07/27/2026
Comics are an exercise in graphic design.
Graphic design is the synthesis of image and text to create a greater message. When people try to break down the importance of art versus story in the hierarchy of comic book creation, they fail to realize that every aspect of the comic book (art, story, lettering, book design) holds equal weight. If one aspect of the product is lacking, then the entire piece falls apart.
It takes time to create the artifact known as the comic book. Indeed, solicitations for books are, at least, three months in advance before the book’s release. Chalk it up to the “assembly line” model of creating comic books in the North American marketplace. This model was adopted in order to meet the monthly demand of comic book distribution. Again, avid comic book fans need that weekly “fix.”
The editor has to juggle different creative personalities and schedules throughout the entire process of producing the artifact. Given the expectations of the audience, the creation timeline is even longer as audiences expect a certain quality level from the product they consume. Most need to take their time to craft their work according to their standards of excellence.
But what if one abandons the monthly model?
What if one has the ability to produce a comic book on their own. What if they had the ability to solely write, draw, color, letter, and design their projects? Some are able to create under that monthly model pressure (i.e., Erik Larsen with his creation Savage Dragon).
That does not bode well for a monthly 32-page periodical, but that does open up space for a larger work; a more personal work that people not conditioned to the weekly comic book purchase model can enjoy.
Speaking of design…
With 10 days left in our campaign, we’re 46% funded and a little over $800 from our goal. Help celebrate the legacy and art of Black Comix Master La Morris Richmond by backing The BLAM Collection on Kickstarter today! https://www.kickstarter.com/projects/jazintellect/the-blam-collection