StinSoft

StinSoft StinSoft - Offshore Enterprise Application Development & Mobile App development.

StinSoft, an IT Services Company specializing in the Web Application Development, is a preferred offshore development partner. StinSoft provides customized consulting, software development, system maintenance, project outsourcing, and staff augmentation services to companies whose lifeline is technology.

10/09/2024
Web Summit Qatar 🇶🇦 2024    2024
18/04/2024

Web Summit Qatar 🇶🇦 2024
2024

Understanding and Familiarity with Marketing Technologies, Campaign Management and customer ExperienceExperience working...
07/06/2020

Understanding and Familiarity with Marketing Technologies, Campaign Management and customer Experience
Experience working in an agile environment, collaborating with multiple teams and managing priorities.
Ability to work with minimum supervision, understand requirements, ask questions and be able to propose solutions.
Ability to translate functional specs to design documents and technical specs
Experience working with Spring Framework, Spring Boot, Spring MVC
Experience working with REST APIs, Micro-services
Extensive experience developing RESTful web services, JSON/XML, Docker containers, Maven
Familiarity DevOps concepts, Jenkins. experience with SCM (preferably Git)
Experience with security frameworks like OAuth, JWT, Single-SignOn
Familiarity with Cloud Infrastructure, Public/Private/Hybrid cloud development and concepts, experience with either AWS

http://msdn.microsoft.com/en-us/library/windows/apps/dn166863.aspx
23/12/2014

http://msdn.microsoft.com/en-us/library/windows/apps/dn166863.aspx

Direct3D 11 is a significant upgrade from Direct3D 9. There are several paradigm shifts, including separate APIs for the virtualized graphics adapter and its context as well as a new layer of polymorphism for device resources. Your game can still use graphics hardware in essentially the same way, bu…

http://msdn.microsoft.com/en-us/library/windows/apps/dn263157.aspx
17/12/2014

http://msdn.microsoft.com/en-us/library/windows/apps/dn263157.aspx

Render from the point of view of the light to create a two-dimensional depth map representing the shadow volume. The depth map masks the space that will be rendered in shadow. Part 2 of Walkthrough: Implement shadow volumes using depth buffers in Direct3D 11.

Address

ELCOT SEZ IT Park
Salem
636302

Opening Hours

Monday 10am - 7pm
Tuesday 10am - 7pm
Wednesday 10am - 7pm
Thursday 10am - 7pm
Friday 10am - 7pm
Saturday 10am - 7pm

Telephone

+918110030055

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