enable you to implement the following:
1. Connect RF in-ear monitors for a local IFB mix. Great for small on-air studio talent situations.
2. Connect announcer boxes with IFB. You can connect the talkback out and headset in from Unity to a standard inexpensive announcer box (such as a Whirlwind THS 1M or similar).
3. Allows for dial-in users using inexpensive call devices, such as the JK Audio AutoHybrid or innkeeper LTD.
4. Control soundboard microphone IFB activation of the hardware IFB.
A few notes about this feature:
-Audio delay will be either 10ms or 5ms, depending on the Advanced - Ultra Low Latency Mode setting in the server.
-This is only for hardware (direct-attached IFB applications). Unity client IFB works the same as always.
-It is important that the in and out audio devices either be the same device, or use the same audio clock source. To get the low latency path, we have to pass input to output directly without buffering. If you have separate devices, you can accomplish this by using Loopback in between Unity and the actual devices, since Loopback devices use a common clock.
-For more advanced talent interface operations (talkback panels, automix, multi-location town-hall talent, etc.) check out our Broadcast Station product.
A brief explanation of the new fields follows:
-The IFB Input specifies the audio device input that has the 'program feed' or mix-minus source, generally coming directly from a soundboard.
-The IFB Level specifies the volume level for the IFB Input, as passed to the Output (specified in Output Number). It bypasses the Output Level setting, which is for Unity Client user audio just like always.
-The IFB Duck specifies how much to duck the IFB Input by when traffic occurs on the party line (generally from Unity Clients).
-The In Ducks checkbox indicates whether activity sensed on the audio specified in 'Input Number' causes the hardware IFB to duck, in addition to any Unity Client activity. If this is off, the incoming audio on 'Input Number' will not cause the IFB to duck.