21/07/2026
This morning Age After Age crossed 10,000 wishlists on Steam, and the total ad spend on the way there was exactly $0. (⊙_⊙) Yes, the budget sheet got triple-checked just to be sure.
From day one, everyone at Farom Studio agreed to build the whole game by hand, with no AI generation and no cheap shortcuts hiding anywhere in the city-builder, even though a promise like that sounds almost old-fashioned in 2026. Betting on pure craft while the entire industry races to automate everything felt risky, to put it mildly.
Today the whole team can finally say the bet is paying off. Every single one of those wishlists arrived organically, from players who tried the free demo and then told their friends about it, leaving the kind of reviews that get screenshotted and sent straight to the team chat at midnight. ⸜(。˃ ᵕ ˂ )⸝♡
The biggest lesson Farom Studio is taking from this milestone is that players always notice genuine respect for their attention to detail, and they repay it by quietly becoming the best marketing department money could never buy.
Huge thanks to everyone who wishlisted, played the demo, and believed in a small team with big steampunk dreams. Our devs are already deep into Demo V 2.0, player feedback is shaping the autumn roadmap, and what the studio is cooking next might be its boldest work yet. 🔥
☞ If you're still not among the lucky 10k, then the public demo is free on Steam >>> 🔗 https://store.steampowered.com/app/438570/Age_After_Age_Demo/
And one question from the team to the wider gamedev community. Do you believe handmade craft is turning into a real competitive advantage again, or is this studio just full of hopeless romantics? Drop your thoughts below! ☕️͜ (ᵔ ̮ ᵔ)›