N-iХ Games

N-iХ Games N-iX Games is a development outsourcing company with strong expertise in co-development.

N-iX Games is a game development and art production company established back in 2012. The studio is a part of N-iX, a leading European software development company with over 1,700 professionals and 19 years of market presence. Facts about us:
✅ 200+ game development specialists
✅ 8+ years of game development experience
✅ 80+ successfully delivered projects so far
✅ Gamers to the backbone who truly enjoy their craft

N-iX Games is a long-time partner of Paradox Interactive (4+ years) and Wargaming (3+ years). Our company has contributed to such AAA and large projects such as World of Tanks, Sniper: Ghost Warrior Contracts 2; Remothered: Broken Porcelain; Stellaris, Crusader Kings III, and others listed in our portfolio. Services that we offer:
✅ Full-cycle development
✅ Co-development
✅ 2D art / 3D art production
✅ 2D/3D animation, motion capture, VFX
✅NFT art production
✅Unreal Engine / C++ development
✅Unity Engine / C # development
✅VR & Metaverse solutions
✅Cloud solutions

If you are looking for seasoned developers or skilled artists, drop us a line here - [email protected]
We are looking forward to becoming your reliable game development partner for years to come!

❗Patch notes for the team page: added one UI/UX designer, one UE5 developer and one narrative designer.Known issue: all ...
22/10/2026

❗Patch notes for the team page: added one UI/UX designer, one UE5 developer and one narrative designer.
Known issue: all three slots are still empty!

👨🏻‍💻UI/UX Designer
💪Level: Senior
📍Location: Ukraine
🖥Work type: Office/Remote
🔗https://careers.n-ix.com/jobs/4534456101-ui-ux-senior/

👨🏻‍💻UE5 Developer
💪Level: Middle/Senior
📍Location: Ukraine
🖥Work type: Office/Remote
🔗https://careers.n-ix.com/jobs/4520158101-game-development-middle/

👩🏼‍💻Narrative Designer (Game Writer)
💪Level: Senior
📍Location: Asia, Europe, Ukraine
🖥Work type: Office/Remote
🔗https://careers.n-ix.com/jobs/4525546101-narrative-game-design-senior/

All three roles work office-based or remote, and the studio offers mentorship, education reimbursement and a personal growth plan on top. Pick the one that fits, open the link and send your CV or portfolio!

Not the right fit for you but perfect for a friend? Forward the post. N-iX also runs a referral program 💛

20/10/2026

Case study’s live: our cinematic animation work on The Sinking City 2! See it in motion 👇

Full case study 🔗 https://gamestudio.n-ix.com/case-study/the-sinking-city-2/

We handled character performance and prop interaction across the game’s cutscenes, adding small, restless detail to how characters sat, leaned, and handled props, the kind of movement that makes a scripted moment feel like someone actually living it. Loved every second of it! 💛

The Sinking City 2 is out now on PC, PS5, and Xbox Series X/S, a flooded take on 1920s Arkham built in Unreal Engine 5.

on Steam 👉https://store.steampowered.com/app/2825860/The_Sinking_City_2/

November in Berlin has a new fixture on our schedule, and it’s called Games Ground! 💛 🍂Anastasiia Tkachuk, our Business ...
15/10/2026

November in Berlin has a new fixture on our schedule, and it’s called Games Ground! 💛 🍂

Anastasiia Tkachuk, our Business Development Manager, and Oleksiy Holovakhin, our Executive Producer, will be on site from 5 to 8 November.

If you’re planning a project, looking for a development partner, or just want to compare notes on how production really works behind the scenes, these are the two people to find. One covers partnerships, the other covers production, so you won’t need a second meeting to get a straight answer!

Drop us a DM to book a time slot 📨

Not our usual show floor, but one worth sharing.Our colleague Anastasiia Tkachuk, Business Development Manager at N-iX M...
09/10/2026

Not our usual show floor, but one worth sharing.

Our colleague Anastasiia Tkachuk, Business Development Manager at N-iX MR, spent time at Drone Security Expo 2026 in Poland. Detection systems, counter-drone solutions and heavy equipment were everywhere, all built for the worst-case scenario.

Her biggest hope is that the war ends worldwide within two years and none of it is needed.

Out of pure curiosity, she named one thing that could be everywhere by then: a cellphone-like air danger detector that predicts when weapons are flying your way. A warning that reaches you personally could be far more effective and much less stressful than the siren as we know it.

Would you trust a pocket-sized early warning over a siren? 📡

  Meet Roman Matviiuk, the 2D Art Lead at N-iX Games 🖖BioShock rewired how he looked at games, an architecture backgroun...
02/10/2026

Meet Roman Matviiuk, the 2D Art Lead at N-iX Games 🖖

BioShock rewired how he looked at games, an architecture background gave him an eye for composition before any art program did, and these days he's having the time of his life shaping one of our latest projects' visual direction.

Swipe through to hear how he thinks about craft, feedback, and the industry.

2026 has kept us busy on two fronts: shipping games and packing suitcases.🔗 https://gamestudio.n-ix.com/n-ix-games-event...
25/09/2026

2026 has kept us busy on two fronts: shipping games and packing suitcases.
🔗 https://gamestudio.n-ix.com/n-ix-games-event-digest-2026-q1-q3/

On the projects side: Rogue Carrier, co-developed with our sister studio Wild Fields, is sitting on Steam awaiting release, and Across the Obelisk got a full DLC out the door in June, among others we shipped this year.

On the travel side: Digital Dragons, Nordic Game, Gamescom, Tokyo Game Show. Different continents, same warm conversations with our partners.

And the year isn't done with us yet. More projects and more trips are already lined up for Q4 ✈

See the full recap of what shipped and where we showed up on our blog!

💬 What's the one event on your 2026 calendar you're still looking forward to?

Anastasiia Zaitseva, our Senior Business Development Manager, is home from Chiba, and Tokyo Game Show 2026 delivered on ...
22/09/2026

Anastasiia Zaitseva, our Senior Business Development Manager, is home from Chiba, and Tokyo Game Show 2026 delivered on both business and sushi 🍣 😍

She spent September 17 to 21 at Makuhari Messe, meeting studios and talking through N-iX Games' work in development and art production.

❓ What did you like most about Tokyo Game Show?

💬 "I loved all of it, start to finish. This was a record year for TGS, with people flying in from every corner of the industry. You can plan your schedule, research every company, book every meeting, and still the best conversations find you sideways: someone introduces you to someone, you start talking games and teams and ideas, and something worth exploring shows up out of nowhere. That happened to me more than once in Tokyo."

Sushi: fully explored. Sleep: less so. More than ready for the next year, though! 💪

There for games and ramen! Turns out Tokyo Game Show delivers on both fronts.Anastasiia Zaitseva, our Senior Business De...
04/09/2026

There for games and ramen! Turns out Tokyo Game Show delivers on both fronts.

Anastasiia Zaitseva, our Senior Business Development Manager, packed her bags for Tokyo Game Show 2026, representing N-iX Games from Sep 17–21 at Makuhari Messe. She's ready to talk co-development, art production, and good food suggestions!

Find her at the show or drop us a DM to lock in a meeting.

Two tanks, two completely different design briefs.Artstation 🔗 https://lnkd.in/d9zqfpPuThe WZ 132 and T44 are our newest...
27/08/2026

Two tanks, two completely different design briefs.
Artstation 🔗 https://lnkd.in/d9zqfpPu

The WZ 132 and T44 are our newest work on World of Tanks Blitz, and they show how much range this project actually asks for. One is a vibrant, colorful skin meant to stand out. The other is a T44 wrapped in pine branch camouflage, built to blend in. Same pipeline, same team, opposite goals.

A few shots below. Full breakdown with videos on our ArtStation! 😮

Which one do you like more?

A player kicks open a door to daylight. In most engines, that's a lighting rebuild. In UE5, it's just Lumen doing its jo...
20/08/2026

A player kicks open a door to daylight. In most engines, that's a lighting rebuild. In UE5, it's just Lumen doing its job.
🔗 https://gamestudio.n-ix.com/ue5-lumen-explained/

That's the production case for dynamic global illumination: indirect light and reflections update in real time instead of waiting on a bake cycle every time geometry, materials, or lighting change. 🤔

We broke down how Lumen pulls that off, how it fits alongside Nanite and Virtual Shadow Maps, and where its performance limits actually sit in our latest article.







Address

32 Storozhenka St
Lviv
79000

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