13/06/2022
This is my MetaHuman, created using my scanned 3D mesh.
4k version here: https://youtu.be/fJ7McIF-BY8
82 Canon DSLR photos processed using Reality Capture into a clean 3D mesh of about 39 million polys, cropped to the head region and decimated to about 1 million polygons. Imported the mesh into Unreal Engine 5 and using the Metahuman plugin, I have created a MetaHumanID file, uploaded it to the cloud, then downloaded it into my UE5 project using the integrated Quixel Bridge plugin.
It comes ad an already rigged character with some generic blendshapes that I’m pretty sure could be adjusted using the source files that MetaHuman generates.
Next, I'm plugging the LiveLink Face to animate this avatar in realtime for my future Zoom meetings. ;)
https://2ironic.com