VR Studio by Hamda

VR Studio by Hamda Gameplay demos • VR app design • System architecture. Building the future of Meta Quest. 🚀

We provide immersive VR/XR experiences, gameplay demos, and system architecture for Meta Quest platforms. With a focus on pushing the boundaries of virtual reality, we design and develop engaging gameplay mechanics, optimize system performance, and architect scalable VR applications. Our work bridges the gap between creative game design and robust engineering. Our expertise includes:
• VR Gameplay

Demos & Prototypes
• Meta Quest System Architecture
• VR/XR Application Design
• Performance Optimization for Quest 2/3/Pro
• Interaction Design & User Experience
• Mixed Reality Experiences

Based in Tunisia, creating immersive worlds for global audiences.

28/08/2026
🚀 Projects Discussion 3:🎮 Game Development Projects – Revenue-Share CollaborationI'm presenting several game projects ac...
26/08/2026

🚀 Projects Discussion 3:
🎮 Game Development Projects – Revenue-Share Collaboration
I'm presenting several game projects across different engines, genres, and platforms. I'm looking for collaborators (developers, artists, animators, sound designers, game designers) to bring these ideas to life. Contributions will be compensated through a revenue‑share model 💰 — your effort = your share of the earnings.
---
# # 🏛️ SECTION 1: 3D UNREAL ENGINE (Non-VR)
---
🏛️ Project 1 – Carthaginian Wars
📌 Scenario:
You are a general during the Punic Wars, leading Carthaginian forces against the Roman Republic. Command armies, manage resources, and rewrite history in epic battles across North Africa and the Mediterranean.
The game spans the three Punic Wars, allowing players to experience key historical battles such as the Battle of Cannae, the Siege of Syracuse, and the final destruction of Carthage. Players must manage troops, navies, elephants, and siege weapons while navigating political alliances and betrayals.
🔥 The Hook:
Lead Carthage to victory or rewrite history by changing the outcome of key battles. Command war elephants, naval fleets, and elite Numidian cavalry in large‑scale battles.
✅ Advantages:
• Cutting-edge graphics (UE5 Lumen + Nanite)
• Strong historical interest (Punic Wars are rarely explored in games)
• Franchise potential (can expand to other historical periods)
• Cross-appeal for strategy and history fans
⚠️ Challenges:
• Technical complexity (large-scale battles, AI)
• Unit and environment modeling
• Historical accuracy
• Balancing gameplay with historical events
🎯 Target Audience:
• Strategy game fans (Total War, Age of Empires)
• History enthusiasts
• Competitive multiplayer players
🔧 Tech Stack:
• Engine: Unreal Engine 5
• Platforms: PC / Console
📌 Open Roles:
• UE Developer (C++, Blueprints)
• 3D Artist (characters, environments, props)
• Animator (combat, movement)
• UI/UX Designer (menus, HUD)
• Sound Designer (ambiance, battle sounds)
• Historical Researcher (accuracy)
• Game Designer (mechanics, balance)
• Level Designer (battlefields, cities)
---
# # 🥽 SECTION 2: 3D UNREAL ENGINE (VR Compatible)
---
🧑‍🍳 Project 2 – Gravity Chef VR
📌 Scenario:
You are Chef Orion, a culinary prodigy hired by the Intergalactic Culinary Institute. Your assignment: prepare the legendary "Nebula Soufflé" — a dish so complex it requires cooking in zero gravity. The ingredients float around your space kitchen. You must master gravity manipulation to catch them, time your moves perfectly, and plate the dish before time runs out. Failure means burning a dish that took years to perfect.
As you progress, you unlock new recipes, ingredients, and kitchen environments — each with unique gravity challenges. The game features a career mode, endless mode, and a multiplayer cook-off mode.
🔥 The Hook:
Gravity is your ingredient. You toggle gravity zones to send ingredients flying into pots, knives into your hands, and dishes across the room. Chaotic physics + cooking stress.
✅ Advantages:
• Unique blend of cooking and physics puzzles (never done before)
• VR mode adds full immersion (hand tracking + controllers)
• High replayability (endless recipes, random ingredients)
• Strong streaming potential (chaotic gameplay = viral clips)
• Family-friendly (appeals to all ages)
⚠️ Challenges:
• Physics simulation (optimization for VR)
• Collision detection for flying ingredients
• Recipe balancing (difficulty curve)
• VR motion sickness management
🎯 Target Audience:
• VR enthusiasts (Quest 2/3/Pro)
• Casual gamers looking for fun, chaotic gameplay
• Streamers and content creators
🔧 Tech Stack:
• Engine: Unreal Engine 5 (VR support)
• Platforms: PC / Meta Quest 2/3/Pro
📌 Open Roles:
• UE Developer (C++, Blueprints, VR)
• VR Specialist (optimization, hand tracking)
• 3D Artist (kitchen, ingredients, dishes)
• UI/UX Designer (menus, HUD, timers)
• Sound Designer (kitchen sounds, music)
• Game Designer (recipes, difficulty, progression)
---
🎧 Project 3 – Sound of Silence
📌 Scenario:
You are Kaelen, a blind musician who lost his sight in a tragic accident. You wake in a vast, dark void — a forgotten realm between life and death. The only way to escape is to navigate using sound. Drips of water reveal platforms beneath you. Wind gusts warn of gaps ahead. Musical tones mark the location of collectibles.
As you progress, you discover the void is actually a manifestation of your own memories. Each platform represents a fragment of your past. The deeper you go, the closer you get to the truth of your accident — and the reason you're trapped here.
🔥 The Hook:
You cannot see the platforms. You navigate entirely by sound. The game is a test of hearing, spatial awareness, and memory. It turns blindness into a core mechanic.
✅ Advantages:
• Unique audio‑based gameplay (no mainstream game does this fully)
• Accessible (visually impaired players can enjoy it)
• Emotional narrative (memories, loss, redemption)
• Low‑cost visuals (dark screen + minimal effects)
• Strong artistic statement (potential for awards)
⚠️ Challenges:
• Audio design complexity (must be precise and intuitive)
• Balancing difficulty (too hard = frustrating)
• Player onboarding (teaching audio cues)
• Replayability (varied levels)
🎯 Target Audience:
• Puzzle and platformer fans
• Players seeking unique, artistic experiences
• Accessibility‑focused players and advocates
🔧 Tech Stack:
• Engine: Unreal Engine 5
• Platforms: PC / Consoles
📌 Open Roles:
• UE Developer (C++, Blueprints)
• Sound Designer (3D spatial audio, ambience)
• Composer (music that guides gameplay)
• Level Designer (audio‑based platforming)
• Narrative Designer (story, memories)
• UI/UX Designer (minimalist HUD)
---
⏳ Project 4 – Time-Space Heist
📌 Scenario:
You are Mira Vance, a time‑manipulation specialist hired for the ultimate heist: break into the Chronos Vault, the most secure facility in history. The vault contains the "Eternal Clock" — an artifact that controls time itself.
The vault is protected by laser grids, patrolling guards, and temporal locks. Your ability: rewind time for individual objects. You can rewind a laser grid to a previous position, or rewind a guard's patrol route. You are not rewinding the whole world — just specific elements. The puzzle is understanding the timeline of each object separately.
As you progress, you uncover that the Eternal Clock is not just an artifact — it's a prison for a being that existed before time itself. And you're the one who's about to set it free.
🔥 The Hook:
You can't rewind time globally. You manipulate individual objects through time. You are a "time surgeon" operating on the world's timeline.
✅ Advantages:
• Fresh time‑manipulation mechanic (object‑specific rewind)
• Strategic puzzle design (planning, timing, ex*****on)
• Heist theme is popular
• Multiple endings based on choices
⚠️ Challenges:
• Time‑rewind implementation (tracking object states)
• Puzzle design complexity (must be logical but challenging)
• Narrative integration (heist + time paradoxes)
🎯 Target Audience:
• Puzzle and strategy gamers
• Fans of stealth and heist games (Payday, Dishonored)
• Players who enjoy time‑manipulation mechanics
🔧 Tech Stack:
• Engine: Unreal Engine 5
• Platforms: PC / Consoles
📌 Open Roles:
• UE Developer (C++, Blueprints)
• 3D Artist (environments, props, guards)
• Animator (guard patrols, heist scenes)
• UI/UX Designer (interface, time UI)
• Sound Designer (ambiance, alerts)
• Narrative Designer (heist story, dialogue)
• Level Designer (vault rooms, puzzles)
---
# # 🎮 SECTION 3: 2D ONLINE MULTIPLAYER
---
🤖 Project 5 – Idle Bots (2D Online Multiplayer)
📌 Scenario:
The world is a scrapyard. You control a small "Harvester Bot." Your goal: build the biggest, baddest robot army by collecting Scrap, Batteries, and salvaging Broken Bots. Defeat other players to steal their Drones and dominate the leaderboard.
Core Gameplay:
• 🌍 Scrapyard map with Scrap Metal, Batteries, Broken Bots
• 🤖 WASD/Arrow keys movement
• 📦 Collect Scrap → Build Storage capacity
• 🔋 Collect Batteries → Build Energy (speed/attack power)
• ⚙️ Salvage Broken Bots → Convert into Friendly Drones
• ⚔️ PvP: Fight through Drone swarms, salvage enemies
• 🏆 Leaderboard: The biggest "Hoard King" displayed at the top
🔥 Why It's NOT Agar.io:
• No splitting — you build a swarm, not split into pieces
• Projectiles — Magnet Gun steals scrap from enemies
• Terrain — Walls and junk piles to hide behind
• Original concept — Robot hoarding game, not cell-eating
Visual Style:
• 🎨 Pixel Art: Rusty browns, greys, neon green energy glows
• 👾 Drones: Little cubes with one eye forming a "tail"
DLC & Monetization:
• 🎨 Cosmetic Skins (Retro Pack, Stealth Pack, Junk Pack)
• 🛸 Drone Customization (cubes → spheres → UFOs)
• 🎮 Game Mode DLCs (King of the Hill, Battery Rush)
• 🚀 Starter Packs (extra Drone head-start)
✅ Advantages:
• Addictive "grow or be eaten" feeling
• Original mechanics (swarm collection, territory)
• Highly scalable (start small, add features later)
• No legal risk (different genre, mechanics, art)
• DLC-friendly monetization model
⚠️ Challenges:
• Multiplayer networking (latency, synchronization)
• Game balance (scrap rates, drone strength)
• Server costs
• Anti-cheat measures
🎯 Target Audience:
• Competitive multiplayer gamers
• Fans of Agar.io, .io games
• Casual players looking for quick sessions
🔧 Tech Stack:
• Engine: Unity / Godot / Custom C++
• Networking: Mirror / Photon / Custom UDP
• Platforms: PC (Steam), potential mobile
• Art: Pixel art
📌 Open Roles:
• Game Developer (C++, Unity, Godot)
• Network Engineer (multiplayer, latency)
• 2D Artist (pixel art, UI)
• Animator (drone and bot animations)
• Sound Designer (ambiance, effects)
• Game Designer (balance, mechanics)
---
📌 What I'm Looking For (All Projects):
| Role | What You'll Do |
|------|----------------|
| 🎮 Game Designer | Design mechanics, levels, progression |
| 💻 Game Developer | Implement logic, engine, optimization |
| 🎨 3D / 2D Artist | Create characters, environments, props |
| 🎭 Animator | Bring characters and objects to life |
| 🔊 Sound Designer | Create audio, music, ambiances |
| 🖥️ UI/UX Designer | Design menus, HUD, interactions |
| 📝 Narrative Designer | Write story, dialogue, lore |
| 🧪 Playtester / QA | Test, report bugs, provide feedback |
| 🕶️ VR Specialist | VR optimization (VR projects) |
| 🌐 Network Engineer | Multiplayer (Project 5) |
💰 Revenue Model:
Revenue‑share based on role and contribution.
💬 Which project excites you most?
Comment below with:
• Your project choice (number + name)
• Your role(s)
• Your estimated weekly availability (hours/week)
Let's build something epic together! 🚀🎮

🚀 VR Projects Discussion 2: Tunisian Cultural & Heritage VR AppsI'm excited to present two VR projects that celebrate Tu...
21/08/2026

🚀 VR Projects Discussion 2:
Tunisian Cultural & Heritage VR Apps
I'm excited to present two VR projects that celebrate Tunisia's rich history, architecture, and heritage. These apps are designed to preserve and promote Tunisian culture through immersive virtual reality experiences.
I'm looking for collaborators (developers, 3D artists, historians, sound designers, UI/UX designers) to bring these projects to life. Contributions will be compensated through a revenue‑share model 💰 — your effort = your share of the earnings.
---
🏛️ Project 1 – Virtual Tunisia Explorer
📌 Overview:
A VR application allowing users to explore Tunisia's main tourist sites, starting with the center of Monastir. Users can move virtually and discover the architecture and atmosphere of the places.
✅ Advantages:
• Promotion of Tunisian cultural heritage
• Educational and tourism tool
• Accessible to a global audience
⚠️ Challenges:
• Realistic 3D modeling of historical sites
• VR performance optimization for Meta Quest
• Accurate representation of architectural details
🎯 Target Audience:
• Tourists interested in visiting Tunisia
• Students learning about Tunisian history
• Expatriates wanting to reconnect with their roots
🔧 Tech Stack:
• Game Engine: Unity
• Platform: Meta Quest 2/3/Pro
• 3D Modeling: Blender / SketchUp
• Optimization: LOD, occlusion culling, texture compression
📌 Open Roles:
• 3D Artist (environments, buildings, textures)
• Unity Developer (navigation, interactions, optimization)
• UI/UX Designer (menus, information panels)
• Sound Designer (ambiance, local music)
• Historical Advisor (accuracy of sites)
---
🏺 Project 2 – Tunisia Historical VR Museum
📌 Overview:
A virtual museum presenting Tunisia's major historical events and artifacts. Visitors can interact with objects, travel through time, and experience history in an immersive way.
✅ Advantages:
• Preservation of cultural heritage
• Unique immersive learning experience
• Interactive engagement with history
⚠️ Challenges:
• Rich historical content and accuracy
• Multimedia integration (images, videos, audio)
• Creating engaging interactive experiences
🎯 Target Audience:
• History enthusiasts
• Students and researchers
• Cultural institutions
🔧 Tech Stack:
• Game Engine: Unity
• Platform: Meta Quest 2/3/Pro
• 3D Modeling: Blender / Photogrammetry
• Multimedia: Audio, video, interactive panels
📌 Open Roles:
• 3D Artist (artifacts, displays, environments)
• Unity Developer (interactions, timeline, optimization)
• UI/UX Designer (exhibition layout, navigation)
• Sound Designer (ambiance, narration)
• Historical Researcher (content accuracy)
• Story / Narrative Designer (exhibition flow)
---
💰 Revenue Model:
Revenue‑share based on role and contribution. As these projects have cultural and educational value, we will also explore grants, cultural funding, and partnerships with tourism and heritage organizations.
📅 Estimated Timeline:
6‑12 months per app (depending on team size and funding).
---
💬 Which project interests you most?
Comment below with:
• Your preferred project (Explorer or Museum)
• Your role(s)
• Your estimated weekly availability (hours/week)
Let's showcase Tunisia to the world through VR! 🇹🇳🥽🚀

🚀 Some VR Projects Discussion: VR Apps & Hardware – Revenue-Share CollaborationI've been sharing VR development content ...
16/08/2026

🚀 Some VR Projects Discussion:

VR Apps & Hardware – Revenue-Share Collaboration
I've been sharing VR development content for a while, and now I want to take it further — with your help.

I'm looking for collaborators (developers, 3D artists, animators, sound designers, game designers, hardware engineers, embedded developers) to build VR projects together. Contributions will be compensated through a revenue‑share model 💰 — your effort = your share of the earnings.

🧠 Here are the projects I'm considering:

🎮 GAME CONCEPTS:

1. 🥊 Boxe / Combat VR
A realistic boxing and combat experience with intuitive controls, stamina management, and responsive AI opponents.

2. 🏛️ Beat Rhythm Game – Colosseum Edition
An ancient Roman colosseum theme where you beat objects in rhythm. Gladiator‑style atmosphere with epic soundtracks.

3. ⚽ Football VR
Immersive football experience — dribbling, shooting, and multiplayer matches in VR.

4. 💪 Fitness VR / XR
Full‑body workout with tracking, calorie burn, and personalized training programs. Can be merged with other projects.
5. 🧘 Meditation VR – Nature Environments
Relaxing environments (forests, beaches, mountains) with a companion character (like the robot in First Contact) guiding you through mindfulness exercises.

6. 🏛️ Colosseum Combats (Standalone)
Gladiator‑style arena combat with weapons, shields, and AI enemies. Progressive difficulty and leaderboards.

7. 🚪 Escape Simulator VR
Immersive escape rooms with puzzles, hidden clues, and interactive environments. Multiple themes and difficulty levels.

8. 🦍 Gorilla – A New Journey
A new adventure game using the movement mechanics of Gorilla Tag — swinging, climbing, and exploring in an open world.

9. 🎹 XR Learning – Piano & Guitar
Use XR (V3) to learn piano or guitar with hand tracking and interactive 3D tutorials.
🔄 Note: Many of these projects can be merged with our future VR belt for enhanced immersion.
------------------------------

🛠️ ADVANCED VR MECHANICS I WANT TO EXPLORE:

1. 🦾 Classic Swing Arm
Instead of head orientation, lean slightly back to backpedal — more natural movement.

2. ⏳ Slowing Down Time
Amplitude of swing arm controls time dilation — epic slow‑motion moments.

3. 🤸 Side‑Dive / Combat Roll
Physical hop + lean left/right in slow‑motion — dodge attacks with style.

4. 🏃 Parkour Vault
Physically hop + lean forward OR grab + pull back + release.
When feet hit the floor: brief stagger / instability / recovery based on impact, speed, and stamina.

5. ⚡ Stamina Reserve
A meter that drains with fast swings — prevents spam, encourages strategic play.

6. 🚀 Jetpack Mode
Hold both grips + tilt controllers in the direction you want to fly — freedom of movement.
------------------------------

🛠️ HARDWARE PROJECTS (Same Ecosystem):

10. 🦶 3D Space Foot Tracking Belt for Meta Quest (VR Locomotion Belt)
A wearable belt that tracks foot movement in 3D space for natural locomotion in VR. No need for thumbstick walking — just walk in place or step naturally.
• IMU sensors for motion tracking
• Wireless communication with Quest
• 3D spatial tracking for accurate step direction and speed
• Compatible with existing VR treadmills like Omni One[reference:0]

11. 👣 Steps Detection (ZUPT – Zero Velocity Update) for Meta Quest
Advanced foot detection algorithm to be integrated into the VR Locomotion Belt.
• ZUPT detects when the foot is stationary (stance phase) to reset velocity drift[reference:1]
• Eliminates integration drift from IMU sensors[reference:2]
• Accurate step counting, step length estimation, and heading[reference:3]
• Enables natural walking, running, and jumping in VR
• To be integrated directly into the VR Locomotion Belt

12. ✋ Controller‑Free Interaction System for Meta Quest
Building a natural interaction system without controllers — based on:
• Hand tracking / microgestures (thumb swipe, tap on index finger)[reference:4]
• Voice commands (Meta Voice SDK / Conduit framework)[reference:5]
• Gaze‑based selection[reference:6]
• Torso/head/eyes‑based movement
• NLP (Natural Language Processing) for intuitive voice control
• Full body tracking integration
----------------------------------

📌 What I'm Looking For:
• Unity Developer (C #, VR optimization, Meta Quest SDK)
• Hardware Engineer (IMU sensors, wireless, embedded systems)
• Embedded Developer (firmware for IMU, ZUPT algorithm implementation)
• 3D Artist / Animator (characters, environments, props)
• Sound Designer (immersive audio, music)
• Game Designer (mechanics, level design, balancing)
• UI/UX Designer (interfaces, interaction design)

💰 Revenue Model: Revenue‑share based on contribution.

💬 Which project excites you most? Hardware or software — what would you like to work on?

Drop your ideas, questions, or interest below. Let's build something epic together! 🥽🚀

Real-time IMU VR tracking (ESP32 + ICM45686) streaming to PC _ early test
10/08/2026

Real-time IMU VR tracking (ESP32 + ICM45686) streaming to PC _ early test

Explore this post and more from hamda-chaouch's profile

VR Services – What I Offer ❓🔍I build, optimize, and promote Meta Quest experiences. 🚀🥽 Gameplay demos & prototypes🛠️ Ful...
27/07/2026

VR Services – What I Offer ❓🔍

I build, optimize, and promote Meta Quest experiences. 🚀

🥽 Gameplay demos & prototypes
🛠️ Full app development (Quest 2/3/Pro)
📖 System architecture & performance optimization
⚙️ Interaction design (hand tracking, gesture)
💎 Gameplay capture & content creation
🐛 Mixed reality experiences

Interested? Send me a message. 📞📧📤

Welcome to Virtual Reality Engineering Studio! We explore Meta Quest app development, gameplay mechanics, and VR system ...
27/07/2026

Welcome to Virtual Reality Engineering Studio! We explore Meta Quest app development, gameplay mechanics, and VR system design. What’s your favorite VR experience so far?

I start doing Live Streams here on 1/9/2026 !!I do some Streams to test equipment in 8/2026 !!
27/07/2026

I start doing Live Streams here on 1/9/2026 !!
I do some Streams to test equipment in 8/2026 !!

VR gamer & Mechatronic Engineer 🛠️ We build AND play the future of VR🚀 (foot tracking belt, IMU fusion) Live daily: insane VR gameplay 🎮 + real engineering experiments (Innovation) Follow for next-level VR content 👇

07/04/2026

Building something crazy: a real VR locomotion system It’s not ready yet… but it’s getting there 👀

Address

Complexe "ElHajjar", Rue Abdelkader M'halla
Monastir
5000

Opening Hours

Monday 14:00 - 22:00
Tuesday 14:00 - 22:00
Wednesday 14:00 - 22:00
Thursday 14:00 - 22:00
Friday 14:00 - 22:00
Saturday 14:00 - 22:00
Sunday 14:00 - 22:00

Telephone

+21698411682

Alerts

Be the first to know and let us send you an email when VR Studio by Hamda posts news and promotions. Your email address will not be used for any other purpose, and you can unsubscribe at any time.

Shortcuts

Share