06/01/2021
Spark up your knowledge with our refreshing glass of Cocktail
= User Experience is sub-set of CX and is a design process (typically linked with digital products) that focuses on interaction between users (humans) and the business
= Employee Experience encapsulates what employees encounter and observe over the course of their tenure at an organization
= Customer Delight happens when you surprise a customer by exceeding expectations. When expectations are met, you have
= Friction is any step in the customer's journey that makes it difficult or incoherent to search, buy, use, get support with etc. a product or service, and makes the experience substandard
= Customer Experience Management is an inter-departmental effort to understand customer sentiment throughout the entire customer journey, and act on that intelligence to deliver improved experiences
= Voice of Customer refers to customers’ feedback about their experiences with and expectations for products or services
= Also called as User Journey Map, is a visual representation (usually in a flowchart form) of the step-by-step flow customers have to take to complete (& repeat) their transactions across touchpoints, and reflects customers' perspectives and language and focuses on their needs and objectives
= Placing the customer at the center of business strategy, focusing on customers and their experience rather than on sales
= Channels of engagement with customers - Eg. Website, Mobile App, Social Media, Email, SMS, Phone Call, In-person, In-store, Print, Event etc.
= Customer Experience Design or Customer Journey Design, is the process to optimize CX at all touchpoints across the customer lifecycle, and encompasses every interaction the customer has with a business
= Refers to any interaction during which a customer may form an impression of your brand or product, either positive or negative
= Refers to degree and depth of ongoing interactions (through various online or offline channels) and emotional connection between customers and business. Unlike Marketing which is typically unilateral, Customer Engagement is a two-way process where businesses involve customers at various steps, sometimes even for product building.
= Refers to creating moments of experience that are above and beyond customer's expectations, and makes them say 'WoW'!
= Variety of channels/ touchpoints that seamlessly connect, allowing customers to pick up where they left off on one channel and continue the experience on another
= Unified View of Customers refers to one integrated system, as opposed to siloed, which contains extended profile information in terms of demographic, sociographic, psychographic info, historical transactions, complaints, needs etc.
= A fictional character created to represent a customer segment and their typical profile, behaviour, need etc.