31/05/2026
A quick update on Match Engine V2 - the full picture lands next Sunday in the monthly newsletter, but here's where things stand right now.
What's already working (not live yet): your decisions count for more, home advantage behaves properly, the pre-match predictions are landing in the low 90s for accuracy, and turn processing is dramatically faster behind the scenes - what used to take 3-5 minutes now takes around 5 seconds for the optimised sections.
The active problem: goals per match are running low - around 1.2 when it should be 1.8-2.4. The cause has been identified. The engine was treating defensive headcount as defensive strength, which structurally favoured the back line by about 1.5x. A fix went in this week - it now judges contests on per-player quality, not numbers. About to A/B test it.
Still to go: player-level moments (halfway through), commentary variety, smarter injury substitutions, and per-zone stats exposed properly. When all of that's done and there are no regressions against V1, it goes live.
More detail next Sunday.