SKIE GRAPHIC STUDIO

26/04/2026
This project is a cinematic environment created in  , with a primary focus on  , mood, and visual storytelling.The scene...
21/04/2026

This project is a cinematic environment created in , with a primary focus on , mood, and visual storytelling.
The scene is designed around a single focal subject (daewoo mk1 2001 restyling) using lighting to establish narrative tension and guide the viewer’s attention. A strong contrast between the bright storefront and the darker surrounding environment was used to create a clear value hierarchy and silhouette readability.
Lighting was built using a combination of emissive geometry (store signage) and carefully placed area lights to simulate practical sources. Volumetric fog was introduced to enhance depth, diffuse highlights, and create a layered atmosphere, contributing to a more cinematic look.
Special attention was given to light behavior on wet surfaces. Reflective materials were tuned to capture and spread light across the ground plane, reinforcing the composition and adding secondary points of interest through reflections.
Camera setup plays a key role in the final image: a low angle combined with depth of field helps emphasize scale and isolate the subject, while subtle lens effects contribute to a more photographic feel.
The overall goal was to create a moment that feels grounded yet slightly surreal, using lighting as the main storytelling tool. Rendering was done in Cycles, with minimal post-processing focused on color balance and contrast refinement.

The basement made in
30/03/2026

The basement made in

The junkyard
29/12/2025

The junkyard

the storage - made in Blender
11/12/2025

the storage - made in Blender

Exit humanity - a real-time environment inspired by a post-apocalyptic urban landscape, where nature slowly takes back w...
22/11/2025

Exit humanity - a real-time environment inspired by a post-apocalyptic urban landscape, where nature slowly takes back what once belonged to mankind.
The scene features an abandoned facility filled with vegetation, debris, and atmospheric lighting that highlights the contrast between decay and rebirth.
Key Features:
Basic modeling in Blender.
PBR texture creation using Substance 3D Painter & Designer.
Real-time lighting, volumetrics and rendering in Unreal Engine.
Environmental storytelling through graffiti, props, and clutter.
Foliage and procedural vines for natural composition.
The goal of this piece is to capture a quiet yet powerful moment: even after civilization’s collapse, life continues to find a way.

24/10/2025

Link in bio or patreon.com/skiegraphicstudio

Somewhere in Rome early 90sA cinematic night-time city scene created in Blender, featuring rain-soaked streets illuminat...
22/10/2025

Somewhere in Rome early 90s

A cinematic night-time city scene created in Blender, featuring rain-soaked streets illuminated by neon lights and reflections on wet asphalt.
Focused on lighting, mood, and atmosphere, this project blends realistic texturing, volumetric effects, and subtle color grading to evoke the quiet, mysterious feel of a city after the rain. Soon available on my Patreon

Indirizzo

Rome
00179

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