2D Dungeon

2D Dungeon A page to share up the projects and developments of the team! :D

I just made Curse of the Bastards a new logo because The old one was kind of shady and unappealing...What do you think? ...
09/07/2014

I just made Curse of the Bastards a new logo because The old one was kind of shady and unappealing...What do you think? :)

27/01/2014

This weekend we attended to the GGJ14, having 48 hours to finish a game under the theme "Things are not what they are, things are what you are". So yeah, we made a little game!

Go check it out! :) Just click the link and search for the "Play Now"~ :D

Thank you everyone who was cheering for us, specially the ones who were there to lend a hand (or a pillow).

A game about a grey girl who finds out that her world is also grey. (She is not grey for real, she is color blind.)Jam Site: Loud Noises Jam SiteJam year: 2014Diversifiers: You Only Live Thrice:The player only has 3 lives and each level starts over when you die.Inclusive:The game is specifically des...

21/11/2013

Today was a no-work day here in Brazil, so, other than working on Curse of the Bastards's development, I took an hour and reworked a class generator I usually use when I'm not sure what to draw.

Devlog Thursday! Made some progress on enemies this last couple of weeks, so here's a little bit about them!
15/11/2013

Devlog Thursday! Made some progress on enemies this last couple of weeks, so here's a little bit about them!

Hello everyone! This last couple of weeks were pretty fun! Most of the time I’ve been making new enemies and weapons. I drew a few concepts for enemies who’d be from a particular zone. This will help...

Sorry we didn't have any updates last Thursday guys! I'm working on a lot of stuff I'd rather you saw it in action inste...
11/11/2013

Sorry we didn't have any updates last Thursday guys! I'm working on a lot of stuff I'd rather you saw it in action instead of previews! But to make up to it, here's a glimpse on the first boss of the game! The Undefeated!

What would you expect from a undead mountain foe ? This is the first boss of the game. I’ll talk more about him in the devlog this thursday! :)

BAM! Devlog. I'm getting used to it. :DNot much "Showable" progress, but it's going well!
01/11/2013

BAM! Devlog. I'm getting used to it. :D

Not much "Showable" progress, but it's going well!

Hey guys! It’s not unexpected for Metroidvania enthusiasts and old players that enemies also level up. The only difference is the area they’re in. In most cases this change is shown by character...

Thought I'd share the portraits I have already made! :D Some of them might be reworked, but it's almost final!Hope you g...
31/10/2013

Thought I'd share the portraits I have already made! :D Some of them might be reworked, but it's almost final!

Hope you guys like it!

These are basically all the portraits I’ve made so far! As I’m working on tilesets and leveldesign for now, I thought I’d share! :D Hope you guys like it!

Devlog Thursday! Some good process, not in quantity, but surelly quality stuff! :D
25/10/2013

Devlog Thursday! Some good process, not in quantity, but surelly quality stuff! :D

Hey everyone! This week I got to work a lot on tiles, ambients, atmosphere, ideas. Anyway, I programmed a new room to see how fluid the commands feel! The game is really starting to get some shape, of...

25/10/2013

Devlog #4 - You need more rooms!
Hey everyone!
This week I got to work a lot on tiles, ambients, atmosphere, ideas. Anyway, I programmed a new room to see how fluid the commands feel! The game is really starting to get some shape, of course, in its...

Woot! Devlog Thursday! (Almost at the end of the day :B)
18/10/2013

Woot! Devlog Thursday! (Almost at the end of the day :B)

Niiiighten y’all! Thursday again! Devlog day. This last couple weeks were busy, so I had little time to work on much stuff I can SHOW, since I’m working on so many different level designs I don’t...

18/10/2013

Devlog #3 - I better work on those animations...
Niiiighten y’all!
Thursday again! Devlog day. This last couple weeks were busy, so I had little time to work on much stuff I can SHOW, since I’m working on so many different level designs I don’t...

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São Paulo, SP

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