IKinema

IKinema Next generation animation technology for games, post-production, live performance capture and indie development Run-time and off-line solutions are available.

IKinema develops next-generation animation technology for game design, run-time play, movie post production, virtual production, previs, and in general for all animation needs. Products vary from iPhone and Android run-time engine to PS4 / XBox One and plugins for Maya and MotionBuilder.

Bringing in a new era of animation and motion capture processing, IKinema enables animators and game developers to rig characters and stream, record and retarget motion capture data at a fraction of the time and cost of alternative solutions. IKinema’s Maya plug-in converts virtually any skeleton model to a full feature rig while generating fluid and life-like full-body animation for a wide range of characters. Retargeting can also be executed from other models for rapid customisation of existing assets or from motion capture data such as position markers and joint data. Additional features include real-time links to Vicon and Xsens motion capture systems for real-time streaming, retargeting and recording of data, as well as automatic balance and centre of mass control for rapid animation.

Address

40 Occam Road
Guildford
GU2 7YG

Website

Products

IKinema Action
IKinema RunTime
IKinema LiveAction
IKinema WebAnimate

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