Building videogames is a process fraught with many unknowns, worrisome risks and sometimes deeply unpleasant surprises. It's my chosen purpose in life to remove as many of these potentially nasty aspects as humanly possible by helping developers to either avoid them altogether before the first finger ever hits a keyboard or through spotting a thorny issue nice and early on when it's quicker and ch
eaper to remedy. Reassurance is essentially what I aim to provide – both that everything is going hunky dory so far and that a design is reaching its maximum potential, thus heading for a suitably swooning critical rapture and majestic chart-dominating glory. I'm by no means just concerned with critiquing negative aspects though – I pride myself on being able to get in tune with your creative brain-workings and augment and enhance a game's design with fresh ideas, novel angles and sparkly extra facets that might be more readily apparent to someone not so close to and emotionally entwined with a project. The DevilBliss Games Consultancy provides an unrelentingly objective and if needed long-winded evaluation of your in-progress game at any stage of its creation, spanning from pre-production concepting across the entire development process right up until final polish and detailing.