Blacksteinn

Blacksteinn Blacksteinn is an independent external game development studio. We are based in Almaty (Kazakhstan).

Contact us and follow other social media๐Ÿ‘‡
meconnect.ru/blacksteinn We are Blacksteinn, an independent external game development studio. For 9 years of work we have managed to get involved in more than 60 high-budget projects. Our 3D assets, concept art and animations have found their way into games by such studios as CD Projekt RED, Remedy Entertainment, Id Software, Obsidian Entertainment, Crytek

, Saber Interactive and many others. Recent releases in the development of which we participated:

- Expeditions: A Mudrunner Game
- Ready or Not
- Miasma Chronicles

We have a talented team working on almost any type of art, in any style, for projects of any genre. Our portfolio is full of works of all scales: from small interior props to large-scale vehicles, from environment sketches to detailed splash art. We also feel empowered to actively share knowledge, tips and experiences on our social networks, promoting openness with our community. Over the years we have developed the main principles of our business:

- Responsibility and care at every stage of production
- Respect for all parties involved
- Creative approach to problem solving
- Protection of all incoming and outgoing information
- Quality comes first

If you share these postulates, then we are definitely going the same way! You can always write to us here or send an email:

- For jobs: [email protected]
- For partnership inquiries: [email protected]

Let's create the best game art together!

๐Ÿ‘ป Our monsters for QC Games' Breach (cancelled in 2019).Breach was a multiplayer action RPG/shooter developed by BioWare...
22/07/2026

๐Ÿ‘ป Our monsters for QC Games' Breach (cancelled in 2019).

Breach was a multiplayer action RPG/shooter developed by BioWare and EA veterans. The project even made it to Early Access, but unfortunately, the servers were shut down just a few months later.

Inspired by the myths and folklore of various cultures, we created a whole host of charismatic monsters for the game (you might have already seen many of them individually in our previous posts).

Who do you think turned out the coolest? Let us know in the comments! ๐Ÿ‘‡

๐ŸŽ“ Which addon is the best for a complete beginner in Blender?We answer the ultimate question of the entire CG community ...
15/07/2026

๐ŸŽ“ Which addon is the best for a complete beginner in Blender?

We answer the ultimate question of the entire CG community in our new carousel.

What do you think? ๐Ÿ‘€

๐ŸŒ Showcasing more of our combat assets from Avowed, complete with their wireframesIn the carousel: colorful final render...
08/07/2026

๐ŸŒ Showcasing more of our combat assets from Avowed, complete with their wireframes

In the carousel: colorful final renders of combat assets fully optimized for the engine.

As a reminder, we created the textures using a masking pipeline in Unreal Engine.

Swipe through, take a closer look at the models, and, of course, don't forget to follow us on ArtStation. ๐Ÿ”Ž

๐Ÿ”— Looking for a team ready to solve your optimization headaches and deliver technically flawless assets?

Drop us a line at: [email protected] (or DM)

๐Ÿ‘€ Behind the scenes of battle asset development for AvowedOnce again, we are sharing some WIP content. This time, you ca...
03/07/2026

๐Ÿ‘€ Behind the scenes of battle asset development for Avowed

Once again, we are sharing some WIP content. This time, you can observe how we worked on the musketoon in ZBrush โ€” from smooth wooden shapes to complex, textured engravings.

Each variant corresponds to an in-game rarity tier (common, rare, epic, etc.). Later, the HP versions were optimized to be game-ready and integrated into the engine.

What do you think of the detailing? ๐Ÿ”Ž

Avowed everyday props: high-poly vs. game-ready.We're back with more comparisons of Avowed's intricate high-poly sculpts...
30/06/2026

Avowed everyday props: high-poly vs. game-ready.

We're back with more comparisons of Avowed's intricate high-poly sculpts against their final, optimized game-ready renders.

This collection showcases the meticulous detailing and optimization work across a diverse range of everyday assets.

Which one caught your eye the most? ๐Ÿ”ฅ

Looking for top-tier environment or prop production? Weโ€™re ready to help optimize your project. ๐Ÿ“ฅ Get in touch: [email protected] or just DM us!

๐ŸŽ“ Top-5 retopology addons for Blender (and beyond)A powerful sculpt means nothing in a game-ready pipeline without prope...
29/06/2026

๐ŸŽ“ Top-5 retopology addons for Blender (and beyond)

A powerful sculpt means nothing in a game-ready pipeline without proper retopology. But sometimes, sitting for hours manually clicking every single polygon is the last thing you want to do.

Luckily, solutions to this problem do exist, and we've gathered 5 of them in our carousel. ๐Ÿ”ฅ

What about you - is retopology a chore or a meditation for you? ๐Ÿ˜

More of our prop work for  .A collection of highly detailed environment props inspired by the rugged, weathered everyday...
26/06/2026

More of our prop work for .

A collection of highly detailed environment props inspired by the rugged, weathered everyday life of Eoraโ€™s inhabitants.

From a rusted cast-iron stove and an elegantly hand-hammered copper bathtub to wrought-iron gates and a massive stone hearth, each piece helps bring the world to life.

Every asset has completed the full production pipeline - from early concept art to final implementation in-engine - with all textures meticulously handcrafted by our team.

๐Ÿช“ The iconic SWEDE from Atomic HeartOne of the first weapons players see in Sergey Nechaevโ€™s hands at the beginning of t...
24/06/2026

๐Ÿช“ The iconic SWEDE from Atomic Heart

One of the first weapons players see in Sergey Nechaevโ€™s hands at the beginning of the game, Swede became one of the most recognizable melee weapons in Atomic Heart. As players progress through the story, the weapon can be upgraded โ€” here weโ€™re showcasing its fully upgraded version.

During production, special attention was paid to the handcrafted feel of the weapon. Small details such as exposed wiring, fabric wraps, layers of electrical tape, and even a Soviet army belt buckle helped reinforce its improvised, industrial aesthetic and visual storytelling.

The final render was created in Unreal Engine.

What other weapons from Atomic Heart stood out to you? Have you played the latest DLC? ๐Ÿ’ฌ

When you order art for your AAA project from... an AI. ๐Ÿซ It happens more often than we'd like to admit in our industry. T...
23/06/2026

When you order art for your AAA project from... an AI. ๐Ÿซ 

It happens more often than we'd like to admit in our industry. Thatโ€™s why having a reliable outsourcing partner is crucial - someone who actually understands the difference between a pretty generated picture and a truly functional, game-ready asset.

At Blacksteinn, we are committed to delivering results we are proud of. Not only in the final render but in wireframe mode as well. Clean topology and proper optimization are always a priority.

What are the wildest mesh fails youโ€™ve ever encountered? Letโ€™s cry together in the comments. ๐Ÿฅฒ๐Ÿ‘‡

๐Ÿ”— Looking for a team ready to solve your optimization headaches and deliver technically flawless assets?

Drop us a line at: [email protected] (or DM)

๐ŸŽ“ Stylized asset creation: checklist for junior 3D artistStylization isn't just about "making it look cartoony and slapp...
22/06/2026

๐ŸŽ“ Stylized asset creation: checklist for junior 3D artist

Stylization isn't just about "making it look cartoony and slapping on a gradient." An artist strictly works with the silhouette, consciously breaks PBR rules, and manually places color accents with precision.

We've compiled the core pipeline principles for stylized models into a compact checklist.โœ”๏ธ

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