30/05/2015
Marmoset Toolbag 2.07 is out! The first release of Toolbag that I worked on.
The main event is the viewer, which brings pretty real-time renders of your model to the web, using webgl, so you can showcase your work from all angles.
My contributions have mainly been focused on Toolbag itself. I've worked on implementing support for importing Material ID from your model directly into Toolbag. That means that you can now use materials that are applied per-polygon, and you no longer have to separate your mesh by hand. And since we're already reading material information, we can use that information to also create and apply materials automatically, based on their name.
I have also worked on the tooltip system, automatic restoring of window dimensions and last opened scene at Toolbag's startup, separate alpha texture inputs, extra channel selectors, a basic button hover effect, several bug fixes and making Toolbag use your high performance GPU by default, if your machine has a low-power chip as well (Such as on a laptop).
My favorite Toolbag feature my colleagues worked on is the improved Sky Browser, which works much better when using extra sky collections.
Full Changelog: http://www.marmoset.co/toolbag/history
Store Page: http://www.marmoset.co/shop/tb2
Marmoset brings the power of Toolbag 2 to the web in fully interactive 3D glory with the release of Marmoset Viewer. Share your art like never before by integrating…