NE Florida Flames of War Gaming Group

NE Florida Flames of War Gaming Group Welcome to the Northeast Florida Flames of War Gaming Group. We meet monthly for multi-player and group FOW games at Borderland Comics and FLGS.

On 28 Feb the NE Florida FOW group started its 2020 gaming schedule with a historical multi-player team game to commemor...
03/10/2020

On 28 Feb the NE Florida FOW group started its 2020 gaming schedule with a historical multi-player team game to commemorate the 80th anniversary of the Sino-Finnish, or Winter War. The scenario was the Feb 1940 final Soviet push to dislodge the Finn's from the Mannerhiem Line that had held them up for over 3 months and cost over 100,000 Soviet casualties. 3 Players per side represented 3 Soviet infantry batalons and 3 Finn coy's (2 fortified coys) from the Rising Sun EW book. The Soviets fielded Confident Conscripts in human wave attacks against HMG nests and pill boxes supported by Confident Veteran Finns. Check out the narrative associated with the picture series that follows.

Jax FOW Garrison gamed the Omaha Dog Green invasion beach gameboard (complete with cliffs and the draw).  We gammed the ...
07/26/2019

Jax FOW Garrison gamed the Omaha Dog Green invasion beach gameboard (complete with cliffs and the draw). We gammed the first wave assault by Charlie coy, 2nd Rangers, and Able coy,116th Regt versus the German defenders of WN 71 & 72, plus the 11th coy, 726th Div. with accurate TO&E listings from the battle. FOW assault rules allow for follow on waves to be simulated by replacing lost assault platoons until the Allies enter the hinterland. Add in elements of historical reinforcements from the 352nd Division Pioneer Battalion and A/T platoon, and General Cota leading 2nd Bn 116th Regt in the early afternoon flanking maneuver and you have a great game.
The BFM Overlord book released a few years ago has an excellent map of the Dog Green beach, right down to the location of bunker and Tobruk nest placements, so we fought over some pretty accurately depicted terrain and defenses. And yes, the DD Shermans were there, along with floating artillery batteries, destroyer NGFS, P-47 fighter bombers, 4 boat sections representing of assault troops representing the full power of Able coy in the first wave, plus plenty of landing craft. Gen "Dutch Cota" also put in an occasional appearance so he can utter his now famous order: "Rangers, lead the way". Perhaps more than three of the 32 DD tanks supporting the Fighting 29th will make it to the beach this time also.

Aprils game was held during ReCon '19 in Orlando where the British Army's second Balakava occurred. The 9th Armored Brig...
05/03/2019

Aprils game was held during ReCon '19 in Orlando where the British Army's second Balakava occurred. The 9th Armored Brigade charged dug in Italian and German anti-tank guns the breakout phase of the battle of El Alamein.

For the first time in several years there wasn't an FOW tournament at Rapier Con, so a giant 8 player game was hosted fo...
03/01/2019

For the first time in several years there wasn't an FOW tournament at Rapier Con, so a giant 8 player game was hosted for experienced and newbie players alike.

1550pt Late War tournament hosted by Scott Lyon and attended by 8 eager and agressive players.  Alan Sheridan walked awa...
02/13/2018

1550pt Late War tournament hosted by Scott Lyon and attended by 8 eager and agressive players. Alan Sheridan walked away with top honors and some nice prize money. Great job by Scott in pulling together the event.

We all probably remember Lt. Col. J.O.E. Vandeleur's famous line from a Bridge Too Far: "Giles, this bit we're on now......
08/28/2017

We all probably remember Lt. Col. J.O.E. Vandeleur's famous line from a Bridge Too Far: "Giles, this bit we're on now..... it's the wide part". The NE Florida FOW Gamer's theme this month was operation Market Garden, with two critical phases being played out; ### Corps initial pe*******on of the 6th Fallschirmjager's main line of resistance in front of Valkenswaard, and the Battle for Hunner Park where a combined 82nd Airborne and Guards Armored Div force attempted to fight their way through Nijmegan to reach the bridge on the far side of the city against elements of the 10th SS and adhoc Wermacht and Luftwaffe units . The game featured Ver 4.0 rules and six courageous commanders. Four players fought on the Valkenswaard table with two ### Corps commanders fielding one 1500pt Tank Squadron from the Irish Guards, and one 1500pt Motor Company. Opposing them was Kampfgruppe Walther with a 1500pt Fallschirmjager Company holding the line and a 1500pt Panzer Company from the 107th Panzer Brigade in distant support starting the town of Valkenswaard. Historically, the Guards didn't engage them until day two, but thier inclusion gave the hard pressed paratroopers a chance to stop ### Corps advance late in the game.

The thunder of Naval guns and fortified artillery, plus the roar of aircraft, tank and landing craft engines filled the ...
08/03/2017

The thunder of Naval guns and fortified artillery, plus the roar of aircraft, tank and landing craft engines filled the air of the normally tranquil beaches of Normandy. The allies secured their precarious foothold on the continent of France and achieved many, but not all of their D-Day objectives. Allied military planners had overlooked the addition of an additional German infantry division in the Cotentin peninsula, plus how the 21st and 12 SS Hitlerjungen panzer divisions had moved closer to the coast to more quickly intervene. Pictures of the battles last weekend are posted on the NE Florida FOW page here:



The "Red Devils" of the British 6th paratroopers had a sticky wicket as Dave had the mission to both hold the bridge over the Canal de Caen, and expand his bridgehead to keep the bridge free from retaliatory artillery fire. Jeremy's Panzergrenadiers from the 21st Panzer had both mobility and the power of Tiger I tanks to check and reduce the Red Devils perimeter. As the German overall commanding general, Jeremy assigned himself two Panther Firestorm platoons from the 12SS to gave him unstoppable power. So while the Red Devils were successful in holding the bridge (historical outcome), the sector victory went to the Panzergrenadiers.



Dean's "All American" paratroopers of the 82nd airborne div had secured St Mere Eglise before the game started and received Drew's hasty counter attack by the 6th Fallschirmjager Rgt. The Fallschirmjagers were well supported by tanks and artillery, but had to advance from the cover of great bocage positions across open areas to reach the entrenched paratroopers, who desperately hoped for reinforcements by scattered paratrooper units and from the 4th infantry div advancing off Utah beach. Drew's Fallschirms maneuvered on both wings to initially secure the secondary objectives. Artillery and bazooka fire from the boys of the 82nd was extremely effective and whittled down the armor and assault platoons of the Fallschirmjagers and stalled their attack. Arriving U.S. paratrooper reinforcements allowed them to expand the perimeter as the Germans had to fall back in the face of mounting losses. The 82nd paras held St Mere Eglise (historical outcome) and were able to expand their perimeter resulting in a sector victory for the Allies.



"Bloody Omaha" beach was assaulted by Anthony's 29th Infantry "Blue and Gray" division who ran into the same strong opposition from Benjy's Grenadiers of the 352nd div as their historical counterparts. DD tanks bogged or were swamped, murderous HMG fire raked the beaches, and Benjy's 8cm mortar pits rained down a deadly barrage which kept the Blue and Gray boys pinned down (oops, they found out too late that direct fire mortars score hits only, and don't pin like a bombardment). Anthony fought this same battle in the 2014 Overlord series but this time he lacked his erstwhile 2nd Ranger bn assault troops to climb the cliffs and easily shake off pin effects. The Grenadiers keep the doughboys at bay until follow on armor helped break open the draw and permit some bunker busting by the infantry. The Blue and Gray's struggled to get off the beach (historical outcome) so the 352nd Grenadiers secured the sector victory for the Axis.



Sword beach was an even easier cakewalk this time around than in 1944. Scott's 50th Northumberland T&T's came ashore with excellent heavy cruiser and Typhoon aircraft support and quickly suppressed Don and Mike's 105mm battery and shot up anti-tank gun nests. As the Tommy's came ashore en mas, their Veteran rating seemed to make them bullet proof as they strode through the fire of 6 HMG pillbox or Tobruk positions. While the AVRE Churchill funnies had trouble reducing bunkers (due to a change from V3 rules), the bulletproof infantry did the job the tanks had trouble accomplishing. The Grenadiers Delayed Reserves were slow in coming on to support their comrades but finally, after most all beach defenses had been reduced, they finally did arrive along with some Firestorm troops to create a fairly powerful counter assault force (6 Stug III's, 2x 2.0cm flak plts, 8.8cm flak plt, and an Infantry plt). The Grenadiers inability to roll effective scores on their dice came to full fruition when Typhoons were able to shoot up and destroy two Flak 38 platoons with cannon fire without loss to themselves (hmmm). The Typhoons and AOP directed NGFS stopped the counter attack quickly and the sector victory went to the Allies (historical outcome).



The battle for Utah beach was not played out since one of the players couldn't make the session so the final tally was 2 Allied sector victories, and 2 Axis sector victories.



Thanks to all who participated, brought food, and the great cleanup assistance provided. Much appreciated.

The Defense of Shellerton, 1985.This is the second of two scenarios in a linked Campaign that we are playing down at Bor...
04/24/2017

The Defense of Shellerton, 1985.

This is the second of two scenarios in a linked Campaign that we are playing down at Borderlands. On Friday, Edgar and team O'Bannon fought against the Attack Soviet Forces of Damien.

Unfortunately, at the beginning of Turn 5 the Soviets had captured the objective by the storage tanks.

Game 3 will be next Month, at its an Air Assault against a Soviet Bridgehead by the Gordon Highlanders.

First FOW game using V4.0 rule set.  Mid War desert scenario and  Annihilation mission with one Desert Rats Motor Coy an...
03/29/2017

First FOW game using V4.0 rule set. Mid War desert scenario and Annihilation mission with one Desert Rats Motor Coy and one Grant Tank Coy vs the DAK with one Schutzen Coy and one Panzer Coy. From L to R, first photo is of the Brit team of Anthony, Shane (camera shy) and Mike as they engage the DAK armor. Scott and Benjy are looking confident as the Rats charge towards their armor. Wayne is absorbing the specticle in a contemplative manner. After an initial long range gun exchange, the DAK armor makes a left flanking move (photo #3) to crowd the Rats into a corner. Anthony attempts to dig out a Schutzen platoon by close assault with his Crusaders. The DAK boys hung tough and counterassaulted, wiping out the Crusader Troop. Embolden by success, Hauptman Lyon ordered a general assault and pursuit of the desintegrating Brit force. Anthony made a final heroic stand against Scott's Schutzen assault, stopping them in their tracks. With all Brit armor blazing or abandoned, the Panzers closed on the surviving Motor Coy teams and the game ended an Axis victory.

February 11th, 2017
02/13/2017

February 11th, 2017

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