Magnopus

Magnopus Uniting physical and digital since 2013. We build the tools, platforms, and immersive experiences that connect the physical and digital worlds in real time.

Magnopus is a company that specializes in the aesthetic, technical development, and management of visual content for media and entertainment to create novel experiences. With a track-record of leading projects and teams around the world, we seek to achieve a new level of creative and technological freedom through simplicity by forging powerful production pipelines that produce the highest-quality work on time and budget. Located in downtown Los Angeles, we are empowered by an immensely talented award-winning team of artists, producers, and technologists who bring a diverse body of experience and creative solutions to the marketplace.

"Unlimited rendering" sounds great in theory, until real-world photogrammetry captures enter the room and push your VRAM...
09/25/2026

"Unlimited rendering" sounds great in theory, until real-world photogrammetry captures enter the room and push your VRAM to its limits.

In our latest dev blog, Director of Technology Sam Birley shares how we scaled our OKO Unreal Engine plugin past the 16-million instance ceiling. From implementing dynamic streaming LODs to managing real-world memory budgets, you’ll learn what it actually takes to make a Gaussian splat renderer feel "unlimited."

Check out the full breakdown here:

Continuing our Gaussian splatting development series, Director of Technology Sam Birley breaks down how we bypassed GPU Scene instance caps, implemented PlayCanvas Streamed SOG LODs, and managed GPU memory budgets for production-ready photogrammetry… bringing us to a point where the renderer has f...

Meet Natalie White, HR Director at Magnopus UK! ✨From shaping employee experience with empathy and fairness to solving c...
09/03/2026

Meet Natalie White, HR Director at Magnopus UK! ✨

From shaping employee experience with empathy and fairness to solving complex challenges like an escape room, Natalie keeps our team supported.

When she’s off the clock, you can find her diving into books of all genres, singing along to Olivia Rodrigo, and cheering on Formula 1 (she even named both of her kids AND her pet tortoise after drivers!)🐢🏎

Head over to our blog to read her full Q&A – including how she took a university module on Harry Potter during law school!⚡

Meet Natalie White, HR Director at Magnopus UK, who keeps the workplace human-first through strategic support, deep employment law expertise, and a great sense of humor. When she’s not solving problems like an escape room, you can find her diving into books of all genres, listening to Olivia Rodri...

Setting up basic mechanics from scratch every time you start a new game prototype can be a big time drain for designers....
09/02/2026

Setting up basic mechanics from scratch every time you start a new game prototype can be a big time drain for designers. To tackle this, we built a modular, drag-and-drop Unreal Engine toolkit packed with pre-made UI components and gameplay logic.

We then put it to the test with an experiment: two teams designed different game concepts, documented their systems, and swapped documentation halfway through. Each team then had three weeks to use the other team’s work to build a playable MVP.

The result was a 30% boost in development speed, along with some useful lessons around tool scalability, documentation, and freeing up time to focus on what really matters: the player experience.

Check out the full breakdown and what we learned along the way:

Want to skip the setup and get straight to prototyping? Lead Designer Milo Bygrave shares how our modular Unreal Engine toolkit cut development friction, improved team collaboration, and gave designers more time to craft core player experiences.

Daft Punk’s Alive 2007 helped raise the bar for what a live music show could be – combining music, lighting, architectur...
08/17/2026

Daft Punk’s Alive 2007 helped raise the bar for what a live music show could be – combining music, lighting, architecture and technology into one constantly evolving experience.

In September 2025, the Daft Punk Experience launched in Fortnite, reimagining the iconic Alive 2007 stage alongside other elements of Daft Punk’s creative world.

Now, in his Chicago talk, Addison takes a technical deep dive into the creation of two of the experience’s most complex environments: Alive 2007 and Contact.

The talk explores the VFX and technical art workflows used to translate the principles of physical concert lighting into a virtual space, including the use of custom materials, Niagara particle systems and Unreal Engine’s Sequencer tools.

🎥 Watch the full session here: https://youtu.be/OST3KcXFs5U

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Always great to see Mission: ISS on this list amongst all the other awesome free titles. Thanks, Road to VR 🤩Since its 2...
08/07/2026

Always great to see Mission: ISS on this list amongst all the other awesome free titles. Thanks, Road to VR 🤩
Since its 2017 release, the VR experience has transported nearly five million virtual astronauts. We love that it’s still delighting and inspiring people today!🛰👩‍🚀

Not ready to plonk down your first $100 on Quest games? Thankfully there’s an impressive number of free games, experiences, apps, and social VR platforms to keep you playing before you’re paying. Looking to make your Quest 3S gaming experience even better? Don’t miss our top picks for the most...

Meet Dean, an IT Manager at Magnopus! 👋When he's not solving tech headaches for the UK team, you'll find him:🎮 Clocking ...
07/23/2026

Meet Dean, an IT Manager at Magnopus! 👋
When he's not solving tech headaches for the UK team, you'll find him:
🎮 Clocking 16,000+ hours in ARK: Survival Evolved.
🎸 Rocking out at Green Day or Foo Fighters shows.
✈️ Wishing for teleportation so he can visit family and friends across the globe!

Read more about Dean here: https://www.magnopus.com/blog/meet-the-magnopians-dean-rickards

Spotlight on: Melanie, Product Manager at Magnopus! 🚀They say the best product managers know how to wear many hats, and ...
06/24/2026

Spotlight on: Melanie, Product Manager at Magnopus! 🚀

They say the best product managers know how to wear many hats, and for Melanie, navigating fast-paced projects requires three essential skills: critical thinking, a positive attitude, and a love for continuous learning. Instead of backing down from challenges, she treats every hurdle as a valuable lesson to help her team move forward.

When she's not working, Melanie stays grounded through her hobbies. Whether she’s training for runs, studying French, or avoiding bookstores because her "to-read" pile is already way too high, she loves keeping life interesting.

Get to know Melanie more here:

Meet Melanie Zarzur, a Product Manager wearing many hats across our product suite and studio projects. When she’s not turning project challenges into valuable lessons, you can find her running, cycling, studying French, or identifying constellations under the stars!

At Unreal Fest? Don't miss this technical deep dive👇Making the Daft Punk Experience: VFX & Stage Design in Fortnite 🕓4:3...
06/17/2026

At Unreal Fest? Don't miss this technical deep dive👇

Making the Daft Punk Experience: VFX & Stage Design in Fortnite
🕓4:30–5:20 PM CT today.
🔈Our awesome Audiovisual Designer & Creative Director, Addison Herr

Get a firsthand look at the VFX, lighting, and Niagara workflows behind the two most complex environments within the experience: Alive 2007 and Contact.

How do you bring the real world into a virtual space without making things incredibly complicated? In our latest article...
06/12/2026

How do you bring the real world into a virtual space without making things incredibly complicated?

In our latest article, specialist web engineer James Edgeworth shares how we integrated Google Earth’s data into OKO.

Instead of forcing our whole system to adapt to a massive digital globe, we flipped the script: we built the space first and moved the globe to sit perfectly underneath it. By doing this, we kept things simple across different platforms like Unity and Unreal Engine, fixed visual seams where the 3D puzzle pieces connect, and made sure everything lines up nicely with our 2D maps.

Read the full breakdown to see how we keep real-world environments at a perfect 1:1 scale 👇
https://www.magnopus.com/blog/scene-first-v-globe-first-solving-multiplayer-world-rendering-complexity-in-3d-environments

Meet Gabe Blake, Producer at Magnopus! 🎬✨They say a great producer "creates order out of chaos," and for Gabe, that mean...
05/28/2026

Meet Gabe Blake, Producer at Magnopus! 🎬✨

They say a great producer "creates order out of chaos," and for Gabe, that means completely immersing himself in the technology and creative goals of every project.

From his early days as a coordinator to leading massive, immersive experiences at Magnopus, Gabe’s focus is always on doing whatever it takes to help his teams smash their goals.

When he’s off the clock, Gabe is a huge music and fiction enthusiast. He’s an avid reader (currently diving into the Mistborn series) and a seasoned a ca****la singer who never turns down a good karaoke session! 📚🏄‍♂️🎤

Get to know Gabe, his philosophy on leadership, and what it felt like to watch a live audience gasp at the premiere of his team's work in our latest Q&A:

Meet Gabe Blake, a Producer helping our teams bring big ideas to life. When he’s not clearing project roadblocks, you can find him lost in a fantasy novel, listening to Jack Johnson, or crushing it at karaoke!

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523 W 6th Street
Los Angeles, CA
90014

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