19/09/2015
The most important thing is…
Do something. Really, the most important thing you can do is start writing code, start learning, jump in. All the planning, dreaming and forming of teams is all fun and such, but the most important thing you can do is, um… do. Jump in, learn, make mistakes, the experience will be invaluable.
Your first game won’t be good. Your second game won’t be much better. But if you finish a single game, you’ve done better than 95% of people that came before you. Don’t plan an MMO, it’s way beyond you, even with a team of a few hundred people. Hell, aiming much higher than Pong is setting yourself up for failure. Pick something small and execute. Again, there is a 99.99% chance your game isn’t going to be published, so approach it as the learning experience it is.
Nothing frustrates new developers more than the lack of progress. This is why small, doable goals are so important. Nothing motivates like success!
With people looking to get into game development the same questions come up over and over, so I’ve opted to put my thoughts on the subject in one place and to compile a list of resources for new developers.