Science and fun can and should meet. In fact, research shows that learning any subject through fun activities results in much better understanding and retention. And that's what we at Tech Planet are doing. We are teaching scientific and technical concepts through engaging and innovative activities that stimulate students to employ their current skills and abilities to learn and apply new concepts
and techniques. If you once see the look on these children's faces when they “get it”, when they have succeeded in doing something they weren't able to do before, you will know just how revolutionary what we do is. One Size Does Not Fit All
Because children grow very quickly, both physically and mentally, their outlook on the world changes dramatically as they grow older. That is why we design different learning experiences for different age groups. What is fun and appropriate for a 6 year old will be too simplistic for a teenager. Age Group: 7-9 years of age
Now that children are a bit older, they are ready to move to the next level. Two of the most fun activities children of this age enjoy are game programming and robotics. Game Programming: Children learn the basic concepts of computer programming and use them to construct simple two-dimensional games, learning basic animation concepts along the way. This type of activity is very effective for several reasons. Because the final product is something the children can enjoy, a game, they are much more eager to learn in order to be able to build and enjoy a game with their friends. Competition between students to build the best game adds a lot of excitement to the learning activities. Robotics: While creating games on a computer is a lot of fun, a child still needs to develop his/her manual dexterity, that's where robots come in. We teach students how to use simple tools to build their very own simple robots. These robots can be used to teach them about a great variety of concepts in different subjects. Planning, designing and building robots in teams also enhances the children's team skills and fosters cooperation. Age Group: 10-12 years of age
In addition to further enhancing their game programming and robotics skills and using them to learn more advanced concepts, children in this age group are introduced to two new and fun activities: Android application programming and design tools. Android application programming: How cool would it be if you can build your own mobile application? The answer is “pretty cool” according to our students. They enjoy learning to build Android phones to perform tasks and solve problems, and they get pretty excited when publishing their own apps on the app store for their friends and family to download and use. Design tools: At this stage, children are introduced to design tools such as Photoshop and Flash. They learn how to use these tools to retouch images, make designs from scratch and even design their own websites. Age Group: 13-17+ years of age
The teenage years are difficult times psychologically for many children and their parents, but they are also times of accelerated growth in physical and mental abilities. Help your teenager through this rough period through our innovative programs. Advanced game programming: Children take their programming skills to a new level by learning more complicated programming techniques and building two dimensional (2D) and three dimensional (3D) games. They are also introduced to the concepts of logical thinking and algorithms, and how to use them to build software applications that solve real-life. Computer programming: Students are introduced to advanced programming languages such as Java, C++ and Python, which they can use to develop applications for any computer. Mobile application development: Learning to develop applications for smart phones such as the iPhone is a very powerful skill. Students build on their skills and build more advanced applications and customize them for different platforms. Web development: Students learn to build their own websites and web applications. Electricity and electronics: Microcontrollers are becoming more abundant and find more uses everyday, from opening garage doors to automating entire factories. Students learn about the electric circuits that make up these microcontrollers, how to program them and how to combine them with other devices to achieve amazing results.