Alkemist

Alkemist Designing experiences, creating brands, and building digital products. One design at a time.

Something’s coming out of our pocket. We helped Kryptools shape their brand and digital experience — from identity to in...
28/04/2026

Something’s coming out of our pocket. We helped Kryptools shape their brand and digital experience — from identity to interface. The numbers shouldn’t be the hard part.

More soon. 👀


28/04/2026
Identity. Narrative. Website. For Lexx — a legal platform that needed to feel as clear as the help it offers. —
24/04/2026

Identity. Narrative. Website. For Lexx — a legal platform that needed to feel as clear as the help it offers.


09/04/2026

✳︎ As simple as it should be.

Sianto Global needed a presence that reflects how they operate; precise, international, and fast-moving. We built the brand, the story, and the website to match that and feel just right.

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07/04/2026

🌕 “Copy, Moon joy.”

The Artemis II crew is up there right now.

NASA’s AROW (Artemis Real-time Orbit Website) lets anyone track the Orion spacecraft live — distance from Earth, distance from the Moon, how long they’ve been up there. The data comes straight from sensors on the Orion spacecraft. �
Link in stories — or screenshot this and open it directly: nasa.gov/missions/artemis-ii/arow

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I found one of my very first designs in a random internet archive. From 2005.I wasn’t looking for it. I stumbled on a li...
13/03/2026

I found one of my very first designs in a random internet archive. From 2005.

I wasn’t looking for it. I stumbled on a link to old PSP homebrew games on Reddit and spotted a familiar name in the credits. Mine.

When I was around 15, I made graphics for a homebrew Snake game on the PlayStation Portable. A developer on a forum needed artwork. I drew a diagonal green snake skin, a little apple, some grass silhouettes. Then life moved on and I forgot about it. For 20 years.

Someone had uploaded old PSP homebrew source files to Internet Archive. I downloaded them, fed them to Claude, and asked it to port the game to HTML using the original assets. Minutes later it was running in a browser.

Not exactly a technical feat. But this might be one of the first things I ever designed with someone else. A tiny collaboration from a PSP forum, buried in an archive, brought back to life with a conversation and a few old sprite sheets.

That’s what excites me about these tools. Not the grand productivity narrative, but the weird, personal, unexpected things they make possible when you just follow your curiosity.

🎮 snake.alkemist.no

Five years ago, with a group of friends, we made a little promise to ourselves: make space for art, for play, for slowne...
28/05/2025

Five years ago, with a group of friends, we made a little promise to ourselves: make space for art, for play, for slowness; and to come back next year. We’ve kept that promise. Tomorrow, Art Camp 2025, officially starts 🤗

ArtCamp has become our tradition and something we truly look forward to. There’s something about going back to the same place, with the same people (plus a few new faces). Every year, it feels like the reset we didn’t know we needed.

Cheers and thank you, dear friends, for Art-Camping once again ❤️

Brand identity, creative direction, and user experience across app and web — the whole flow. 🌞 Back when it was just ske...
27/05/2025

Brand identity, creative direction, and user experience across app and web — the whole flow. 🌞 Back when it was just sketches, ideas, and half-sentences, we helped shape what would become Endor. From colors and visuals to a full-on design system, we built a brand that felt thoughtful, cohesive, and full of momentum.

We worked on this project in its early days — and as it continues to grow, we’re proud of the foundation we helped lay.

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Here’s a sneak peek of our past work — a project we joined in its earliest phase. ✨Back when Endor was still just an ide...
22/05/2025

Here’s a sneak peek of our past work — a project we joined in its earliest phase. ✨
Back when Endor was still just an idea, we helped shape its identity, user experience, and creative direction. Using generative AI, we crafted visual expression and imagery, and set the tone for everything that followed.



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