More3D Gmbh & Co KG

More3D Gmbh & Co KG more3D develops software and solutions for immersive visualization in Virtual Reality.

Our software moreViz connects professional applications directly to VR systems in real time — without data conversion or export. more3D develops moreViz, the powerful bridge from your CAD, GIS, and 3D applications into Virtual Reality — with no exports, no conversions, and no code changes. Our technology lets engineers, designers, researchers, and decision-makers experience their work at true scale in VR, using the software they already know. With compatibility for 50+ professional applications and support for a wide range of VR hardware — from CAVEs and Powerwalls to head-mounted displays — moreViz integrates seamlessly into existing workflows. From design reviews and training to scientific visualization and immersive presentations, moreViz makes VR adoption easy, fast, and cost-effective. Specialties:
• CAD to VR integration
• Real-time stereoscopic visualization
• Multi-user VR collaboration
• Support for engineering, manufacturing, architecture, science, and more

🌐 Learn more: https://www.more3d.com/
🎯 Try it free for 14 days or request a free demo

XR Radar — Developments & News That MatterOctober 2026 | Edition 2🟢 New study: Shared-space VR improves team coordinatio...
28/10/2026

XR Radar — Developments & News That Matter

October 2026 | Edition 2

🟢 New study: Shared-space VR improves team coordination

Desktop collaboration, VR with remote participants in separate physical locations, and large-space located VR (where participants share the same physical space with headsets, VR CAVE or VR Powerwall) were compared with 126 participants in 42 teams.

The result: The large-space VR setup scored highest for spatial presence, team coordination and engagement. However, knowledge scores and two-week retention were not significantly better.

So VR may not automatically be the better solution for every task. But it can be especially valuable where teams need to understand spatial relationships, coordinate actions together or where a high level of engagement is important.

The study: https://www.jove.com/t/72383/comparative-evaluation-desktop-room-scale-large-space-co-located

🟢 Samsung pushes Android XR towards glasses!

Samsung has confirmed work on XR glasses together with Google, while Android XR is being developed as a broader platform for different types of devices.

For professional users, this means XR hardware is becoming more diverse, intensifying competition but also raising the question of compatibility between different devices and ecosystems. The more hardware choices we get, the more important it becomes to avoid being tied to one single device ecosystem.

🟢 Dassault Systèmes + NVIDIA push Virtual Twins further into industrial AI

The focus goes beyond visualizing a product. Entire factories, production processes, robotics and engineering decisions can increasingly be simulated and supported by AI.

The consequence: Digital twins are becoming smarter — but also more complex. That makes good visualization increasingly important to fully understand and benefit from the information these systems provide.

🟢 €39M EU funding call for next-generation XR hardware

The European Commission and Virtual Worlds Association continue to invest in next-generation immersive hardware, with a strong focus on interoperability and real-world industrial applications.

The Horizon Europe call HORIZON-CL4-2027-04-HUMAN-01 is scheduled to open on 17 November 2026.

It targets technologies including:

- XR headsets and displays

- sensors and tracking

- haptics

- wearables

- multisensory interaction

- interoperability

Indicative budget: €39 million

Expected funding: around €5 million per project

Deadline: 18 March 2027

(https://cordis.europa.eu/programme/id/HORIZON_HORIZON-CL4-2027-04-HUMAN-01; https://www.horizon-europe.gouv.fr/digital-42546)

775 university faculty members were asked why VR, AR and XR are still difficult to integrate into higher education.And t...
27/10/2026

775 university faculty members were asked why VR, AR and XR are still difficult to integrate into higher education.

And the answer is not simply the technology.

The biggest barriers are economic, pedagogical, technical, organisational and ethical.

The good news: many of them can be addressed with better planning, clear use cases, simpler workflows and the right support.

In our new article, we combine current research with lessons from real VR installations at universities and research institutions.

What works? What tends to go wrong? And what can universities do differently from the start?

Read the full article 👇
https://www.more3d.com/vr-at-universities-common-challenges-and-what-actually

Did you know? VR can be much more than just a way to look at a 3D model.With the right tools, it can become a practical ...
22/10/2026

Did you know? VR can be much more than just a way to look at a 3D model.

With the right tools, it can become a practical workspace for individual reviews, design discussions and collaborative sessions.

With moreViz, you can measure, sketch, set markers, change scale, use passthrough, combine applications, collaborate with avatars and more.

We put 10 useful moreViz features together 👇

And if you want to try them yourself, you can test moreViz free for 14 days with your own 3D data.

👀 One 3D model. 10 people. 10 different perspectives!That's what we demonstrated together with xCave Technology at the r...
21/10/2026

👀 One 3D model. 10 people. 10 different perspectives!

That's what we demonstrated together with xCave Technology at the recent Smap3D Summit 2026!

With xCave’s Multi-View LED technology, multiple people can explore the same 3D model simultaneously, each from their own tracked perspective.

No need to take turns or wear bulky VR headsets. Everyone can see each other, discuss details naturally, and explore complex designs together.

Combined with our moreViz VR bridge, CAD and engineering models can be brought directly into immersive 3D within seconds, with a live connection to the original application.

A great combination for collaborative design reviews, engineering discussions, and technical presentations!

Thanks to Smap3D for a great event and to our partner xCave Technology for the excellent collaboration!

👉 https://www.more3d.com

Geoscience is all about understanding what happens in 3D: faults, boreholes, reservoirs, terrain and seafloor structures...
20/10/2026

Geoscience is all about understanding what happens in 3D: faults, boreholes, reservoirs, terrain and seafloor structures.

But a lot of this complex spatial data is still explored on a flat screen.

VR can make it much easier to understand how these structures relate to each other — whether in mineral exploration, reservoir modelling, marine research or field planning.

In our new article, we look at practical use cases, supported software and real examples of how geoscience data can be explored in VR.

👉 Read the full article: https://www.more3d.com/vr-in-geoscience-practical-uses-for-3d-data-analysis

XR Radar — Developments & News That MatterOctober 2026 | Edition 1️⃣🟢 XREAL Aura brings Google’s Android XR to a new lev...
16/10/2026

XR Radar — Developments & News That Matter

October 2026 | Edition 1️⃣

🟢 XREAL Aura brings Google’s Android XR to a new level 🟢

After Meta VR Glasses (https://www.facebook.com/share/p/1Js68nwCnA/) and Steam Frame (https://www.more3d.com/newly-released-steam-frame-a-fit-for-professional-vr-or-just-for-gamers), XREAL has revealed details for the Aura, one of the first major devices built around Google’s Android XR platform.

The glasses start at $1,279 (similar to Meta VR Glasses), offer a 70° field of view, use clear optical see-through lenses and run Android XR with access to Android apps. Processing and battery are moved into an external compute unit, helping to keep the glasses lightweight. First shipments are expected before the end of 2026.

It seems Google is trying to establish Android XR as a broader hardware ecosystem, much in the same way Android became a platform for smartphones.

🟢 Sony transfers hundreds of XR patents to Meta 🟢

Sony Group has transferred a significant XR patent portfolio to Meta — reportedly covering up to 419 patents worldwide. The portfolio includes technologies around HMDs, XR glasses and XR information processing.

This does not mean that Sony is abandoning VR, but it does raise interesting questions about consolidation in the XR hardware market.

At the same time, Sony continues to push forward with other forms of immersive visualization, including 3D monitors that can be used without glasses (https://www.facebook.com/share/v/19Y2PesF5B/).

🟢 ISMAR 2026: research focuses on making XR more useful 🟢

The 25th International Symposium on Mixed and Augmented Reality (ISMAR) in Bari (5–9 October) is one of the major international conferences for AR, MR and VR research.

One study found that direct actionable guidance through arrows outperformed map and compass cues in demanding VR navigation.

Another investigated whether olfactory context cues can improve the transfer of skills from Digital Twin-based MR training into real-world ex*****on. Other Best Paper topics covered VR collaboration, continuous-task support and multi-user forecasting.

The overall direction is interesting: research is increasingly focusing on navigation, collaboration, training effectiveness and practical interaction in XR — not just on creating more immersive experiences.

More results: https://www.ieeeismar.net/2026/papers/

VR headset shipments fell by 18% year-on-year in Q2 2026.At first glance, that may sound like bad news for VR.But there’...
14/10/2026

VR headset shipments fell by 18% year-on-year in Q2 2026.

At first glance, that may sound like bad news for VR.

But there’s an important catch: enterprise demand remains relatively stable.

That points to an interesting shift. Consumer VR may be cooling, while professional use cases in engineering, research, training and visualization continue to have a much clearer purpose.

For us, that is the more relevant part of the story.

VR does not need hype. It needs practical use cases that solve real problems.

Source: Counterpoint Research, Global XR (AR & VR Headsets) Model Shipments Tracker, Q1 2020 – Q2 2026

Great event at Siemens Plant Simulation together with our partner xCave Technology!A great opportunity to explore how to...
12/10/2026

Great event at Siemens Plant Simulation together with our partner xCave Technology!

A great opportunity to explore how to get more out of Plant Simulation, bringing simulations instantly into VR and enable more productive collaboration!

Thanks to everyone for the interesting event!

06/10/2026

A new **moreViz release** is here — with more flexibility, improved collaboration and broader compatibility.

❗ If you have an active support plan, you can upgrade for free❗

Some of the highlights:

🛠 More tools in VR
New tools, advanced measurements for angles and distances, and Hologrid help make reviews and inspections more precise.

🤝 Updated collaboration
Improved avatars provide a better experience for remote collaboration.

⌨️ More flexible navigation
Navigate and interact using keyboard controls, adjust your movement speed, use Horizon Lock or switch to the new optional 2D VR menu.

🖥 Better support for professional display setups
Soft Sync for multi-wall systems, further optimizations for glasses-free 3D monitors and a new Igloo Vision Output Mode.

🔌 Broader application compatibility
Updated support for Siemens products, Geoscience ANALYST, Google Earth, Imaris and more — plus improvements for Plant Simulation and the PTC Creo OpenGL engine.

One important change for existing users:
OpenXR now replaces the SteamVR output in moreVizIf you previously used SteamVR output, you may need to switch your output mode to OpenXR. SteamVR can still be used via OpenXR.

Test moreViz for free:
https://www.more3d.com/

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