Richmond's OpenxTalk classes

Richmond's OpenxTalk classes My name is Richmond Mathewson, and this year I am going to teach a programming course using OpenXTalk to children. Richmond Mathewson. BA, MSc, MA.

I have been programming with OpenXTalk and its predecessors for about 28 years, preceded by a long history of other computer languages. I believe that OpenXTalk may be used not just to teach programming, but structured, logical thinking as well; and that is what I am trying to do with Primary and Secondary school children this Summer.

OpenXTalk has a version that works on Mac ARM machines . . .
13/11/2025

OpenXTalk has a version that works on Mac ARM machines . . .

21/06/2025

My classes this year start on 2 July: and any stacks will be posted here so those people who are not inwith Plovdiv, Bulgaria can either "follow along" or "steal" my stuff for their own edification. 🙂

18/06/2025
One of my favourite webpages:
18/06/2025

One of my favourite webpages:

Craftpix offers high-quality 2D game assets for your project. Here you will find game icons, sprites, tilesets, gui, characters and more. All graphics are at a very affordable price. There is also a section with free game assets.

23/06/2024

Building a Minimum Viable Product (MVP) for Your Startup

Starting a software startup can be an exhilarating journey, but it's easy to get lost in the excitement and try to build the perfect product right out of the gate. Instead, focusing on developing a Minimum Viable Product (MVP) can save you time, money, and effort while setting a solid foundation for your startup's success.

What is an MVP?
A Minimum Viable Product is a simplified version of your product that includes only the essential features needed to solve the core problem for your target audience. It allows you to test your concept with real users, gather feedback, and make necessary adjustments before investing significant resources into full-scale development.


Steps to Building a Successful MVP:

Identify the Core Problem: Clearly define the problem your product aims to solve. Understand your target audience's pain points and needs to ensure your MVP addresses the most critical issues.

Focus on Essential Features: Determine the minimum set of features required to solve the core problem. Avoid feature creep and concentrate on delivering the most value with the least complexity.

Build a Prototype: Develop a simple prototype or mockup to visualize your MVP. This step will help you identify potential design and functionality issues before actual development begins.

Develop and Test: Build your MVP using agile development methodologies. Continuously test and refine the product based on user feedback and performance metrics.

Launch and Gather Feedback: Release your MVP to a select group of early adopters. Collect and analyze feedback to understand user satisfaction, identify pain points, and prioritize future enhancements.

Iterate and Improve: Use the feedback and data gathered from your MVP to make informed decisions about future development. Continuously iterate and improve your product to meet user expectations and market demands.

Many years ago (1996) my children played with an interactive CD-Rom called "Sammy's Science House", and this was one of ...
07/06/2024

Many years ago (1996) my children played with an interactive CD-Rom called "Sammy's Science House", and this was one of the games that it featured:

This is a wonderful game for pre-school children, and a wonderful game for us to mimic in OpenXTalk:

https://openxtalk.org/forum/viewtopic.php?t=1068

Address

Doktor G. M. Dimitrov 5
Plovdiv
4000

Website

Alerts

Be the first to know and let us send you an email when Richmond's OpenxTalk classes posts news and promotions. Your email address will not be used for any other purpose, and you can unsubscribe at any time.

Contact The Business

Send a message to Richmond's OpenxTalk classes:

Share