10/09/2026
If you want something done right, sometimes you have to build the entire game engine yourself from scratch. I’ve been coding for just a year now, diving headfirst into complex systems engineering, and as a lifelong gamer who is thoroughly sick and tired of every major open-world sandbox taking place in the US, I decided it was time for a change. Nobody else was going to build a gritty, uncompromised UK setting where you can tear down city blocks and dodge the NCA, so I rolled up my sleeves and started creating Glegga Nights.
Powered by my own custom Crown Engine, this project started as a wild thought and has rapidly evolved into a full-scale creative obsession. Let's be completely honest: right now, visually and physically? It is absolute garbage, a total janky mess where the police AI will mercilessly laser-beam you the second you even look at a car door handle. But it's mine. Every single line of code serves a deliberate purpose—no bloated commercial engine middleware, no corporate studio interference, and no compromises. Watching the early vertical slice compile, run, and actually function—from stealing cars to dealing with the chaotic, unforgiving streets—is an indescribable feeling.
Building a 10-year masterwork takes immense patience, stubbornness, and a refusal to compromise on the vision. We are trading predictable American maps for rainy pavement, local street culture, and the authentic grit of home. When that programming switch finally flips after months of debugging and everything starts clicking into place, you realize the staggering amount of power a single developer has when they stop waiting for someone else to make the game they actually want to play. This is just the beginning of the road, and the physics and world-building are only going to get heavier from here.