Marionette

Marionette Single Camera Mocap and Editing Software

20/09/2026

NPCs don't have to be stiff 🧙‍♂️✨

High-fidelity character interactions usually require expensive suits and massive budgets. We brought Richard to life using only a camera and Marionette’s offline tracking engine. By combining suitless mocap with the power of UE5, indie devs can now inject a level of personality into their NPCs that was previously reserved for AAA studios.

17/09/2026

Epic Games Acquires AI Mocap Company 🎮

The news of Meshcapade shutting down is a reminder of how quickly the tools we rely on can change. In an industry defined by acquisitions and shifting roadmaps, the most valuable thing a studio can have is a stable pipeline.

We built Marionette on the principle of local ownership, ensuring your tools run on your machine, regardless of what happens in the market.

15/09/2026

This is a Game-Changer for Unity Animators

For Unity developers, getting clean root motion and real-time feedback is crucial. In this clip, game artist Sandra from Triband explains why our "plug-and-play" Unity plugin is her favorite feature.

13/09/2026

CGDive Review on Marionette Mocap

CGDive breaks down the technical edge of suitless motion capture.
Professional animation data generated entirely offline on your local PC with seamless integration for Maya, Blender and Unity with no cloud and unlimited renders.

10/09/2026

Animation is like Formula One racing 🏎️💨

If your tools are outdated, you’ve already lost the race. Peer Lemmers (DreamWorks) breaks down why professionals need high-performance systems to stay "creative on demand" at major studios.

Marionette is designed to work with you, giving you the speed and accessibility needed for top-tier production.

Watch the full interview on our YouTube channel!

08/09/2026

Making Your Animation Workflow 10x Faster

Here's how our animation workflow is 10x faster. By using suitless mocap from a simple video, you can get all the key poses you need instantly. Because it runs offline, there's no cloud processing and no credits.

06/09/2026

Artist Industry Roles Are Changing

In this clip from our latest podcast, we discussed the evolving role of the artist in the age of AI. The message is clear: the industry is moving away from having many middle jobs. To succeed today, you need to be more than just someone who transfers data, you need to be a creative decision maker.

03/09/2026

Your most valuable asset? It’s you ✨

Senior Animator Peer Lemmers joined us on the podcast to share some wisdom for future animators. While you can learn the craft and master the tools, Peer explains why your unique vision and life experiences are the only things that truly remain.

From his work on Rise of the Guardians to the importance of relatability, this interview is packed with insights for every creator.

Watch the full interview on our YouTube channel!

01/09/2026

The undisputed Value King of motion capture 👑

Nils Gallist just broke down why Marionette is a game-changer. It’s not just a mocap tool, it’s a complete mocap system and a whole animation software capable of more than we can even fit into one video.

From foot locks and hand locks to lightning-speed development, see why Nils says the value is "insane."

Watch the full breakdown on YouTube Channel!

30/08/2026

Cinematic Animation With Suitless Mocap

A quick look at the process behind this cinematic shot. The character's performance was captured from a simple phone video using our suitless mocap, then retargeted and polished in Autodesk Maya.

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