HPL Game Design

HPL Game Design Game Assets & Animation and moreโ€ฆ
๐ŸŒ Start your project today: hplgamedesign.com

HPL Game Design specializes in the gaming industry, offering a full range of video game design and development services. Our vision is to be the home of world-class creatives, including talented game developers, artists, and marketing professionals. We work collaboratively to deliver custom game development solutions that meet your projectโ€™s unique requirements, ensuring a high-quality and engaging gaming experience.

๐—•๐—ถ๐—ด ๐—บ๐—ถ๐—น๐—ฒ๐˜€๐˜๐—ผ๐—ป๐—ฒ ๐—ฐ๐—ผ๐—บ๐—ถ๐—ป๐—ด ๐˜‚๐—ฝ? Thatโ€™s usually when the asset backlog starts getting a little too real ๐Ÿ˜…More assets to finish. ...
22/09/2026

๐—•๐—ถ๐—ด ๐—บ๐—ถ๐—น๐—ฒ๐˜€๐˜๐—ผ๐—ป๐—ฒ ๐—ฐ๐—ผ๐—บ๐—ถ๐—ป๐—ด ๐˜‚๐—ฝ? Thatโ€™s usually when the asset backlog starts getting a little too real ๐Ÿ˜…

More assets to finish. More revisions to clear. More deadlines getting closer.

Your internal team shouldnโ€™t have to carry all of it alone.

Whether you need support with 2D or 3D assets, UI, illustrations, animation, or other production work, HPL can plug into your existing pipeline and help clear the queue without disrupting how your team works.

If your next milestone is starting to look a little crowded, letโ€™s talk.

21/09/2026

A quick look back at Tokyo Game Show 2026 from Sept 17. Nothing compares to seeing everything actually running on the floor.

What was your favorite moment from opening day? Drop it below! ๐Ÿ‘‡

18/09/2026

๐…๐ฎ๐ž๐ฅ๐ข๐ง๐  ๐ญ๐ก๐ž ๐Ÿ๐ฎ๐ญ๐ฎ๐ซ๐ž ๐จ๐Ÿ ๐๐ก๐ข๐ฅ๐ข๐ฉ๐ฉ๐ข๐ง๐ž ๐†๐š๐ฆ๐ž๐ƒ๐ž๐ฏ ๐ข๐ง ๐“๐จ๐ค๐ฒ๐จ! ๐Ÿ‡ต๐Ÿ‡ญ๐ŸŽฎ๐Ÿ‡ฏ๐Ÿ‡ต

Great food and even better conversations! The GDAP (Game Developers Association of the Philippines) Tokyo Game Show delegation headed by GDAP President, Ms. Ria Lu gathered for a special dinner alongside ๐Œ๐ซ. ๐๐š๐ญ๐ซ๐ข๐œ๐ค ๐‘๐š๐ณ๐จ, Trade and Policy Officer at the Philippine Embassy in Tokyo, and ๐Œ๐ซ. ๐…๐ซ๐จ๐ข๐ฅ๐š๐ง ๐๐š๐ฆ๐ข๐ง๐ญ๐ฎ๐š๐ง, Commercial Counselor at the Philippine Trade and Investment Center (PTIC Tokyo).

From expanding global partnerships to championing Filipino talent on the international gaming stage, we're proud to have strong government support paving the way for the local industry. ๐Ÿš€๐Ÿ•น๏ธ

GDAP Member Studios joining the dinner are Leveret Group, Kooapps Philippines, Buko Studios and HPL Game Design

Always inspiring to see incredible studio milestones come to lifeโœจLooking back at titles like Peak Games' Lost Bubble, w...
16/09/2026

Always inspiring to see incredible studio milestones come to lifeโœจ

Looking back at titles like Peak Games' Lost Bubble, we're reminded of how brilliant design, smooth progression, and engaging mechanics continue to set the bar for mobile puzzle hits.

Celebrating our industry peers keeps us sharp on what excellence looks like.

Whatโ€™s your go-to mobile game when you need a quick break between dev sprints? Let us know below! ๐Ÿ‘‡

๐—›๐—ฎ๐—ฝ๐—ฝ๐˜† ๐—ก๐—ฎ๐˜๐—ถ๐—ผ๐—ป๐—ฎ๐—น ๐—ฉ๐—ถ๐—ฑ๐—ฒ๐—ผ ๐—š๐—ฎ๐—บ๐—ฒ๐˜€ ๐——๐—ฎ๐˜†! ๐ŸŽฎBehind every unforgettable game world, epic boss fight, and immersive environment lies ...
12/09/2026

๐—›๐—ฎ๐—ฝ๐—ฝ๐˜† ๐—ก๐—ฎ๐˜๐—ถ๐—ผ๐—ป๐—ฎ๐—น ๐—ฉ๐—ถ๐—ฑ๐—ฒ๐—ผ ๐—š๐—ฎ๐—บ๐—ฒ๐˜€ ๐——๐—ฎ๐˜†! ๐ŸŽฎ

Behind every unforgettable game world, epic boss fight, and immersive environment lies thousands of hours of passion, iteration, and artistic craft.

Weโ€™re proud to play a role in turning vision into reality for developers and players around the globe from initial concept sketches to production-ready 3D assets.

๐—ง๐—ผ ๐—ฎ๐—น๐—น ๐˜๐—ต๐—ฒ ๐—ฐ๐—ฟ๐—ฒ๐—ฎ๐˜๐—ผ๐—ฟ๐˜€, ๐—ฎ๐—ฟ๐˜๐—ถ๐˜€๐˜๐˜€, ๐—ฒ๐—ป๐—ด๐—ถ๐—ป๐—ฒ๐—ฒ๐—ฟ๐˜€, ๐—ฎ๐—ป๐—ฑ ๐—ด๐—ฎ๐—บ๐—ฒ๐—ฟ๐˜€ ๐—ฝ๐˜‚๐˜€๐—ต๐—ถ๐—ป๐—ด ๐˜๐—ต๐—ฒ ๐—บ๐—ฒ๐—ฑ๐—ถ๐˜‚๐—บ ๐—ณ๐—ผ๐—ฟ๐˜„๐—ฎ๐—ฟ๐—ฑ: ๐˜๐—ต๐—ฎ๐—ป๐—ธ ๐˜†๐—ผ๐˜‚ ๐—ณ๐—ผ๐—ฟ ๐—บ๐—ฎ๐—ธ๐—ถ๐—ป๐—ด ๐˜๐—ต๐—ถ๐˜€ ๐—ถ๐—ป๐—ฑ๐˜‚๐˜€๐˜๐—ฟ๐˜† ๐—ถ๐—ป๐—ฐ๐—ฟ๐—ฒ๐—ฑ๐—ถ๐—ฏ๐—น๐—ฒ.

Whatโ€™s the game that made you fall in love with gaming?

Thereโ€™s something so satisfying about seeing a rough idea turn into a real game asset ๐Ÿ‘€Going from that initial 2D concep...
11/09/2026

Thereโ€™s something so satisfying about seeing a rough idea turn into a real game asset ๐Ÿ‘€

Going from that initial 2D concept sketch to a clean 3D wireframe, finally seeing the fully textured model come together, itโ€™s always a fun process watching the details come alive step by step.

Which phase of game art do you enjoy working on the most?

Fixed art pipelines are killing game production schedules.Ramping up internal headcount for peak production takes too lo...
09/09/2026

Fixed art pipelines are killing game production schedules.

Ramping up internal headcount for peak production takes too long, and holding onto that massive team post-launch burns through runway fast. Thatโ€™s why studio leads are leaning heavily into hybrid art outsourcing, keeping core leads in-house while plugging in external squads to clear production backlogs.

Itโ€™s not about replacing internal teams. Itโ€™s about operational agility:

โ–ช๏ธ๐—œ๐—ป๐˜€๐˜๐—ฎ๐—ป๐˜ ๐—ฆ๐—ฐ๐—ฎ๐—น๐—ฒ
โ–ช๏ธ๐—ฆ๐—ฝ๐—ฒ๐—ฐ๐—ถ๐—ฎ๐—น๐—ถ๐˜‡๐—ฒ๐—ฑ ๐—ง๐—ฎ๐—น๐—ฒ๐—ป๐˜ ๐—ผ๐—ป ๐——๐—ฒ๐—บ๐—ฎ๐—ป๐—ฑ
โ–ช๏ธ๐—ฆ๐—ต๐—ฎ๐—ฟ๐—ฝ๐—ฒ๐—ฟ ๐—™๐—ผ๐—ฐ๐˜‚๐˜€

The studios shipping on time this year aren't hiring bigger internal teams. They're building smarter art outsourcing networks.

How is your team handling art capacity for your next milestone?

๐Ÿญ๐Ÿฌ ๐—ฑ๐—ฎ๐˜†๐˜€ ๐˜‚๐—ป๐˜๐—ถ๐—น ๐—ง๐—ผ๐—ธ๐˜†๐—ผ ๐—š๐—ฎ๐—บ๐—ฒ ๐—ฆ๐—ต๐—ผ๐˜„ ๐Ÿฎ๐Ÿฌ๐Ÿฎ๐Ÿฒ! ๐Ÿ‡ฏ๐Ÿ‡ตOur studio leadership team, ๐——๐—ฒ๐—ป๐—ถ๐—ฐ๐—ฒ and ๐—”๐—น๐—น๐—ฒ๐—ป, will be on the ground in ๐— ๐—ฎ๐—ธ๐˜‚๐—ต๐—ฎ๐—ฟ๐—ถ ๐— ๐—ฒ...
07/09/2026

๐Ÿญ๐Ÿฌ ๐—ฑ๐—ฎ๐˜†๐˜€ ๐˜‚๐—ป๐˜๐—ถ๐—น ๐—ง๐—ผ๐—ธ๐˜†๐—ผ ๐—š๐—ฎ๐—บ๐—ฒ ๐—ฆ๐—ต๐—ผ๐˜„ ๐Ÿฎ๐Ÿฌ๐Ÿฎ๐Ÿฒ! ๐Ÿ‡ฏ๐Ÿ‡ต

Our studio leadership team, ๐——๐—ฒ๐—ป๐—ถ๐—ฐ๐—ฒ and ๐—”๐—น๐—น๐—ฒ๐—ป, will be on the ground in ๐— ๐—ฎ๐—ธ๐˜‚๐—ต๐—ฎ๐—ฟ๐—ถ ๐— ๐—ฒ๐˜€๐˜€๐—ฒ, connecting with global studios, publishers, and creators looking to scale their art and design production.

Whether youโ€™re ๐˜…๐—ฝ๐—น๐—ผ๐—ฟ๐—ถ๐—ป๐—ด ๐—ป๐—ฒ๐˜„ ๐—ผ๐˜‚๐˜๐˜€๐—ผ๐˜‚๐—ฟ๐—ฐ๐—ถ๐—ป๐—ด ๐—ฝ๐—ฎ๐—ฟ๐˜๐—ป๐—ฒ๐—ฟ๐˜€๐—ต๐—ถ๐—ฝ๐˜€, ๐˜€๐—ฐ๐—ฎ๐—น๐—ถ๐—ป๐—ด ๐—ฝ๐—ถ๐—ฝ๐—ฒ๐—น๐—ถ๐—ป๐—ฒ ๐—ฐ๐—ฎ๐—ฝ๐—ฎ๐—ฐ๐—ถ๐˜๐˜† ๐—ณ๐—ผ๐—ฟ ๐—ฎ๐—ป ๐˜‚๐—ฝ๐—ฐ๐—ผ๐—บ๐—ถ๐—ป๐—ด ๐—ฟ๐—ฒ๐—น๐—ฒ๐—ฎ๐˜€๐—ฒ, ๐—ผ๐—ฟ ๐—ท๐˜‚๐˜€๐˜ ๐˜„๐—ฎ๐—ป๐˜ ๐˜๐—ผ ๐˜๐—ฎ๐—น๐—ธ about the future of game art, weโ€™d love to connect face-to-face.

๐Ÿ“ฉ Send us a direct message or drop a line to connect with our team at TGS.

๐—™๐—ถ๐—ฟ๐˜€๐˜ ๐—ถ๐—บ๐—ฝ๐—ฟ๐—ฒ๐˜€๐˜€๐—ถ๐—ผ๐—ป๐˜€ ๐—ฑ๐—ฒ๐—ณ๐—ถ๐—ป๐—ฒ ๐˜†๐—ผ๐˜‚๐—ฟ ๐—ด๐—ฎ๐—บ๐—ฒ'๐˜€ ๐—บ๐—ฎ๐—ฟ๐—ธ๐—ฒ๐˜ ๐—ฝ๐—ฟ๐—ฒ๐˜€๐—ฒ๐—ป๐—ฐ๐—ฒ. Long before a player touches the controller, key art sets the stan...
07/09/2026

๐—™๐—ถ๐—ฟ๐˜€๐˜ ๐—ถ๐—บ๐—ฝ๐—ฟ๐—ฒ๐˜€๐˜€๐—ถ๐—ผ๐—ป๐˜€ ๐—ฑ๐—ฒ๐—ณ๐—ถ๐—ป๐—ฒ ๐˜†๐—ผ๐˜‚๐—ฟ ๐—ด๐—ฎ๐—บ๐—ฒ'๐˜€ ๐—บ๐—ฎ๐—ฟ๐—ธ๐—ฒ๐˜ ๐—ฝ๐—ฟ๐—ฒ๐˜€๐—ฒ๐—ป๐—ฐ๐—ฒ. Long before a player touches the controller, key art sets the standard for your IPโ€™s world, narrative weight, and production value.

High-impact splash art bridges technical precision with narrative storytelling. From initial thumbnails to final lighting, we deliver production-ready assets that give your IP a commanding visual identity and help your game stand out.

๐—ฆ๐—ฐ๐—ฎ๐—น๐—ถ๐—ป๐—ด ๐—ฎ๐—ฟ๐˜ ๐—ฝ๐—ฟ๐—ผ๐—ฑ๐˜‚๐—ฐ๐˜๐—ถ๐—ผ๐—ป ๐—ณ๐—ผ๐—ฟ ๐—ฎ๐—ป ๐˜‚๐—ฝ๐—ฐ๐—ผ๐—บ๐—ถ๐—ป๐—ด ๐—ฟ๐—ฒ๐—น๐—ฒ๐—ฎ๐˜€๐—ฒ?

๐Ÿ“ฉ Send a message or drop a line to connect!

Some game art just stays good ๐Ÿ’ฅTaking a look back at ๐—ฆ๐˜‚๐—ฝ๐—ฒ๐—ฟ ๐—˜๐˜ƒ๐—ถ๐—น ๐— ๐—ฒ๐—ด๐—ฎ๐—ฐ๐—ผ๐—ฟ๐—ฝ'๐˜€ ๐—–๐—ฎ๐˜๐—ฎ๐—น๐˜†๐˜€๐˜ ๐—•๐—น๐—ฎ๐—ฐ๐—ธ, a masterclass in high-impact ...
03/09/2026

Some game art just stays good ๐Ÿ’ฅ

Taking a look back at ๐—ฆ๐˜‚๐—ฝ๐—ฒ๐—ฟ ๐—˜๐˜ƒ๐—ถ๐—น ๐— ๐—ฒ๐—ด๐—ฎ๐—ฐ๐—ผ๐—ฟ๐—ฝ'๐˜€ ๐—–๐—ฎ๐˜๐—ฎ๐—น๐˜†๐˜€๐˜ ๐—•๐—น๐—ฎ๐—ฐ๐—ธ, a masterclass in high-impact character design, action composition, and visual scale.

When key art is built right, it doesn't just look sharp for launch week. It defines the IPโ€™s visual footprint for years. That kind of longevity only happens when high-concept storytelling meets airtight production ex*****on from day one.

Which gameโ€™s visual identity lives rent-free in your head years after release? Let us know below! ๐Ÿ‘‡

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27th Floor, IBM Plaza Building, E. Rodriguez Jr. Avenue, Eastwood
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