Zero Density

Zero Density Where imagination meets innovation. Zero Density crafts the future of real time graphics Fueling imagination with our platform; where ambition meets innovation.

Every pixel counts as we shape the future of real-time broadcast graphics.

Create EBU OGraf templates with HTML5 graphics design software.In this demo pod, Savaş demonstrates:▶ Importing Adobe Af...
01/09/2026

Create EBU OGraf templates with HTML5 graphics design software.

In this demo pod, Savaş demonstrates:
▶ Importing Adobe After Effects graphics as Lottie Files into HTML5 graphics designer
▶ Nodos Broadcast Toolkit: Broadcast Scopes, low-latency Audio support, VST effects and instruments, and MIDI, available in Nodos
▶ Nodos MCP and Skills for vibe coding: Node development and building nodegraphs with prompts
▶ Designing and planning ST 2110 IP Workflows with AJA KONA IP25 support in Reality 5

Let's get together at Booth 7.B01. Schedule your meeting now.
https://www.zerodensity.io/zero-density-at-ibc-show-2026/

European Broadcasting Union - EBU

Demos at our IBC2026 booth are brought together with our partners.Our technologies, expertise and support contribute to ...
31/08/2026

Demos at our IBC2026 booth are brought together with our partners.

Our technologies, expertise and support contribute to the workflows you can experience across virtual studio production, camera and talent tracking, real-time graphics and broadcast production at Booth 7.B01.

We are grateful to our partners for their collaboration and contribution in bringing these demonstrations to the show floor.

End-to-end EBU OGraf HTML5 and Unreal Engine 5 graphics workflows at IBC2026.Solution Manager Faraz Qayyum will present ...
28/08/2026

End-to-end EBU OGraf HTML5 and Unreal Engine 5 graphics workflows at IBC2026.

Solution Manager Faraz Qayyum will present a series of technical sessions exploring new ways to design, control and play out broadcast graphics:

- Design, manage and play out ready-to-air HTML5 graphics using prompts, reference images and browser-based design tools.
- Use published Unreal Engine 5 Motion Design templates directly in Adobe Premiere Pro and Apple Final Cut Pro through NLE Live Link, with editable graphics on the timeline for news and post-production.
- Develop custom Reality Hub control modules with agentic coding tools, Developer Skills and MCP tooling to connect third-party sports, election, weather, finance and newsroom data.
- Manage template-based video wall and venue graphics, live data, playlists and synchronized show states from a unified custom module in Reality Hub.
- Lino workflow for template-based AR graphics with Unreal Engine 5 in Motion Design Mode.

See the sessions and explore the workflows at Booth 7.B01:
https://www.zerodensity.io/zero-density-at-ibc-show-2026/

European Broadcasting Union - EBU

19/08/2026

Create and play out EBU OGraf compatible generative HTML5 graphics through AI-assisted design workflows at IBC2026.

▶ Create virtual studios with Chaos Vantage using existing Blender and 3ds Max designs, or bring 3D-scanned environments into Reality 5.8 with NVIDIA’s Gaussian splatting—all alongside Unreal Engine.

▶ Create PTZ and broadcast zoom lens profiles automatically within minutes using the Automatic Lens Profiler in Traxis Hub 3.0.

See these workflows together and book your meeting: https://www.zerodensity.io/zero-density-at-ibc-show-2026/

17/08/2026

Interlaced feeds hit a progressive display and you get combing artifacts, instantly, on air.

Reality 5's YADIF deinterlacer node fixes it in real time, right inside the Nodegraph. Physical LED wall or virtual set in Unreal Engine, same clean result.

Real-time YADIF deinterlacing inside the Nodegraph,
- Minimizes spatial and temporal resolution loss
- Eliminates jagged edges and combing from interlaced signals.
- Works with physical and virtual video walls
- No external hardware, no additional software
- One node. Clean output. Every time.

Zero Density is heading to IBC2026!At Booth 7.B01, explore the latest developments across virtual production, camera and...
07/08/2026

Zero Density is heading to IBC2026!

At Booth 7.B01, explore the latest developments across virtual production, camera and talent tracking, real-time graphics, newsroom production and AI-assisted workflows.

See new ray-traced rendering technologies, Chaos Media & Entertainment Vantage and NVIDIA's Gaussian splatting alongside Unreal Engine, Automatic Lens Profiling with camera/talent tracking both in green screen and XR stages.

Faraz Qayyum will demonstrate template-based graphics design/operation workflows at the presentation stage every two hours each day. On the demo pods, you can deep dive into newsroom workflows, integrations, ST 2110 IP video and more.

📍 RAI Amsterdam
📅 11–14 September 2026
📌 Booth 7.B01

Meet the Zero Density team and experience the technology firsthand.

Book a meeting and use code IBC7262 to register for a complimentary IBC visitor pass:
https://reg.ibc.org/apply-code?code=IBC7262&sign=7c26a9eb94bf79748c8678f5ee973bfdf2335f4d40146a5ef62b3f2778b77713

Update graphics live without taking them off air 🎬Learn how to update on-air graphics in real time without ever taking t...
05/08/2026

Update graphics live without taking them off air 🎬

Learn how to update on-air graphics in real time without ever taking them off Program using Motion Design Scene State. Scene State can play an out animation, update the content, and then play an in animation all while the rundown item remains active on Program.

Explore more tutorials and documentation on Reality Hub and Motion Design at https://academy.zerodensity.io/

https://www.youtube.com/watch?v=l1xPwdu6bbk

Learn how to update on-air graphics in real time without ever takin...

31/07/2026

HTC Taiwan’s VPOP ASIA, the world’s first virtual singing contest in Asia, is brought to life through the technology partnership between 民陞企業有限公司(MEN-SHING ENTERPRISE) and Zero Density!

For nearly 10 years, Men-Shing Enterprise and Zero Density have worked together to bring virtual studio, camera tracking, graphics, and real-time production workflows to broadcasters in Taiwan.

In an interview recorded before VPOP ASIA launched, Barry Cheng, COO of Men-Shing Enterprise, shared how Zero Density’s technical support, on-site engineering, and expanding ecosystem continue to strengthen this long-standing partnership.

Now underway, VPOP ASIA combines multiple render engines with camera tracking, bringing nearly a decade of collaboration into virtual entertainment production.

23/07/2026

Reality 5 enables multiple users to work simultaneously in the same web-based environment.

With Reality Hub, your entire production team works from their web browser — no installs, no switching between control applications.

→ One user runs lower thirds
→ Another takes full-screen graphics to air
→ An engineer configures camera tracking
→ A designer builds templates

All at the same time. All in the same control system.

This is Multi-User Collaboration with Reality 5.

16/07/2026

A throwback to TF1’s FIFA World Cup 2018 XR studio, where Dreamwall and Zero Density brought XR and AR set extension with Unreal Engine into live broadcasting.

At the time, XR was still finding its name in live production.

Adres

Amstelveen

Meldingen

Wees de eerste die het weet en laat ons u een e-mail sturen wanneer Zero Density nieuws en promoties plaatst. Uw e-mailadres wordt niet voor andere doeleinden gebruikt en u kunt zich op elk gewenst moment afmelden.

Snelkoppelingen

Delen