MiniShorts

MiniShorts CALIBRE CREATIONS is my brain child, a design destination filled with creativity & desires. http://www.tumblr.com/blog/calibrecreations

https://www.artstation.com/p/Y30lwGhost Recon Wildlands Fan Art (Cartel Showpiece)Ubisoft's "WILDLANDS" is among one of ...
24/04/2018

https://www.artstation.com/p/Y30lw

Ghost Recon Wildlands Fan Art (Cartel Showpiece)

Ubisoft's "WILDLANDS" is among one of my favorite games. I loved the wallpaper that was shown in it's reveal trailer couple of years ago. But this artwork wasn't intended to be a fan art up until I finished sculpting a skull in ZBrush. Initially I just wanted to sculpt human skull as a practice piece. But in the end I decided to make a low poly + a fan art wallpaper of "WILDLANDS".

The skull was sculpted in ZBrush.
Unwrapped in 3DS Max 2018.
Textured in Substance Painter 2018.
Rendered in Marmoset Toolbag 3.
Composited in Photoshop CC 2017.

Hunting Boots by Woodland. I personally love these kind of boots & really wanted to do one of these for getting out of m...
17/03/2018

Hunting Boots by Woodland. I personally love these kind of boots & really wanted to do one of these for getting out of my comfort zone of modeling & texturing. Also it looks really good & rough.

C&C most welcome :)

1 Texture Map of 2048*2048 for the Shoe Body & 1 Texture Map of 1024*1024 for Tongue.

Tris : 15,366
Polys : 8122

Higher quality images at :
https://www.artstation.com/artwork/Dbr8o

https://www.artstation.com/artwork/enWLwThe main motivation behind this model is to get out of my comfort zone in modeli...
17/02/2018

https://www.artstation.com/artwork/enWLw

The main motivation behind this model is to get out of my comfort zone in modeling. This is my first try at modeling something organic & inorganic at the same time.

Modeled in 3DS Max for base model.
Surface details done in ZBrush.
Baked & Textured in Substance Painter 2017.
Rendered in Marmoset Toolbag 3.

KATANA + STANDDecided to complete this piece after doing a bit of modeling with a friend at his place. Learnt few stuff ...
30/04/2017

KATANA + STAND
Decided to complete this piece after doing a bit of modeling with a friend at his place. Learnt few stuff in ZBrush & Substance Painter 2.5 creating this piece. And lastly thanks to my friend RAMNIK VERMA (3D Generalist).

Modeled in 3DS MAX & ZBRUSH.
Textured in SUBSTANCE PAINTER 2.5.
Decals/Alphas created in PHOTOSHOP CC 2017.

BANDIT AMMO BOX - Borderlands 2This is a old model I did a month ago or so. Learning Substance Painter as of now so deci...
17/04/2017

BANDIT AMMO BOX - Borderlands 2
This is a old model I did a month ago or so. Learning Substance Painter as of now so decided to texture this.

Modeled in 3DS Max.
Textured in Substance Painter 2.5.
Rendered in Marmoset Toolbag 2.

Fuel StationUsed a reference from Borderlands 2 to make this piece.Modeled in 3DS Max.Textured in Substance Painter 2.Re...
11/04/2017

Fuel Station
Used a reference from Borderlands 2 to make this piece.

Modeled in 3DS Max.
Textured in Substance Painter 2.
Rendered in Marmoset Toolbag 2

Fire HydrantModeled in 3DS Max. Textured in Substance Painter 2. Decals created in Photoshop CS6
11/04/2017

Fire Hydrant

Modeled in 3DS Max.
Textured in Substance Painter 2.
Decals created in Photoshop CS6

New LOGO design :)
08/09/2014

New LOGO design :)

"AUDI R8"First try at modelling a car in 3DS Max
16/06/2014

"AUDI R8"
First try at modelling a car in 3DS Max

First try at modelling a car in 3DS Max

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