Adapt-IT

Adapt-IT Adapt-IT are specialist I.T and gaming solution and service providers for people with disabilities. UK and Europe Partner for Voiceitt.

In 2021, it was bought by TRaC Defence Holdings, a specialist organisation for Cyber Security and IT service provision. Adapt-IT are suppliers of assistive technology, including, specialist computer equipment, software, and services. We can also provide training for the software so you can maximise your productivity and reach your full potential. We are pleased to also provide complete solutions tailored to your requirements. For example, following a consultation we can quote for a computer, installed software and any configuration personalising the system. We also provide instructions with the solution, to ensure an easy plug and play experience. Contact us to find out more!

04/10/2026

🚀 CAN YOU SURVIVE A SPACESHIP YOU CAN’T SEE? 🎧

In the latest episode of Unsyted Radio Gaming, Chad challenges Simon to tackle Impulse Response—a gripping audio-only sci-fi horror adventure where every beep, whisper and suspicious noise could lead to safety… or send him wandering back to the same door for the tenth time.
Expect eerie corridors, clever power puzzles, plenty of laughs, a life-sized 3D-printed axe and one final challenge that nearly breaks them both. Created by blind developer Max Hatful, with narrative writing and a brilliant lead performance from Jeneseri, this award-winning game shows exactly what accessible gaming can achieve.

🎮 Watch the adventure on YouTube or listen on your favourite podcast platform.

🎧 Headphones recommended. Lights off optional. Courage essential.

Join the Unsyted Army—and we’ll see you on the other side!



🎮🕹️ Gamers, this one's for you! 🕹️🎮Ready to level up your social life and discover an amazing gaming community? Whether ...
19/09/2026

🎮🕹️ Gamers, this one's for you! 🕹️🎮
Ready to level up your social life and discover an amazing gaming community? Whether you're a retro gaming legend, a casual player, or always first in line for the latest releases PlayAble Gaming CIC has something for everyone!

💙 Designed with accessibility in mind, PlayAble Gaming CIC is all about making gaming fun, inclusive, and welcoming so that everyone can play.
👾 Meet like-minded gamers�🎮 Play everything from retro classics to modern favourites�🤝 Make new friends and share your passion for gaming�🌟 Enjoy a space built for the whole community
🚀 And the best part? It opens today!
So grab your controller, bring your gaming spirit, and head down to the amazing PlayAble Gaming CIC. Your next adventure starts here!
🎉🎮👾

🎮 IT’S OFFICIAL. PlayABLE IS OPENING! 🎉

We’ve been working, building, painting, planning and we can FINALLY announce the PlayABLE Launch Party!

Saturday 19th September
10am – 5pm
3 Brunswick Road, Gloucester

Come along and be one of the first to experience PlayABLE, our brand new accessible and inclusive gaming centre.
PlayABLE has been created around one simple belief: everyone should have the opportunity to game.
Whether you're disabled, neurodivergent, have additional needs, find traditional gaming setups difficult to use, or simply LOVE gaming, you are welcome here.

On our opening day you can:
Explore PlayABLE and see what we’ve created, try our accessible and adaptive gaming equipment, play modern and retro games, meet the PlayABLE team
And most importantly… come and have some fun with us!

This has been a HUGE journey for us, and seeing PlayABLE go from an idea to an actual gaming space that we can finally welcome people into is pretty incredible.

We genuinely can’t wait to open those doors!
No need to be an experienced gamer. No need to know anything about adaptive gaming. Just pop in, have a look around and PLAY!

Please share this post and help us spread the word!

🎮 Last Friday, the Adapt-IT team had the absolute pleasure of welcoming Andy Davis and David Stokes from PlayAble Gaming...
14/09/2026

🎮 Last Friday, the Adapt-IT team had the absolute pleasure of welcoming Andy Davis and David Stokes from PlayAble Gaming CIC for a morning of games, conversation and all things accessibility. there may have also been a doughnut or two.

It quickly became clear just how much Adapt-IT and PlayAble have in common. We both believe that gaming should be for everyone, and we both share a passion for making technology more accessible, inclusive and enjoyable. Add to that a shared love of gaming — from retro classics through to the latest releases — and it made for a brilliant meeting of minds.

That is why we are so excited to see PlayAble opening their new gaming centre in the heart of Gloucester. On 19 September, they will be hosting what promises to be a fantastic open day, showcasing inclusive gaming and giving people the chance to experience what accessible gaming can really offer.

Whether you are a lifelong gamer, a retro enthusiast, a curious newcomer, or someone looking for a more accessible way to enjoy games, this is definitely one to put in the diary.

We cannot wait for the 19th — and we are looking forward to seeing PlayAble’s amazing new space come to life. 🎮✨

🚨 NEW EPISODE ALERT — and trust us, you do not want to miss this one! 🚨This week on Unsyted Radio, things get wonderfull...
14/09/2026

🚨 NEW EPISODE ALERT — and trust us, you do not want to miss this one! 🚨

This week on Unsyted Radio, things get wonderfully weird, surprisingly deep, and just a little bit chaotic — exactly how we like it.

We kick things off with the really important questions in life… like:
🥪 Are sugar sandwiches a crime against food?
🍍 Does cheese and pineapple belong in a sandwich?
🍕 Is dipping pizza into cheese dip genius or a cry for help?

Then we dive into the tech and accessibility stories that actually matter, including:

📱 Apple’s latest accessibility features — from foldable phones to smart watches that could help people replay missed conversations. Brilliant innovation… or tiny wrist-based wizardry?
🎮 Zelda turns 40 — and Chad is forced to make the most painful gaming decision of his life: Zelda or Pokémon? Spoiler: feelings were hurt.
🐕 What Pokémon would make the best service animal? Yes, this is a real discussion — and somehow it makes perfect sense.
🦻 The History of Assistive Technology returns, this time exploring the evolution of hearing aids — from giant ear trumpets to modern digital devices and cochlear implants.
🏫 And then we get into the big one: back to school, banned tech, and the threat to disabled students’ accommodations. We ask why schools are banning tools that some students actually need, why “treating everyone the same” is not the same as fairness, and why disabled young people deserve independence, access, and a proper say in what supports them.

🎮 Game of the week To round things off, we chill out with some accessible gaming and take a look at Folklore Fishing — a fully blind-accessible fishing game with Welsh folklore, cosy vibes, and the occasional demo crash. Because of course.

🎧 Weird food. Big opinions. Accessibility. Gaming. School systems getting side-eyed.

This episode has everything.

👉 Listen now and join the Unsyted Army — because this is one conversation you’ll definitely want to be part of.

https://open.spotify.com/show/4l1Pg0Pvr50L3Y6iqdqEEh

Podcast · Chad Michael Bouton and Simon O'Gorman · Whether you are a disabled gamer, an engineer creating an accessibility device, a company offering a disability service or an advocate creating a more diverse and inclusive world. The Unsyted Radio is the podcast where you can hear conversations c...

11/09/2026

🧟‍♂️ New Unsyted Radio Gaming video!

Avaialble on YouTube and your favourite Podcast providers

This time Chad and Simon take on Necromancer Nonsense, a blind-accessible real-time strategy game full of zombies, skeletons, golems and wonderfully chaotic decision-making.

Simon begins as a nervous novice necromancer, gets absolutely overwhelmed, forgets a few important instructions, then somehow pulls it together for a brilliant undead comeback. Along the way, the pair explore what makes the tutorials so effective, how accessible design can make complex games approachable, and why one bad decision in an RTS can end in disaster very quickly.

If you enjoy accessible gaming, indie games, or just watching Simon try to command an army of the undead, this one is well worth a watch. Leave us a like, comment with any accessible games you would like us to try next, and subscribe for more extended looks at accessible games.

04/09/2026

🎮 Let the The Unsyted Radio Gaming begin.

In a new series, Simon and Chad play accessible games to showcase the amazing work taking place to make gaming truely accessible to all.

Challenging Simon's senses and Chad showing him how its done, we try our best to showcase the best and fun accessible games.

In this episode we had an absolute blast playing Toasty, a cosy but surprisingly strategic push-your-luck deck-building game from Jesse German and the Games for Blind Gamers community.

In this episode, Chad and Simon stack ingredients, dodge disaster, debate questionable food combinations, and discover just how tense toast can become when one more card could mean glory… or a ruined sandwich.

It is funny, accessible, easy to get into, and packed with clever features for blind, low-vision, and sighted players alike. If you enjoy accessible gaming, cosy chaos, and a bit of friendly risk-taking, this one is well worth a watch.

Available On YouTube and your favourite Podcast sources

🎙️ BIG NEWS — Unsyted Radio is now on YouTube!Accessibility, tech, gaming, brain implants, smart glasses, and a blind in...
31/08/2026

🎙️ BIG NEWS — Unsyted Radio is now on YouTube!

Accessibility, tech, gaming, brain implants, smart glasses, and a blind inventor who changed the way we drive… yes, this episode has a bit of everything!

In our first YouTube episode, The Unsyted Radio's Chad Michael Bouton and Simon O’Gorman dive into some fascinating conversations, including:

🧠 Neuralink’s Blindsight concept and what brain implants could mean for the future
👓 Meta Ray-Ban smart glasses and why accessibility tech needs to be understood, not feared
🚗 Ralph Teetor, the blind mechanical engineer who invented cruise control
🎮 Amatismo, an inclusive visual novel putting accessibility at the centre of the experience from the award winning Games for Blind Gamers.

If you are into disability, technology, inclusive design, accessibility, gaming, innovation, or just love a good conversation about how tech can change lives, this one is for you.

📺 Watch Unsyted Radio now on YouTube
👍 Like
💬 Comment
🔔 Subscribe
📢 Share it with someone who loves accessible tech

What topic should we cover next?

We’re back with a brand-new episode of The Unsyted Radio — and this...

We’re back with a brand-new episode of The Unsyted Radio — and this one is packed with big conversations, fascinating hi...
31/08/2026

We’re back with a brand-new episode of The Unsyted Radio — and this one is packed with big conversations, fascinating history, and a first look at an inclusive game we cannot wait to share.
Chad Bouton and Simon O’Gorman dive into the future of accessibility and technology, asking where the line sits between support, choice, cure, and augmentation. From Neuralink’s Blindsight concept to the ethical questions around brain implants and vision restoration, this episode explores the excitement, uncertainty, and very real concerns behind emerging tech.
We also shine a spotlight on Ralph Teetor, the blind mechanical engineer who invented cruise control, and discuss why stories like his deserve to be far better known. It is a powerful reminder that disabled innovators have helped shape everyday technology in ways many people never realise.

The conversation then turns to Meta Ray-Ban smart glasses, privacy concerns, and why blanket bans risk taking away affordable and life-changing assistive technology from blind and low vision users. Chad and Simon discuss why regulation, education, and better understanding are more helpful than fear-driven reactions.

To round things off, we take a first look at Amatismo, an inclusive visual novel exploring self-acceptance, depression, and emotional resilience, with a strong focus on accessibility features including screen reader support, self-voicing, scene descriptions, audio cues, content warnings, and remappable controls.
Listen now wherever you get your podcasts, or watch the episode on YouTube. Join the Unsyted Army and be part of the conversation.

https://open.spotify.com/show/4l1Pg0Pvr50L3Y6iqdqEEh

Podcast · Chad Michael Bouton and Simon O'Gorman · Whether you are a disabled gamer, an engineer creating an accessibility device, a company offering a disability service or an advocate creating a more diverse and inclusive world. The Unsyted Radio is the podcast where you can hear conversations c...

🎉 Big news — and we could not be prouder! Voiceitt has received a Merit Award Certificate at the Tech for Good Awards 20...
05/08/2026

🎉 Big news — and we could not be prouder! Voiceitt has received a Merit Award Certificate at the Tech for Good Awards 2026, recognising their work in Diversity, Equity and Inclusion. 💙

This is such an exciting recognition of what Voiceitt is all about: making speech recognition technology more accessible, more inclusive, and more human. Every step forward helps show that innovation is at its best when it gives more people the chance to be heard.

We are incredibly proud of our partner, the community, and everyone who continues to champion technology that works for everyone. Accessibility should never be an afterthought — it should be built in from the very beginning.

Here’s to celebrating every voice, breaking down barriers, and building a more inclusive future together! 🎤✨

Its that time for another episode of Unsyted The Unsyted RadioThis episode of The Unsighted Radio is a fun, heartfelt mi...
03/08/2026

Its that time for another episode of Unsyted The Unsyted Radio

This episode of The Unsighted Radio is a fun, heartfelt mix of accessibility insight, gaming chat, assistive technology history, and classic Chad-and-Simon banter. From rogue screen readers, giant snails, and Simon’s anniversary trip to Italy, the episode quickly sets a warm and humorous tone.

Chad shares updates from the Games for Blind Gamers community, including accessible game development, human-made art and music, voice acting, localisation, and the value of independent creators who prioritise accessibility from the start.
The news section celebrates “Sightwalk”, a clever tactile paving idea that helps blind and low-vision pedestrians identify nearby places, before moving into a more serious discussion about accessibility layoffs in gaming and what they could mean for the future of inclusive design.

The new assistive technology history segment explores the evolution of the wheelchair, from ancient wheeled furniture to folding steel frames, electric wheelchairs, and the future of autonomous mobility. It is a geeky, fascinating reminder that assistive technology has always been about independence and freedom.

The main discussion asks whether robot guide dogs could ever replace real guide dogs. Simon brings the tech curiosity, while Chad brings lived experience and a powerful reminder that guide dogs offer more than navigation: they provide trust, confidence, companionship, and connection.

The episode closes with a lively look at Impulse Response, an atmospheric audio-based horror game that challenges Simon to navigate using sound alone. The result is funny, tense, and a great showcase of how audio games create a completely different gaming experience.

https://open.spotify.com/show/4l1Pg0Pvr50L3Y6iqdqEEh

Podcast · Chad Michael Bouton and Simon O'Gorman · Whether you are a disabled gamer, an engineer creating an accessibility device, a company offering a disability service or an advocate creating a more diverse and inclusive world. The Unsyted Radio is the podcast where you can hear conversations c...

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