Serious Games Interactive

Serious Games Interactive Serious Games Interactive is an award-winning, research-based developer of games, simulations and virtual worlds.

01/05/2025

Earlier this year, we invited Lars Christiansen and some very cool kids over for a game of MiniMo: Match to Catch, available now on the App Store!

Match to Catch is a children's game all about memory, and Lars is a literal WORLD CHAMPION in remembering – specifically pi, and, even more specifically, its first 10,000 digits! 🤯

So, we wondered, how would this true expert fare against ordinary kids – and what might kids learn from playing memory games like Match to Catch? 🧠

Find out in the video – and REMEMBER to try it out for yourself right here: https://apps.apple.com/dk/app/minimo-match-to-catch/id6744516414?l=da

15/04/2025

MiniMo: Match to Catch, where kids hone their memories while bathing monsters, is now available in English and downloadable in most countries – and now FREE to try on the App Store!! 🛁🥳

Download it now for some meaningful fun – and see what our wonderful stars thought of the game in the video💪

https://apps.apple.com/us/app/minimo-match-to-catch/id6744516414

We hope to see you as our CEO Simon Egenfeldt-Nielsen joins Sønderborg Kommune, Frederik Jensen and Jesper Schmidt for a...
14/04/2025

We hope to see you as our CEO Simon Egenfeldt-Nielsen joins Sønderborg Kommune, Frederik Jensen and Jesper Schmidt for a presentation of our joint project, Aktive Avatars, at Kommunernes Digitaliseringstræf 2025 which takes place at Scandic Falkoner in Frederiksberg, Copenhagen on April 29th, hosted by KL.

We're proud to help make a difference as we continue working with Sønderborg Municipality on Aktive Avatars – a digital app solution for citizens and workers alike that supplements educational practices in group courses for adults with developmental disabilities in shelters and residential facilities.

The group courses are centered around specific themes that citizens might be interested in, such as pets, gaming or cooking. Using gamification, the app seeks to enrich the lives of its users through the implementation of missions that blend the digital and physical worlds, resulting in actions that have have tangible, real-life benefits.

We could go on... which, incidentally, we will – at the conference.

See you there!

03/07/2023
We are excited to announce our new game, the Al-Gaddah Challenge!In Al-Gaddah Challenge you play as 18-year-old Yasmeen,...
20/06/2023

We are excited to announce our new game, the Al-Gaddah Challenge!

In Al-Gaddah Challenge you play as 18-year-old Yasmeen, a Yemeni girl who doesn’t share her parents’ dreams for her future. Yasmeen wants to go to University but she also likes helping her Grandma with chores, which means going to the market to talk to different people. At the market, issues arise that Yasmeen has to deal with. Luckily her Grandpa just taught her how to use non-violent communication. Navigate the best way to solve issues, in this authentic narrative game set in Yemen.

Available for free in English and Arabic, for Android devices https://play.google.com/store/apps/details?id=net.seriousgames.arabiafelix9

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The Deutsche Gesellschaft für Internationale Zusammenarbeit (GIZ) GmbH implemented the Supporting Peaceful Coexistence in Yemen Project and produced the Arabia Felix game 9. It was funded by the Federal Ministry for Economic Cooperation and Development (BMZ) and co-funded by the European Union (EU) in an earlier phase of the project.

Our game Historiejakten is out now - a game that teaches Norwegian students about WWII and how to make proper source cri...
19/06/2023

Our game Historiejakten is out now - a game that teaches Norwegian students about WWII and how to make proper source criticism. We've been thrilled to be part of the project, collaborating with ARKIVET freds- og menneskerettighetssenter and UiA - Universitetet i Agder on developing innovative and educational tools on the subject, resulting in an interactive walk together with the game.
Historiejakten tells the story of what happened in Kristiansand during the war and challenges the player to examine different sources from newspapers to actual witnesses.

You can read more about the project in these two articles (in Norwegian):

https://arkivet.no/nyheter/lansering-av-nye-pedagogiske-verkt%C3%B8y

https://www.uia.no/nyheter/andre-verdskrig-i-kristiansand-blir-digitalt-formidla

Eit spel om kjeldekritikk og ein vandretur med lydspor let deg lære meir om andre verdskrigen slik han vart opplevd frå Kristiansand.

One of the greatest things about working on Al-Gaddah Challenge has been working closely together with the Yemeni game c...
15/06/2023

One of the greatest things about working on Al-Gaddah Challenge has been working closely together with the Yemeni game company Arkadia Studio 🇾🇪 Not only has it been a valuable experience for both studios to exchange skills and knowledge, but it has also been crucial in order to get the depiction of Yemeni culture right. In Al-Gaddah Challenge, the main character Yasmeen is female, which is something we at SGI would never have guessed would be controversial. The name Al-Gaddah means Grandmother since Yasmeen’s grandmother is a central character and task-giver in the game, resembling Yemeni culture where the grandmother also plays an important role in the family.
With a country that is more than 11 times as big as Denmark, it was a challenge to make a game that encapsulated all of the different cultures within Yemen. By working with locals, the game achieved successfully represent the visual styles of all parts of the country.

Something that we at SGI in particular love about Yemeni culture is how ice cream trucks are passing by every day, playing a quite detailed melody. If you listen carefully, you can hear the ice cream melody at the marketplace in the game.
Do also pay notice to the soundtrack in the game, by Mohammed Al-Dobaey. It has a great balance between traditional Yemeni music and modern beats.

We want to send a huge thanks to the Project Manager at Arkadia Studio, Marwan, who front-managed the ship from the Yemeni side. And to the programmers Yousef and Lujain, the artists Abrar and Noha, and the narrative team Hussein, Abeer, and Rana. This has been such an enjoyable collaboration, and we hope to work together with you again in the future.

Can you make a game that brings peaceful coexistence to Yemen? That was the question we got one year ago, and as you may...
14/06/2023

Can you make a game that brings peaceful coexistence to Yemen? That was the question we got one year ago, and as you may already have guessed, our answer was YES!

Our approach when cracking this nut was to look at the tools used to create peaceful coexistence. Here we found the technique of Non-violent Communication (NVC), a communication process using 4 components: Observation 👁 Feeling 🎭 Need 🫴 and Request 💬 By teaching the player this technique through diegetic gameplay, we may not create instant peace in Yemen, but we’ll give people a tool to better meet each other when issues arise and to solve issues before they grow bigger.
Games are a perfect medium for this, as the player takes on an active role when learning by doing in a fictive universe that gradually increases the difficulty through the game. When tools like NVC are taught using games, the retention of what you’ve learned is much higher than when reading or hearing about it.

We look forward to seeing if the players start using NVC in their own life, maybe even without thinking about it. We know that we as developers have, and we're amazed by the powers of this simple technique.
Stay tuned, as we’ll announce the release of the game VERY soon.

After having developed 200+ games over the years, we seem to have a quite good understanding of what makes learning stic...
01/03/2023

After having developed 200+ games over the years, we seem to have a quite good understanding of what makes learning stick and motivation high.

Therefore, we were super excited to participate in the EU-project Gamified Introduction to Gamification which evolved around training Greek teachers on how to develop their own collaborative and game-based learning modules using our new homegrown product DiBL.

We got to work with Dimitris and Marco and Ilaria from Europass Teacher Academy and a bunch of Greek teachers who have built their own dilemma-based lessons and are now spreading the news to their colleagues in Peloponnese, Greece.

Here's Sara in Greece, giving an introduction to the difference between quiz games and dilemma games.

22/02/2023

Aktive Avatars motivate adults with developmental disabilities to do chores, be social and have an active life, thus taking a huge workload off the caretakers.

Each player gets their own avatar, and through gamification elements like missions, levels, and skills, the player earns points when completing tasks - points that can be used to buy new equipment for their avatar.

Watch the video below, where Frederik from Sønderborg Kommune tells more about the solution, and where you can see it in action.

Read more about the Aktive Avatars here: www.Aktiveavatars.dk

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