Muhammad Arslan Shahid - UIUX Designer

Muhammad Arslan Shahid - UIUX Designer Product Designer - Web | App | SaaS | Google UX Design Professional Certificate

Every time I review a screen, I ask myself one question:“If I remove this, does the experience get worse?”If the answer ...
18/07/2026

Every time I review a screen, I ask myself one question:
“If I remove this, does the experience get worse?”

If the answer is no...
It probably doesn’t belong there.

As designers, it’s easy to keep adding:
• Another button
• Another card
• Another filter
• Another piece of text

Until the interface starts working against the user.
The hardest part of Product Design isn’t creating more.
It’s deciding what deserves to stay.

I’ve learned that the best products don’t feel simple because they have fewer features.

They feel simple because someone made hundreds of small decisions about what not to show.

That’s the part users never see.
And honestly, that’s my favorite part of design.

What’s the last thing you removed from a design that made it better?

17/07/2026

Most people won’t notice this change.

But they’ll definitely feel it.

While working on this mobile app screen in Figma, something didn’t feel right.

Nothing was technically wrong, but the spacing and alignment made the interface feel heavier than it needed to.

After adjusting the layout, refining the spacing, and giving each section more room to breathe, the entire experience felt calmer, cleaner, and much easier to scan.

That’s what I enjoy most about Product Design.

It’s rarely about adding more screens, more buttons, or more features.

It’s about removing friction and helping users focus on what matters.

These are the small UI/UX design decisions users may never consciously notice, but they shape how a product feels every single day.

This is the first post in my Behind the Screen series, where I’ll share the thinking behind real design decisions, Figma workflows, and product design choices that make digital products feel more intuitive.

If you’re building a startup, SaaS platform, mobile app, AI product, or marketplace, I’d love to hear what you’re working on.

📍Product Designer based in Pakistan 🇵🇰, collaborating with clients worldwide.

💬 What’s one small design detail you think people often overlook?

14/07/2026

One click. An entire interface changes.

That’s the power of designing with systems instead of individual screens.
When a product grows, manually updating colors, text styles, and components quickly becomes difficult to manage.

That’s why I’ve been using Figma Variables more in my workflow.
It’s not just about supporting Light and Dark mode.

It’s about creating products that are easier to maintain, easier to scale, and much easier for developers to work with.

The more I design, the more I realize this:
Great UI isn’t built screen by screen.
It’s built system by system.

This video shows a simple example of switching between Light and Dark mode using Variables. A small feature, but one that saves hours when working on larger products.

I’m planning to share more of these practical workflows and the thinking behind them.

If you’re building a product, working with Figma, or simply enjoy talking about design systems, let’s connect.

My DMs are always open for design discussions, collaborations, or project ideas.

How are you using Figma Variables in your workflow?

DesignSystems DesignOps MobileAppDesign InteractionDesign DeveloperHandoff

14/07/2026

A profile shouldn’t just show who you are. It should help people understand you.

That was the idea behind this interaction.

While designing a social app, I wanted the profile to feel personal without overwhelming users with information.

Instead of showing everything at once, I used expandable sections that reveal more details only when someone chooses to explore them. It keeps the interface clean while encouraging curiosity and meaningful engagement.

For me, great Product Design isn’t about adding more features. It’s about removing friction and helping users focus on what matters most.

This is one small example of how I approach UI/UX design in Figma.

Over the next few weeks, I’ll be sharing more of my design process, Figma workflows, interaction design, and product thinking, not just polished screens.

If you’re building a startup, SaaS product, AI product, mobile app, marketplace, or eCommerce platform, I’d love to connect.

📍Based in Pakistan 🇵🇰, working with clients worldwide.

💬 My DMs are always open for design discussions, collaborations, or your next project.

Would you use this interaction in your product?

09/07/2026

Nobody taught me this in any design course.

A straight line connecting two boxes is boring. Add one bounce when it lands, and suddenly it feels alive.

That’s basically the whole story behind this motion piece I built in Figma.
Three team cards. One path. It draws itself from card to card, bounces on arrival, then breaks off toward the next one. Full stack development, UI design, UX research, three different roles, shown as one continuous motion instead of a static list.

I didn’t expect a tiny bounce to change how the whole thing feels. But it does. Without it, it’s just connecting lines. With it, it feels intentional, like each link actually landed somewhere.

This is such a small idea, but I can already see it working in a lot of places:
Team pages, instead of the usual flat org chart. Onboarding, where motion tells the user where to look next instead of more text doing it. Roadmaps, where each milestone visibly “arrives.” Portfolio case studies, walking someone through a process step by step.

Most people think good motion design needs to be complicated. Usually it’s the opposite. One well-placed animation beats an entire redesign.
Curious what you’d use this kind of interaction for, drop it below.

“Everyone is a designer. Everyone knows a good design when they see it.  Even if they don’t know how to create it.” — To...
07/07/2026

“Everyone is a designer. Everyone knows a good design when they see it. Even if they don’t know how to create it.” — Tom Greever

Think about it:

You know when a website feels confusing. You know when an app is frustrating to use. You know when a restaurant menu is hard to read. And you definitely know when something just feels right.

That’s because everyone experiences design every single day.
Here’s the part most people miss: designers don’t have better taste than everyone else.

Our job is to understand why something feels intuitive, trustworthy, or memorable, and recreate that feeling on purpose.

Good design isn’t about making things look beautiful.

It’s about making people feel comfortable, confident, and understood, without them ever noticing why.

So next time someone says “I’m not a designer,” remind them:
You don’t have to be a chef to know when food tastes good. The same is true for design.

What’s one product or website you’ve used recently that just felt effortless? Drop it below 👇

07/07/2026

One Figma Animation Every UI Designer Should Know

Most designers know Figma.

Not enough designers use it to make interfaces feel alive.

Lately, I’ve been seeing more designers sharing animation breakdowns, and I thought I’d start doing the same. There are so many small Figma features that can improve a product, but they’re easy to miss if no one shows them.

This is the first video in a series where I’ll share practical Figma tips, animations, and UI/UX techniques that you can actually use in your projects.

No fluff. Just simple ideas that make your designs feel more polished.

If you’re into Product Design, UI/UX, or Figma, I’d love to know what you’d like me to cover next.

Most people think great products start with beautiful UI.They don’t.They start with questions, ideas, and simple wirefra...
06/07/2026

Most people think great products start with beautiful UI.

They don’t.

They start with questions, ideas, and simple wireframes.

I spend a lot of time thinking before I start designing. A few boxes and lines can uncover usability issues long before colors, typography, or polished components enter the picture.

This carousel covers the wireframing mindset I use before moving into high-fidelity designs.

What’s your process? Do you sketch first, wireframe in Figma, or jump straight into UI?

Sunday reminder for every designer.It’s easy to compare your work to polished designs you see online.What you don’t see ...
05/07/2026

Sunday reminder for every designer.

It’s easy to compare your work to polished designs you see online.
What you don’t see are the dozens of iterations, rejected ideas, and countless small decisions behind every final screen.

I’ve learned that becoming a better designer isn’t about creating more screens.

It’s about asking better questions, solving real problems, and improving a little with every project.

Keep designing.
Keep learning.
Keep showing your work.

Your next design will always be better than your last.
Happy Sunday! ✌️

04/07/2026

Small interactions are easy to overlook. They’re also the ones people use the most.

Here’s a Notification Toggle I designed 👇
It looks like a simple ON/OFF switch, but a good toggle should make its state obvious without making users think.

Here’s what I focused on:
→ Clear visual feedback between ON and OFF
→ Smooth, responsive animation
→ Designed for both Light and Dark mode
→ Consistent spacing and contrast for accessibility

These tiny details shape how a product feels. Users may not remember the animation, but they’ll remember that everything felt smooth and intuitive.
What small UI component should I redesign next?

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