Zero Density

Zero Density Where imagination meets innovation. Zero Density crafts the future of real time graphics Fueling imagination with our platform; where ambition meets innovation.

Every pixel counts as we shape the future of real-time broadcast graphics.

16/10/2026

For years, zoom lens profiling was a black art, requiring specialist knowledge, extensive manual tuning and significant setup time.

With the Automatic Lens Profiler in Traxis Hub 3.1, production teams can now create PTZ and broadcast zoom lens profiles themselves in about 15 minutes.

At IBC2026, Mustafa Doğan explained the solution for Canon and Fujinon lenses using internal or external encoders, along with Automatic Profiler Tags and active infrared LED markers designed to make profiling easier.

Traxis Hub 3.1 brings camera, object and talent tracking together in one software environment. Winner of the Product of the Year award at NAB Show 2026, it is available to download at no cost.
https://www.zerodensity.io/platforms/traxis/traxis-hub/

Create, control and deliver broadcast graphics across virtual studio, newsroom and post-production workflows with Zero D...
16/10/2026

Create, control and deliver broadcast graphics across virtual studio, newsroom and post-production workflows with Zero Density.

Visit Zero Density at 2026, Booth 557, to explore how Reality 5—our real-time virtual studio production platform—brings together Unreal Engine 5 Motion Design, HTML5 template-based graphics, Lino workflow with Reality Hub.

You can also discover OGraf Studio, our award-winning, open-source and browser-based graphics suite for creating HTML5 broadcast graphics. From graphics authoring and playout to newsroom automation and NLE workflows, see how these tools support connected production workflows.

Meet our team at the show: CSO Mustafa Suphi Ünsal, Territory Sales Manager Onur Can Gülenç, Solution Manager Faraz Qayyum, and our US-based engineers Ajinkya Hukerikar and Chris Southerland.

Book a meeting with our team:
https://www.zerodensity.io/book-a-meeting/?event=nab-new-york-2026

Join Zero Density at Broadcast India for the latest template-based graphics and newsroom workflows in Reality 5, our vir...
15/10/2026

Join Zero Density at Broadcast India for the latest template-based graphics and newsroom workflows in Reality 5, our virtual studio production platform.

Meet with Muzaffar Hussain at ORIGINE’s Booth E07, to discuss:
- Unreal Engine 5 Motion Design and template-based graphics playout with Lino workflow and Reality Hub in Reality 5.
- OGraf Studio, our award-winning and open-source visual authoring solution for HTML5 broadcast graphics with AI-assisted template generation.
- Newsroom and automation controls
- NLE Live Link for news and post-production

Schedule your meeting now: https://www.zerodensity.io/book-a-meeting/?event=broadcast-india-2026

14/10/2026

Explore the Traxis tracking ecosystem with Mustafa Doğan, from automatic lens profiling to camera and talent tracking.

The demonstration features optical tracking for broadcast cameras without additional data or reference cables to the CCU connection, alongside external lens encoder support for reading zoom and focus data from geared lenses.

For talent tracking, Mustafa presents beacon-based tracking by presenter IDs and AI-powered markerless tracking with NVIDIA Jetson and a ZED X stereoscopic camera. Talent tracking data also enables automated focus follow, allowing the camera’s focus to follow the presenter as they move.

Winner of the NAB Show 2026 Product of the Year Award, Traxis Hub 3.1 introduces the Automatic Lens Profiler, enabling production teams to create broadcast zoom lens profiles themselves within minutes.

Learn more and download Traxis Hub at no cost:

https://www.zerodensity.io/platforms/traxis/

08/10/2026

At IBC2026, we interviewed Thibault Baras from Dreamwall about our collaboration spanning more than 10 years.

Our first project together was France Télévisions’ 2017 presidential election coverage, combining Dreamwall’s Unreal Engine virtual set design with augmented reality using Zero Density's Reality platform.

Since then, we have delivered pioneering virtual studio and XR projects, including TF1’s FIFA World Cup 2018 XR studio—world's first live XR project using Unreal Engine.

Thank you to Dreamwall for the collaboration and the projects we have brought to life together.

For everything we showcased at IBC, visit https://www.zerodensity.io/zero-density-at-ibc-show-2026/

06/10/2026

In this demo pod, our CTO Savaş Murat Alkım walks through OGraf Studio, our open-source editor for EBU OGraf HTML5 standards broadcast graphics.

He demonstrates:
• AI-assisted editing: select an area, describe the change, then approve or reject it
• A built-in MCP server that lets any MCP-enabled AI model design templates directly in OGraf Studio
• Animation tools including custom easing curves, masking, blend modes and a path editor
• Import from Photoshop and After Effects via Lottie and animated SVG files
• EBU OGraf compatibility testing on export

Templates generated via MCP stay fully editable, with or without AI.

Download OGraf Studio on GitHub:
https://github.com/zerodensity/ograf-studio

Zero Density is heading to   2026.Visit us at Booth 557 to see Unreal Engine 5 Motion Design graphics using Lino templat...
05/10/2026

Zero Density is heading to 2026.

Visit us at Booth 557 to see Unreal Engine 5 Motion Design graphics using Lino template-based workflows in Reality 5.

Faraz Qayyum will also showcase TVBEurope Best of Show Award winner OGraf Studio, our open-source visual authoring solution for EBU OGraf HTML5 broadcast graphics with AI-assisted template generation.

Use our guest code, NS9623 for a complimentary guest pass and schedule your meeting now: https://www.zerodensity.io/book-a-meeting/?event=nab-new-york-2026

02/10/2026

We are proud to announce that OGraf Studio has won a Best of Show Award at IBC2026, presented by TVBEurope.

OGraf Studio, our open-source, web browser-based graphics design suite, makes EBU OGraf HTML5 graphics creation accessible to broadcasters and designers.

OGraf Studio enables EBU OGraf HTML5 broadcast graphics to be authored through a browser-based visual environment, with support for reusable, data-driven graphics.

View OGraf Studio on GitHub:
https://github.com/zerodensity/ograf-studio

29/09/2026

GrassValleyLive VP Cameras Ronny van Geel and Zero Density CEO Kuban Altan take a closer look at our XR production setup at IBC2026.

With its advanced optical filters and large sensor, the Grass Valley LDX C180 delivers a high moiré threshold, further enhanced by INFiLED's pixel design and panel coating technology.

Here are the technologies from our partners in this workflow:
- Brompton Technology's Tessera SX-40 processors
- Canon's 14mm Sumire Prime T3.1
- Grass Valley LDX C180 camera
- Shenzhen INFiLED Electronics DBmk2 + Xmk3 1.5 12 x 6 panels

Watch the conversation to learn about the setup’s moiré performance in normal shooting conditions, even without an extreme shallow depth of field effect.

See Unreal Engine 5 Motion Design and HTML5 video wall graphics using Lino template-based workflow in Reality 5 with Far...
28/09/2026

See Unreal Engine 5 Motion Design and HTML5 video wall graphics using Lino template-based workflow in Reality 5 with Faraz Qayyum at .

At INFiLED’s Booth H1-D30, Faraz will take you through our video wall workflows, including support for custom video wall resolutions.

He’ll also demonstrate OGraf Studio, our open-source visual authoring solution for EBU OGraf HTML5 broadcast graphics with AI-assisted template generation.

Schedule your meeting to explore these workflows and discuss your production requirements: https://www.zerodensity.io/book-a-meeting/?event=cabsat-2026

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