20/09/2026
NPCs don't have to be stiff 🧙♂️✨
High-fidelity character interactions usually require expensive suits and massive budgets. We brought Richard to life using only a camera and Marionette’s offline tracking engine. By combining suitless mocap with the power of UE5, indie devs can now inject a level of personality into their NPCs that was previously reserved for AAA studios.