10/01/2026
Clinton Jones has 20 years in VFX and came up through photogrammetry. For a long time, he didn't get the Gaussian splat hype.
Then he spent proper time with them. Now he scans everything he can point a camera at.
Photogrammetry turns your scan into a mesh, and meshes struggle with anything reflective. Splats have no mesh. Millions of tiny ellipsoids shift colour based on the angle you view them from, so reflections come through intact.
You don't have to pick a side on set, because both start from the same capture. Shoot a location once, then decide in post whether it becomes a mesh, a splat, or both.
Where it pays off:
β Background plates. Scan the whole set instead of shooting green screen pickups or photo-bashing plates, then pull a plate from any angle you need.
β Virtual production. Photoreal backdrops for an LED wall.
β 4D splats. A splat for every frame of video, so you can orbit a scene while it plays. It needs a big array of cameras shooting high-res video, but people are doing it now.
You probably own most of the kit already. Clinton captures with smartphones, DSLRs and drones, processes with mostly free tools, then brings the results into Nuke 17, Unreal Engine and After Effects.
He's going live to walk through the workflow and take your questions.
Join his livestream:
https://www.youtube.com/live/b7WDKQeOX_8?si=GMjY1nGjRZ7YJtxF
Pre-register for my Photogrammetry and Gaussian Splatting Course to...