Darkhand Studio

Darkhand Studio Darkhand Studio is an indie studio focused on development of video games, simulation and serious games,simulation and professional business software.

Contract Us
Darkhand Studio is available for contract for any of your projects. Our studio is working with both individuals and large studios. Darkhand Studio can help your team to realize their dream projects by providing professional assistance and coding support. Our fields of experience
Darkhand Studio develops complex 2D / 3D game and online game components. Our team is also proficient in web

development with latest PHP / SQL and Zend technologies. Moreover our team can support the deployment of your server application and offer architecture and design consultancy. Darkhand Studio experiences is unique as our studio is also developing its own products. Darkhand Studio can manage projects on most platforms: mobile, console, web or classic and with expertise as varied as graphics & 3d programming, hardware and virtual reality. High Standard
All projects are managed following industry quality standard in order to always meet end-customer’s satisfaction and requirements. Private access to project management tools is available for our customers where they can have full insight of the current running projects.

The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community. The thoughts and opin...
16/03/2018

The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community. The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company. This article was firstly posted on our website Hello World! Firstly, let me introduce myself. My name [...] Click here to view original web page at www.gamasutra.com

http://www.darkhand-studio.com/building-the-world-behind-project-empires/

The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community. The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent …

A great news for VR as this will allow to run all applications on whatever VR devices. The headset check has now disappe...
13/07/2016

A great news for VR as this will allow to run all applications on whatever VR devices. The headset check has now disappeared from the software needed to get the Oculus working. The change was noticed by Revive developers who posted a message about the update on their page on the Github code-sharing website. Continue reading on Oculus lifts headset game restrictions - BBC News

http://www.darkhand-studio.com/oculus-lifts-headset-game-restrictions-bbc-news/

A great news for VR as this will allow to run all applications on whatever VR devices.The headset check has now disappeared from the software needed to get the Oculus working. The change was notice…

All entries of the Mystic Western   Jam are available from itch.io. This is more than 40   games which were featured dur...
06/07/2016

All entries of the Mystic Western Jam are available from itch.io. This is more than 40 games which were featured during that event.

http://www.darkhand-studio.com/the-mystic-western-game-jam/

All entries of the Mystic Western Jam are available from itch.io. This is more than 40 games which were featured during that event.  

Ryan Darcey presents some very good information and tips for designing a good production process. There are A LOT of dev...
05/07/2016

Ryan Darcey presents some very good information and tips for designing a good production process. There are A LOT of developers out there who aren't shy about expressing their disdain towards producers and process, in general. It's hard to blame them when so many have been mismanaged, but that is not an excuse to give up on creating great processes. [ 89 more words. ]

http://www.darkhand-studio.com/designing-a-production-process-part-1/

Ryan Darcey presents some very good information and tips for designing a good production process. There are A LOT of developers out there who aren’t shy about expressing their disdain towards…

Designers and developers don’t always have a smooth handoff when building apps, but Sympli thinks it can help via its ...
02/07/2016

Designers and developers don’t always have a smooth handoff when building apps, but Sympli thinks it can help via its plugin for major IDEs and design environments. Continue reading on Sympli is a plugin designers and developers can agree on

http://www.darkhand-studio.com/sympli-is-a-plugin-designers-and-developers-can-agree-on/

Designers and developers don’t always have a smooth handoff when building apps, but Sympli thinks it can help via its plugin for major IDEs and design environments. Continue reading on Sympli is …

06/05/2016

Darkhand Studio is announcing our new Agon: Royal Guards based on the original Agon board game played in France during late eighteen century. Agon will let two players battle on an hexagonal board trying to be the first one to put their queen in safety surrounded by her guards. Agon will entertain your tactical and strategic skills as each move can bring a new outcome. [ 81 more words. ]

http://www.darkhand-studio.com/announcing-agon-royal-guards/

Explore a speculative digital world without screens in this fanciful demo, a mix of near reality and far-future possibil...
05/04/2016

Explore a speculative digital world without screens in this fanciful demo, a mix of near reality and far-future possibility. Wearing the HoloLens headset, Alex Kipman demos his vision for bringing 3D holograms into the real world, enhancing our perceptions so that we can touch and feel digital content. Featuring Q&A with TED's Helen Walters. Continue reading on Alex Kipman: A futuristic vision of the age of holograms | TED Talk | TED.com

http://www.darkhand-studio.com/alex-kipman-a-futuristic-vision-of-the-age-of-holograms-ted-talk-ted-com/

Explore a speculative digital world without screens in this fanciful demo, a mix of near reality and far-future possibility. Wearing the HoloLens headset, Alex Kipman demos his vision for bringing …

Read about what developers are thinking about Microsoft AR Hololens for      . Continue reading on Gamasutra Hands-on: L...
12/02/2016

Read about what developers are thinking about Microsoft AR Hololens for . Continue reading on Gamasutra Hands-on: Looking at AR game dev through Microsoft's HoloLens

http://www.darkhand-studio.com/looking-at-ar-game-dev-through-microsofts-hololens/

Read about what developers are thinking about Microsoft AR Hololens for . Continue reading on Gamasutra Hands-on: Looking at AR game dev through Microsoft’s HoloLe…

Within the scope of a  , a checkpoint is only a position within the path of the player who, once achieved, will allow us...
12/02/2016

Within the scope of a , a checkpoint is only a position within the path of the player who, once achieved, will allow us to start from that position if we dead without having to redo all the previous progress. We will implement the script to be associated with the object that represents our checkpoint, which will build later, and will be responsible for controlling when our player goes through that checkpoint to save the progress of this. Continue reading on Gamasutra: Santi Andrade's Blog - Unity - Creating a checkpoints system

http://www.darkhand-studio.com/creating-a-checkpoint-system-in-unity3d/

Within the scope of a , a checkpoint is only a position within the path of the player who, once achieved, will allow us to start from that position if we dead without having to redo all the pr…

Backflip’s senior marketing manager Jason Dalrymple believes that, for mobile devs, changing your strategy during the ho...
31/01/2016

Backflip’s senior marketing manager Jason Dalrymple believes that, for mobile devs, changing your strategy during the holidays separates the most successful studios from the pack. “The best developers adjust their user acquisition strategy and content strategy to take advantage of these holiday shifts,” Dalrymple says Continue reading on GamaSutra Scott Reyburn's Blog - How Backflip Studios Stole Christmas Again and Again

http://www.darkhand-studio.com/scott-reyburns-blog-how-backflip-studios-stole-christmas-again-and-again/

Backflip’s senior marketing manager Jason Dalrymple believes that, for mobile devs, changing your strategy during the holidays separates the most successful studios from the pack. “The best develop…

  is one of the most popular   engines for the mobile environment (  and iOS), and many developers are using it to devel...
30/01/2016

is one of the most popular engines for the mobile environment ( and iOS), and many developers are using it to develop and launch games. Before Unity supported Android on Intel platforms, games were executed on an emulator that changed ARM native code to Intel native code. Some non-native x86 games running on Intel platforms did not work at all and others had performance issues. [ 42 more words. ]

http://www.darkhand-studio.com/optimizing-unity-games-on-android-a-case-study/

 is one of the most popular engines for the mobile environment (  and iOS), and many developers are using it to develop and launch games. Before Unity supported Android on Intel …

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Shibuya-ku, Tokyo

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