04/05/2016
With all the stuff that seems to be happening today it's probably time to give an update on our status and our plans for Baum. So here goes!
Since Baum came out we've been overwhelmed by support and congratulations. Making and releasing Baum was a crazy, twisting, journey and there's certainly things and decisions we would do differently with hindsight. But we're super proud of what we managed to do and we're really excited for the future.
Baum's release and our launch event was amazing to be a part of and to be featured by Apple in most territories was a huge accomplishment! We released our first patch which fixed some bugs that had crept into the game in early February and hopefully we'll have another (much bigger) patch ready to go by the end of this month which will add another level, fix some issues, make the game a little easier to play and change some parts in levels that were particularly tough (RIP Level 9 Tunnel of Doom). We've spent a bit of time working on our level building tools as well, which will hopefully let us make levels faster than we used to and get some more regular updates!
We continue to be very busy with contract work and other commitments which has slowed Baum development down quite a lot but we still have some plans in the pipeline that we'll let you all know about more.
Also, we got nominated for a Develop Award today for Best New Studio! That's crazy!
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