Catlike Coding

Catlike Coding Independent Dutch developer and tutorial writer for Godot and Unity.

In Hex Map 5.6     tutorial we convert another part of our map generation into a Burst job.
02/10/2026

In Hex Map 5.6 tutorial we convert another part of our map generation into a Burst job.

A Unity tutorial for Hex Map, converting climate creation into a Burst job.

In the last tutorial we created value noise and now we add analytical derivatives to it, to adjust normal vectors to mat...
25/09/2026

In the last tutorial we created value noise and now we add analytical derivatives to it, to adjust normal vectors to match a displaced surface.

A written Godot tutorial about calculating the derivatives for value noise.

In Custom SRP 7.2     tutorial we continue to modernize our shadows code, pulling it out of the lighting pass and splitt...
18/09/2026

In Custom SRP 7.2 tutorial we continue to modernize our shadows code, pulling it out of the lighting pass and splitting it into three passes.

A Unity tutorial about introducing separate shadow passes.

In the next step of our Procedural GPU Patterns     journey we take our hash noise and turn it into value noise.
10/09/2026

In the next step of our Procedural GPU Patterns journey we take our hash noise and turn it into value noise.

A written Godot tutorial that introduces value noise.

We convert the first part of our experimental map generator into an actual Burst job, in Hex Map 5.5    .
31/08/2026

We convert the first part of our experimental map generator into an actual Burst job, in Hex Map 5.5 .

Unity Hex Map 5.5.0 tutorial, about converting a mock to into a Burst job.

Procedural GPU Pattern     tutorial 6 adds octave animation to fractals, using temporal lacunarity to scale their animat...
27/08/2026

Procedural GPU Pattern tutorial 6 adds octave animation to fractals, using temporal lacunarity to scale their animation speed. We also use staggered animation to animate our fractal hash in a more pleasing way.

Animate fractal octaves independently, in Godot Engine 4.

Custom SRP 7.1     tutorial refactors our shadow code. A bit dry, but prepares it for specialized render passes for dire...
19/08/2026

Custom SRP 7.1 tutorial refactors our shadow code. A bit dry, but prepares it for specialized render passes for directional and other shadows.

A Unity tutorial about upgrading to Unity 6.5.

In Procedural GPU Patterns     tutorial 5 we make our own little shader library and use it to create fractals from both ...
10/08/2026

In Procedural GPU Patterns tutorial 5 we make our own little shader library and use it to create fractals from both sine waves and hashes.

Reuse shader code for multiple shaders, in Godot Engine 4.

We start modernizing the map generator with Hex Map 5.4
30/07/2026

We start modernizing the map generator with Hex Map 5.4

Unity Hex Map 5.4.0 tutorial, about starting a new experimental map generator.

True Top-Down 2D     tutorial series got a small update, now for Godot 4.7 starting from part 13. Line points are now ac...
14/07/2026

True Top-Down 2D tutorial series got a small update, now for Godot 4.7 starting from part 13. Line points are now accessed via methods.

A beginner-level tutorial series that goes through the creation of a simple true top-down 2D game, using the Godot 4 engine.

Adres

Amsterdam

Meldingen

Wees de eerste die het weet en laat ons u een e-mail sturen wanneer Catlike Coding nieuws en promoties plaatst. Uw e-mailadres wordt niet voor andere doeleinden gebruikt en u kunt zich op elk gewenst moment afmelden.

Snelkoppelingen

Delen

Categorie