Integrating pathfinding and AI into your game should be easy. With our technology you can integrate advanced pathfinding and AI with few simple clicks. No fiddling with code needed. Check out our modules. You won’t regret it. Our idea is to save game developers the hassle of having to write their own game code for trivial, yet complex functionality such as pathfinding and artificial intelligence.
Across games, the core of the technologies used are often identical, although the exact implementation might differ from game to game. The aim of Apex Game Tools is to publish a string of solutions to pathfinding and artificial intelligence in games. We have often come across games where the illusion of immersion was broken by poorly implemented pathfinding forcing the enemies to run into walls or getting you character stuck. And we have all seen games with poorly implemented artificial intelligence make other great ideas into poor gaming experiences. We wondered why this was happening over and over again. It occurred to us that these parts of the game were often given low priority. As they are often some of the most complex parts of game programming, the consequences speak for themselves. We primarily develop our technology for the Unity platform using C # and associated technologies. Our core competences are in provide the right architecture for making complex, high-performance applications simple to implement, use and extend.