Pulsecraft

Pulsecraft Pulsecraft is specialized in Synth Development
Main Designer Jasper Broeks
Co Designer Bradley Gray

22/10/2025

Chro-Nyx Ins and Outs!
Video production and editing by Dominique Dopi Gobel

The Chro-Nyx 1.0 has just been released!Now supporting: NKS, MPE and Reaktor Player🕵️‍♂️Find more details here:https://i...
11/09/2025

The Chro-Nyx 1.0 has just been released!
Now supporting: NKS, MPE and Reaktor Player🕵️‍♂️

Find more details here:
https://impactsoundworks.com/product/chro-nyx/
Impact Soundworks

For our current beta clients we are working on processing the migration. This will take some time. We thank you all for your patience and getting us where we are now!✍️

The Pulsecraft team:
Jasper Broeks & Bradley Gray

Do you have questions, idea's, something you want to share, or want to be updated with our current and future developmen...
15/07/2024

Do you have questions, idea's, something you want to share, or want to be updated with our current and future developments?
Join our Pulsecraft Discord channel here:
https://discord.gg/QrYrMzhu

Discord is great for playing games and chilling with friends, or even building a worldwide community. Customize your own space to talk, play, and hang out.

05/07/2024

To all our current users:
How is your experience with the Chro-8080 so far?

20/06/2024

Currently we are moving our website to a new host. There are some issues regarding the email server with outgoing emails. Hopefully it will be solved this week. Thanks for your patience.

What does a Matrix look like?
08/10/2023

What does a Matrix look like?

08/08/2023

We have some more bug fixes coming up. Menu system which had a cancelation bug seems to go in the right direction now. Of course some new problems occur, will need thorough testing.

New banks are added!
Jonas Steur (Estuera) has joined the team and will come with tons of presets based on the JP-8000 and ofcourse the upgraded features in the Chro-8080.

More skilled designers have approached us and we will implement these in the official release.

For more details about a 1.0, we still need to breach the NKS part. This will take time. Also all new dedicated banks will need to be implemented.

Currently the results are spot on, and with extra added features.. as the Chro-8080 is a hybrid shaking hands with many different hardware synths directly compared in our arsenal.

Back in the day I was not easily convinced, but Reaktor has come a very long way and I'm convinced it's working together along side other hardware like:
NMG2(x) Nordwave2 ,Polybrute, Virus TI2, Alpha Juno2, MonoPoly, 303, Juno 106, Alpha Juno and pretty much all the rest.

In experience even analog can sound digital sometimes. but also the exact opposite.

12/07/2023

New info:

Jonas Steur aka estuera
Will design unique presets for the Chro-8080!🪄

25/05/2023

Soo (Chro-8080 update infromation)
another important feature is almost solved.
the Tie algorithm for the T-Gate is in place. only the release gets cut out on the Env. which is the last step of the other 10.
so 90% is done only one more fix and I hope to spread this feature out to the rest of the sequencer parts.
It took me a couple days staring at the screen and then the light bulb appeared again.

the results are as i want them. Authentic Trance gated with Env dynamics. just the release and I'm on to the next bug.

along the way I'm also implementing the Probability feature and Random Amount so the randomization can be more useful for productivity.

this is part of the Sequencer Randomization feature

additional fixes:
Expression matrix input caused a Max CC error in Reaktor , leading to crash.
CC connections are deleted in the internal reaktor learn panel. fixed the issue.
Bottom black border had 4 pixels blackness.
now solved GUI shows as expected.
Range mouse over in + range did not round values.
Now fixed.
6:50
We came across the Cancel bug, this crashes Reaktor in every way when both the Source and Destination cancel outputs are connected into eachother.
There should be a possibility we leave this specificly to Bradley as he designed the Menu algorithm. In some way it worked before however 2 shared menu's on 1 page has new problems canceling out in a feedback loop crash.
additional features:
the LFO RATE modulation has an issue when pressing multiple notes at the same time increases the amount of modulation.
Working on a fix...
Pressing Filter 2 ON button, needs to be pressed twice.
Still working on a fix...
When pressing more than 6 notes at the same time and then select MONO still leaks out unwanted gates.
full Reaktor Power down and up needed to reset. (top right power button)
Random LFO does not sync yet with the Clock.
Needs urgent fix for specific demo presets.
Menu has been bugged a bit on category selection the * marker does not correspond correctly on selected parameter.
Filter Clip feature does not work on every shaper type yet. It has specific algorithms baked into the 0db Threshold.
Will need some work for all shapers to work on the same threshold. and most still need to be implemented.
The Sequencer Gate does not follow the Drift feature instead every key press.
Might need to think about a solution for the sequencer to drift each next gate.
Macro menu's will be continued when the Cancel feature is solved. The Macro menu will be converted to the Shared menu once the cancel feedback crash bug is solved.
NKS support:
Once all above bugs are solved we can start on NKS.
This will mainly be reworking all Factory bank 1 snapshots(presets)
so every 8 Macro controls are also mapped as the Maschine/Komplete Keyboard controls the macro's.
Every Preset is compatible with 8 macro's unless less are needed.
Meta data will be implemented into every snapshot, preset naming will be adjusted , tags will be implemented according to Komplete snapshot recall.
Automation ID's are already fixed so should be shown as expected. However there might be some Mouse Area features to have Automation Modules to make sure the DAW and Komplete understands this.
(note: the automation module is bugged so copy paste will not work and needs to be inputted manually!!!)
Some small bugs might still appear, no problem. So we should finalize this hopefully before the summer.
Most of the impossible bugs I've been stuck with are now solved. Once the Cancel crash bug is fixed things will finalize really quickly.
This journey is heading towards the end game. Lets rock it :heart:

Adres

Heiloo

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