18/10/2015
[Best Tool export Spine To Native Unity Animation for Highest Performance]
Spine is awesome tool to create Animation in game. However, it has a lot of limitations for developer and game studio for using in game.
Today, we proudly present new Tool export from Spine to Unity with a lot of advantages and new features to solve the limitation for spine in Unity Game engines.
Advantages:
- Calculate and record from export process, NOT require update or recalculate in runtime for highest CPU performance.
- None Script or library requirement in runtime play.
- Can work for both Spine version 1 & 2.
- Full create Skeleton, mechanism and Unity native Animation, easy to reusable Skeleton and animation with many characters you have.
- Prefer render by Sprite Renderer, Mesh and Skinned Mesh are also supported.
- Image render in scene is most beautiful with pixel perfect and NOT blur texture.
- Auto create Atlas Sprite, easy to scale atlas image with any size you want.
- Easy to change Sprite in any bone of skeleton, it's also support for dynamic loading from AssetBundle or images for network.
- Very Easy to add plugin object(with itself skeleton,animation, or particle effect) for any bone of objects.
Limitation: In version 1.0
- not support IK mode yet.
- not support Flip mode yet.
- Require Unity pro 4.5 and above (or Unity 5 education, personal, or pro).
Check out video export:
https://www.youtube.com/watch?v=DfxbOdlWSgU&feature=youtu.be&t=1m16s
Convert Spine to Native Unity Animation. - None Script or library requirement in runtime play - Can work for Spine 1 & 2 - Require Unity 4 pro or Unity 5 all...