Keen Software House

Keen Software House Independent game development studio aiming to create games that are based on real science, real facts, real physics and real emotions.

Keen Software House is an independent game development studio aiming to create games that are based on real science, real facts, real physics and real emotions. Company’s first title Miner Wars 2081 was released in 2012. Keen Software House develops its own in-house game engine VRAGE, currently in the second version and its core feature is volumetricity of the environment. Space Engineers is the first title fully utilizing VRAGE 2.0

Please join us Monday, October 19, for the release of Space Engineers 2: “Hostile Encounters” – The Combat NPC Update!Ho...
10/10/2026

Please join us Monday, October 19, for the release of Space Engineers 2: “Hostile Encounters” – The Combat NPC Update!

Hostile Encounters will bring Combat NPCs to Space Engineers 2 for the first time. You will face the Renegades, watch out for the heavier Boatmen, and take on enemies that can patrol, take cover, react to damage, communicate threats, and fight both you and your creations.

📅 Monday, October 19, 5 PM UTC

Release Livestream:
🛰️ Twitch: https://twitch.tv/keencommunitynetwork
🛰️ YouTube: https://youtube.com/user/SpaceEngineersGame

Marek's new Dev Diary is out! SE2 Combat NPCs Arrive Early!🔶 SE2 Hostile Encounters arrive Monday, October 19, 5 PM UTC🔶...
08/10/2026

Marek's new Dev Diary is out! SE2 Combat NPCs Arrive Early!

🔶 SE2 Hostile Encounters arrive Monday, October 19, 5 PM UTC
🔶 Warfare 3: EMP Weaponry
🔶 Warfare 3 Pack Preview: Laser Antenna Type II

Read here 👉 https://blog.marekrosa.org/2026/10/mareks-dev-diary-october-8-2026/

Question: How do you plan to engineer your way out of combat encounters?

Adresa

Na Petynce 213/23b, Břevnov
Praha
16900

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