23/06/2026
A game interface should do more than look good. It should guide the player without pulling them out of the world.
For the first part of the War of the Ages UI/UX showcase, we focused on the complete player journey—from the opening screen and account creation to navigation, multiplayer setup, character systems, and progression.
Every screen had a different purpose, but they all needed to feel like part of the same game. The metallic frames, dark fantasy atmosphere, clear information hierarchy, and consistent visual language helped connect each interaction into one cohesive experience.
The result is not simply a collection of menus. It is a complete interface system designed to help players enter the world, understand their choices, prepare for battle, and continue building their legacy.
This is Part 1 of the War of the Ages in-game UI/UX design showcase.
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