Clan of the Cloud

Clan of the Cloud The server team behind your game. Secure & scalable game dev BaaS, fanatical support & custom-made f If you miss a feature, let us know!

We build a secure and scalable backend as a service for game developers. We have all the features you would expect (user and storage management, virtual currencies, leaderboard management, etc), and so much more: flexible timers, automagical achievements and sophisticated match functionality. We are more than happy to develop it for you. Clan of the Cloud works on every platform imaginable includi

ng smartphones, tablets, web and desktop. We treat JavaScript, C++ and Unity as first class citizens. We have a distributed team all across the planet, and we are proud of our fanatical, 1-on-1 Slack support.

Find out how to use our SDK for Javascript http://xtralife.cloud/how-to-sample-sdk-javascript/
06/12/2016

Find out how to use our SDK for Javascript http://xtralife.cloud/how-to-sample-sdk-javascript/

Xtralife wants to make sure that everyone can use our tools easily. Today, we’re introducing this example project to show you how to use the SDK for Javascript. We hope it will guide you to make your game social and start a player community. You’ll learn how to

“We put a massive amount of emphasis on growing and maintaining and engaging with the community" says Philip Hickey, VP ...
16/09/2016

“We put a massive amount of emphasis on growing and maintaining and engaging with the community" says Philip Hickey, VP of marketing and communications at mobile gaming company Seriously http://venturebeat.com/2016/09/15/how-one-mobile-gaming-company-won-the-hearts-of-2-35-million-daily-players-vb-live/

Brand affection. It’s arguably the most meaningful measure of all -- and the trickiest to win. In this live mobile gaming roundtable from GamesBeat, find out what it takes to build an audience of obsessive players who keep coming back for more.

08/09/2016

Open Source Back end explained!

05/09/2016

XtraLife is at . Let's meet!

The Clan of the Cloud devstar team is super excited to announce today that we have rebranded to XtraLife. And we’re not ...
10/08/2016

The Clan of the Cloud devstar team is super excited to announce today that we have rebranded to XtraLife.

And we’re not just a shiny new name. XtraLife is making its already established suite of cross platform BaaS solutions available as Open Source (OSS) with a free of charge hosting option. Find out more and join the Open Source adventure to build and connect your player community.
http://xtralife.cloud/weve-rebranded-and-were-making-our-gaming-back-end-truly-open-source/

Now that we have outed ourselves as XtraLife and very OPEN for business, we’ll keep this FB page going until August 19, but like our new page to find out more. https://www.facebook.com/xtralifecloud/

Meet us at Gamescom Stall Stand D017D

09/08/2016

Pssst... You’re the first to hear that Clan of the Cloud has now rebranded to XtraLife.

With it, we bring a completely fresh approach to building your player community with BaaS.

Like our new page as we reveal more over the next few days: https://www.facebook.com/xtralifecloud/

If you follow us on don’t make a single move we’ll remain on that Twitter stream as XtraLife

Formerly known as Clan of the Cloud. Open Source Gaming Back End. Build and Connect your own Player Community

08/08/2016

will be at , booth D-017D. Let’s meet, we’ll have great news for you and the back end of your game!

Clan of the Cloud showcasing our backend in Rio De Janeiro to local game developers. Some very nice games presented this...
04/07/2016

Clan of the Cloud showcasing our backend in Rio De Janeiro to local game developers. Some very nice games presented this morning!

28/01/2016

Parse is shutting down their services... No reason given yet. Would be interesting to know more about the decision. Wouldn't have thought they would be among the first to vanish.

Do what you do the best, and love the most.
14/01/2016

Do what you do the best, and love the most.

A powerful and reliable backend is a must for any game, and developers are tempted to build their own. You shouldn't, and we have a few good reasons why.

Adresse

Montpellier
34000

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