Greyface Games

Greyface Games Greyface Games is an Indie Studio based in the UK working on 2D Pixel Adventures.

...and so it begins (again);   will launch this year with the prologue due out at the end of March, and the main game du...
14/01/2025

...and so it begins (again); will launch this year with the prologue due out at the end of March, and the main game due out in September. Watch this space!

Further performance improvements and testing out survival and crafting mechanics for a more challenging (optional) exper...
06/05/2024

Further performance improvements and testing out survival and crafting mechanics for a more challenging (optional) experience while playing through the story.

https://greyfacegames.com/merauders-dev-log-18/

Wrapping week 18 with a few new mechanics alongside performance improvements… Immersive “survival mode” for those wanting more of a challenge? Check! Basic farming system to support the…

Some small but meaningful progress in Week 17, with a heavy focus on improvements as well as quests and a save system. W...
28/04/2024

Some small but meaningful progress in Week 17, with a heavy focus on improvements as well as quests and a save system. What will the week ahead bring?

https://greyfacegames.com/merauders-dev-log-17/

A slower Week 17 with a focus on performance improvements, but… A working quest system with objectives and rewards? Check! A campfire-based save system for picking up where you left off? Check! A r…

Wrapping up Week 16 with a new visual layout style for towns and cities, some island hopping, and a map. What will we fo...
21/04/2024

Wrapping up Week 16 with a new visual layout style for towns and cities, some island hopping, and a map. What will we focus on next?
https://greyfacegames.com/merauders-dev-log-16/

A busy Week 16 with progress across a few areas… A new visual layout style for locales? Check! A boat transport system for island hopping? Check! An improved compass system filtered to NPCs? Check!…

Week 15 with a lighter focus on dev in place of getting the Steam page up and running. Still, progress has been made on ...
14/04/2024

Week 15 with a lighter focus on dev in place of getting the Steam page up and running. Still, progress has been made on the crime and reputation system. What next?

https://greyfacegames.com/merauders-dev-log-15/

A shorter Week 15 of development with focus temporarily shifting to other aspects of the project… A crime/reputation system that you can hide from with a disguise? Check! A more integrated disguise…

Merauders is now listed in the   store. Please   to show your support for the game as we continue development. Thanks al...
10/04/2024

Merauders is now listed in the store. Please to show your support for the game as we continue development. Thanks all!

https://store.steampowered.com/app/2056960/Merauders__A_Voyage_of_Discovery/

2D pixel-based "chibi" narrative adventure pirate-themed “coming of age” story about a teenager, discovering who they are with the help/hindrance of an older brother and a new friend.

Wrapping Week 14 with a few seasonal and lighting improvements, the new disguise system, and more! Check out the links a...
07/04/2024

Wrapping Week 14 with a few seasonal and lighting improvements, the new disguise system, and more! Check out the links and the video in the blog...

Closing off Week 14 with a focus on tweaking some of the existing MVP mechanics… Improved weather and day/night system? Check! Seasonal harvests and footprints in the snow? Check! Dynamic lighting …

Closing week 13 and the world is coming alive with seasonal weather, "talking" NPCs, a WIP sneak system, and- a live dem...
31/03/2024

Closing week 13 and the world is coming alive with seasonal weather, "talking" NPCs, a WIP sneak system, and- a live demo for you to play with the mechanics. Check out the links and the video in the blog!

Wrapping up a productive Week 13 with the MVP progressing in leaps and bounds! A fully functional calendar and time system with day/night cycle? Check! A complete weather system with seasonal chang…

The world is quickly coming to life as the NPCs and wildlife go about their day in their lovely lakeside village... Such...
24/03/2024

The world is quickly coming to life as the NPCs and wildlife go about their day in their lovely lakeside village... Such bliss!

https://greyfacegames.com/merauders-dev-log-12/

Closing off Week 12 and everthing is still going to plan… A simple main menu and Toki Pona as the default language? Check! A basic barter system with a luck based haggling system? Check! A li…

Nice to see some of the planning coming together in Week 11; long road ahead, but it's shaping up well so far!https://gr...
17/03/2024

Nice to see some of the planning coming together in Week 11; long road ahead, but it's shaping up well so far!

https://greyfacegames.com/merauders-dev-log-11/

Wrapping up Week 11 and it has been fun watching some of the mechanics start to come together. Character movement via keyboard, mouse, touch, and controller? Check! Fun world interactions such as h…

Wrapping up Week 10, despite a number of life distractions- and a needed holiday, considerable progress has been made on...
10/03/2024

Wrapping up Week 10, despite a number of life distractions- and a needed holiday, considerable progress has been made on the MVP. Look for footage next week!

https://greyfacegames.com/merauders-dev-log-10/

Week 10 and the MVP is coming along nicely… Unique starting map? check! Interesting world interactions? check! Quirky dialog system? check! Immersive inventory management? check! …and t…

Week 9 and we're moving into MVP territory. Hopefully something for y'all to see in the not to distant!https://greyfaceg...
03/03/2024

Week 9 and we're moving into MVP territory. Hopefully something for y'all to see in the not to distant!

https://greyfacegames.com/merauders-dev-log-9/

With the mechanics principally wrapped up, we now begin putting all the planning to practice as work starts on the vertical slice. Game engine? check! Player movement? check! Character scaling? che…

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