Al Hikmah Flutter Apps Development

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Al Hikmah Soft āĻāĻ•āϟāĻŋ āφāϧ⧁āύāĻŋāĻ• āϏāĻĢāϟāĻ“ā§Ÿā§āϝāĻžāϰ āϏāϞāĻŋāωāĻļāύ āĻĒā§āϰ⧋āĻ­āĻžāχāĻĄāĻžāϰ, āϝ⧇āĻ–āĻžāύ⧇ āφāĻŽāϰāĻž āφāĻĒāύāĻžāϰ āĻŦā§āϝāĻŦāϏāĻž āĻ“ āĻĒā§āϰāϤāĻŋāĻˇā§āĻ āĻžāύ⧇āϰ āĻĄāĻŋāϜāĻŋāϟāĻžāϞ āϰ⧂āĻĒāĻžāĻ¨ā§āϤāϰ⧇āϰ āϜāĻ¨ā§āϝ āĻ•āĻžāϜ āĻ•āϰāĻŋāĨ¤

āφāĻŽāĻžāĻĻ⧇āϰ āĻĒā§āϰāϧāĻžāύ āϏāĻžāĻ°ā§āĻ­āĻŋāϏāϏāĻŽā§‚āĻšāσ
✅ LMS(School, College, Madrasah)
✅ E-Commerce & Custom web
✅ Doctor

09/07/2026

A classic real-time JavaScript DOM example is a dynamic character counter that reads user input from a text area, counts the characters instantly, and alters the webpage's appearance dynamically if the limit is exceeded.This example showcases real-time interactivity without forcing a webpage reload.The Code ImplementationCopy this standalone code block into an .html file and open it inside your web browser:html




Real-Time DOM Example

body { font-family: sans-serif; padding: 20px; }
textarea { width: 300px; height: 100px; display: block; margin-bottom: 10px; }
.counter { font-weight: bold; color: green; }
.danger { color: red; }




Real-Time Bio Creator

Characters: 0 / 50


// 1. Select the DOM elements we want to interact with
const bioInput = document.getElementById('bio-input');
const charCount = document.getElementById('char-count');

// 2. Attach an event listener to capture real-time typing
bioInput.addEventListener('input', () => {
const currentLength = bioInput.value.length;

// 3. Update the text content of the counter in real time
charCount.textContent = currentLength;

// 4. Update element styling/classes based on user interaction
if (currentLength > 50) {
charCount.classList.add('danger');
} else {
charCount.classList.remove('danger');
}
});




Use code with caution.Key DOM Manipulation Steps ExplainedSelection: The browser targets the interactive text field using document.getElementById('bio-input').Listening: The input event triggers every time a user types, backspaces, or pastes text, making it perfect for real-time applications.Content Modification: The script changes the displayed number immediately by overwriting the textContent property of the span element.Class Toggling: The script swaps CSS properties using classList to notify users visually when they breach the 50-character limit.Would you like to extend this script to disable the form submission when the character limit is exceeded, or would you prefer to explore a different real-time project like a live task list?8 sitesDOM scripting introduction - Learn web development | MDNDoing some basic DOM manipulation. To start learning about DOM manipulation, let's begin with a practical example. Take a local co...MDN Web DocsJavaScript DOM: Syntax, Usage, and Examples - MimoSelecting elements. Most DOM work starts by selecting elements. You'll typically use these: JSX. const button =document. querySele...MimoUnderstanding and Manipulating the Document Object Model (DOM)The document object is the entry point for DOM manipulation. It provides methods to select and modify elements, making it the corn...MediumShow allYou said: why we are using const for decler the a variableWe use const in JavaScript because it prevents accidental reassignments, makes your code predictable, and signals your intent to other developers.Using const tells the computer that the identifier (the name of the variable) will not point to a new value later in the script.Key Reasons to Use constSafety: It stops you from accidentally overwriting a variable value you need to stay constant.Readability: Other programmers instantly know they do not need to track changes to that variable name.Optimization: Modern browser engines can optimize code ex*****on paths better when they know variables will not change.const vs. let in Actionjavascriptconst maxLimit = 50;
let currentCount = 0;

// This is perfectly fine because 'let' allows changes
currentCount = currentCount + 1;

// This will crash your code with a TypeError
maxLimit = 100;
Use code with caution.The Mutation Exception (Objects and Arrays)A common point of confusion is that const does not make the data itself unchangeable (immutable). It only locks the variable assignment. If you assign an object or an array to a const, you can still modify the data inside it:javascriptconst user = { name: "Alice", score: 10 };

// This works perfectly! You modified a property inside the object.
user.score = 11;

// This will crash! You tried to assign a completely new object.
user = { name: "Bob", score: 10 };
Use code with caution.Would you like to see how const works with block scoping, or should we look at how to make an entire object completely impossible to modify using Object.freeze()?15 sitesWhen to Use let or const for Reliable JavaScript Code | 2026Nov 21, 2024 — Predictability: Using const whenever possible creates more predictable code. You know that a const variable won't change, which re...Bits KingdomJavaScript var vs let vs const: Understanding the Differences and Best PracticesApr 24, 2025 — Default to const : Use const for variables that shouldn't be reassigned. This makes the intent clear and helps prevent accidental ...KeployHow should we indent `const` declarations?Jan 10, 2019 — I'm a huge fan of the additions to JavaScript of let and const to declare block-scoped variables. In particular, I love const for ...DEV CommunityShow allYou said: translate in banglaāϜāĻžāĻ­āĻžāĻ¸ā§āĻ•ā§āϰāĻŋāĻĒā§āĻŸā§‡ (JavaScript) const āĻŦā§āϝāĻŦāĻšāĻžāϰ āĻ•āϰāĻž āĻšā§Ÿ āĻ•āĻžāϰāĻŖ āĻāϟāĻŋ āϭ⧁āϞāĻŦāĻļāϤ āύāϤ⧁āύ āĻŽāĻžāύ āĻĻ⧇āĻ“ā§ŸāĻž (reassignments) āϰ⧋āϧ āĻ•āϰ⧇, āϕ⧋āĻĄāϕ⧇ āύāĻŋāĻ°ā§āĻ­āϰāϝ⧋āĻ—ā§āϝ āĻ•āϰ⧇ āĻāĻŦāĻ‚ āĻ…āĻ¨ā§āϝ āĻĒā§āϰ⧋āĻ—ā§āϰāĻžāĻŽāĻžāϰāĻĻ⧇āϰ āĻ•āĻžāϛ⧇ āφāĻĒāύāĻžāϰ āϕ⧋āĻĄā§‡āϰ āωāĻĻā§āĻĻ⧇āĻļā§āϝ āĻĒāϰāĻŋāĻˇā§āĻ•āĻžāϰ āĻ•āϰ⧇āĨ¤const āĻŦā§āϝāĻŦāĻšāĻžāϰ āĻ•āϰāĻžāϰ āĻ…āĻ°ā§āĻĨ āĻšāϞ⧋ āφāĻĒāύāĻŋ āĻ•āĻŽā§āĻĒāĻŋāωāϟāĻžāϰāϕ⧇ āϜāĻžāύāĻžāĻšā§āϛ⧇āύ āϝ⧇ āĻāχ āϭ⧇āϰāĻŋā§Ÿā§‡āĻŦāϞ⧇āϰ āύāĻžāĻŽāϟāĻŋāϤ⧇ āĻĒāϰāĻŦāĻ°ā§āϤ⧀āϤ⧇ āύāϤ⧁āύ āϕ⧋āύ⧋ āĻŽāĻžāύ (value) āϝ⧁āĻ•ā§āϤ āĻ•āϰāĻž āĻšāĻŦ⧇ āύāĻžāĨ¤const āĻŦā§āϝāĻŦāĻšāĻžāϰ āĻ•āϰāĻžāϰ āĻŽā§‚āϞ āĻ•āĻžāϰāĻŖāϏāĻŽā§‚āĻšāύāĻŋāϰāĻžāĻĒāĻ¤ā§āϤāĻž: āĻāϟāĻŋ āφāĻĒāύāĻžāϰ āĻĒā§āĻ°ā§Ÿā§‹āϜāĻ¨ā§€ā§Ÿ āϕ⧋āύ⧋ āϭ⧇āϰāĻŋā§Ÿā§‡āĻŦāϞ⧇āϰ āĻŽāĻžāύ āϭ⧁āϞāĻŦāĻļāϤ āĻĒāϰāĻŋāĻŦāĻ°ā§āϤāύ āĻšā§Ÿā§‡ āϝāĻžāĻ“ā§ŸāĻž āĻĨ⧇āϕ⧇ āϰāĻ•ā§āώāĻž āĻ•āϰ⧇āĨ¤āϏāĻšāĻœā§‡ āĻĒ⧜āĻžāϰ āϝ⧋āĻ—ā§āϝāϤāĻž: āĻ…āĻ¨ā§āϝ āĻĒā§āϰ⧋āĻ—ā§āϰāĻžāĻŽāĻžāϰāϰāĻž āϕ⧋āĻĄ āĻĻ⧇āϖ⧇āχ āĻŦ⧁āĻāϤ⧇ āĻĒāĻžāϰ⧇āύ āϝ⧇ āĻāχ āϭ⧇āϰāĻŋā§Ÿā§‡āĻŦāϞ⧇āϰ āĻŽāĻžāύ āĻĒ⧁āϰ⧋ āĻ¸ā§āĻ•ā§āϰāĻŋāĻĒā§āĻŸā§‡ āφāϰ āϕ⧋āĻĨāĻžāĻ“ āĻĒāϰāĻŋāĻŦāĻ°ā§āϤāύ āĻšāĻŦ⧇ āύāĻžāĨ¤āĻ—āϤāĻŋ āĻŦ⧃āĻĻā§āϧāĻŋ (Optimization): āĻŦā§āϰāĻžāωāϜāĻžāϰ āχāĻžā§āϜāĻŋāύāϗ⧁āϞ⧋ āĻāχ āϕ⧋āĻĄ āĻĻā§āϰ⧁āϤ āϰāĻžāύ āĻ•āϰāϤ⧇ āĻĒāĻžāϰ⧇, āĻ•āĻžāϰāĻŖ āϤāĻžāϰāĻž āφāϗ⧇ āĻĨ⧇āϕ⧇āχ āϜāĻžāύ⧇ āϝ⧇ āĻāχ āϭ⧇āϰāĻŋā§Ÿā§‡āĻŦāϞ⧇āϰ āĻŽāĻžāύ āĻŦāĻĻāϞāĻžāĻŦ⧇ āύāĻžāĨ¤āϕ⧋āĻĄā§‡āϰ āĻŽāĻžāĻ§ā§āϝāĻŽā§‡ const āĻāĻŦāĻ‚ let-āĻāϰ āĻĒāĻžāĻ°ā§āĻĨāĻ•ā§āϝjavascriptconst maxLimit = 50;
let currentCount = 0;

// āĻāϟāĻŋ āϏāĻ āĻŋāĻ•, āĻ•āĻžāϰāĻŖ 'let' āĻĻāĻŋā§Ÿā§‡ āϤ⧈āϰāĻŋ āϭ⧇āϰāĻŋā§Ÿā§‡āĻŦāϞ⧇āϰ āĻŽāĻžāύ āĻĒāϰāĻŋāĻŦāĻ°ā§āϤāύ āĻ•āϰāĻž āϝāĻžā§Ÿ
currentCount = currentCount + 1;

// āĻāϟāĻŋ āϕ⧋āĻĄ āĻ•ā§āĻ°ā§āϝāĻžāĻļ āĻ•āϰāĻŦ⧇ (TypeError āĻĻ⧇āĻ–āĻžāĻŦ⧇), āĻ•āĻžāϰāĻŖ 'const'-āĻāϰ āĻŽāĻžāύ āĻĒāϰāĻŋāĻŦāĻ°ā§āϤāύ āĻ•āϰāĻž āϝāĻžā§Ÿ āύāĻž
maxLimit = 100;
Use code with caution.āĻ…āĻŦāĻœā§‡āĻ•ā§āϟ āĻāĻŦāĻ‚ āĻ…ā§āϝāĻžāϰ⧇āϰ āĻ•ā§āώ⧇āĻ¤ā§āϰ⧇ āĻŦā§āϝāϤāĻŋāĻ•ā§āϰāĻŽ (Mutation)āĻāĻ•āϟāĻŋ āϏāĻžāϧāĻžāϰāĻŖ āϭ⧁āϞ āϧāĻžāϰāĻŖāĻž āĻšāϞ⧋ āĻ…āύ⧇āϕ⧇āχ āĻŽāύ⧇ āĻ•āϰ⧇āύ const āϭ⧇āϤāϰ⧇āϰ āϏāĻŦ āĻĄā§‡āϟāĻž āϞāĻ• āĻ•āϰ⧇ āĻĻā§‡ā§ŸāĨ¤ āφāϏāϞ⧇ const āĻļ⧁āϧ⧁ āϭ⧇āϰāĻŋā§Ÿā§‡āĻŦāϞ⧇āϰ āĻŽā§‚āϞ āϞāĻŋāĻ™ā§āĻ•āϟāĻŋāϕ⧇ āϞāĻ• āĻ•āϰ⧇āĨ¤ āφāĻĒāύāĻŋ āϝāĻĻāĻŋ const āĻĻāĻŋā§Ÿā§‡ āϕ⧋āύ⧋ āĻ…āĻŦāĻœā§‡āĻ•ā§āϟ (Object) āĻŦāĻž āĻ…ā§āϝāĻžāϰ⧇ (Array) āϤ⧈āϰāĻŋ āĻ•āϰ⧇āύ, āϤāĻŦ⧇ āϤāĻžāϰ āϭ⧇āϤāϰ⧇āϰ āĻĄā§‡āϟāĻž āĻĒāϰāĻŋāĻŦāĻ°ā§āϤāύ āĻ•āϰāĻž āϏāĻŽā§āĻ­āĻŦ:javascriptconst user = { name: "Alice", score: 10 };

// āĻāϟāĻŋ āϏāĻ āĻŋāĻ•āĻ­āĻžāĻŦ⧇ āĻ•āĻžāϜ āĻ•āϰāĻŦ⧇! āĻ•āĻžāϰāĻŖ āφāĻĒāύāĻŋ āĻ…āĻŦāĻœā§‡āĻ•ā§āĻŸā§‡āϰ āϭ⧇āϤāϰ⧇āϰ āĻĒā§āϰ⧋āĻĒāĻžāĻ°ā§āϟāĻŋ āĻĒāϰāĻŋāĻŦāĻ°ā§āϤāύ āĻ•āϰ⧇āϛ⧇āύāĨ¤
user.score = 11;

// āĻāϟāĻŋ āϕ⧋āĻĄ āĻ•ā§āĻ°ā§āϝāĻžāĻļ āĻ•āϰāĻŦ⧇! āĻ•āĻžāϰāĻŖ āφāĻĒāύāĻŋ āĻĒ⧁āϰ⧋ āĻ…āĻŦāĻœā§‡āĻ•ā§āϟāϟāĻŋāϕ⧇āχ āĻŦāĻĻāϞ⧇ āύāϤ⧁āύ āφāϰ⧇āĻ•āϟāĻŋ āĻ…āĻŦāĻœā§‡āĻ•ā§āϟ āĻŦāϏāĻžāύ⧋āϰ āĻšā§‡āĻˇā§āϟāĻž āĻ•āϰāϛ⧇āύāĨ¤
user = { name: "Bob", score: 10 };
Use code with caution.āφāĻĒāύāĻŋ āĻ•āĻŋ const āϕ⧀āĻ­āĻžāĻŦ⧇ āĻŦā§āϞāĻ• āĻ¸ā§āϕ⧋āĻĒāĻŋāĻ‚ (block scoping)-āĻāϰ āϏāĻžāĻĨ⧇ āĻ•āĻžāϜ āĻ•āϰ⧇ āϤāĻž āĻĻ⧇āĻ–āϤ⧇ āϚāĻžāύ, āύāĻžāĻ•āĻŋ Object.freeze() āĻŦā§āϝāĻŦāĻšāĻžāϰ āĻ•āϰ⧇ āϕ⧋āύ⧋ āĻ…āĻŦāĻœā§‡āĻ•ā§āϟāϕ⧇ āϏāĻŽā§āĻĒā§‚āĻ°ā§āĻŖ āĻĒāϰāĻŋāĻŦāĻ°ā§āϤāύ āĻ…āϝ⧋āĻ—ā§āϝ āĻ•āϰāĻžāϰ āύāĻŋ⧟āĻŽ āϜāĻžāύāϤ⧇ āϚāĻžāύ?You said: tahole amra ei kane object er value change kortece object k na? const bioInput = document.getElementById('bio-input');āĻšā§āϝāĻžāρ, āφāĻĒāύāĻŋ āĻāĻ•āĻĻāĻŽ āĻ āĻŋāĻ• āϧāϰ⧇āϛ⧇āύ! āφāĻĒāύāĻŋ āϚāĻŽā§ŽāĻ•āĻžāϰ āĻāĻ•āϟāĻŋ āĻŦāĻŋāώ⧟ āĻ–ā§‡ā§ŸāĻžāϞ āĻ•āϰ⧇āϛ⧇āύāĨ¤const bioInput = document.getElementById('bio-input'); āϞāĻžāχāύ⧇ āφāĻŽāϰāĻž bioInput āϭ⧇āϰāĻŋā§Ÿā§‡āĻŦāϞāϟāĻŋāϕ⧇ āϞāĻ• āĻ•āϰ⧇āĻ›āĻŋ, āϭ⧇āϤāϰ⧇āϰ āĻ…āĻŦāĻœā§‡āĻ•ā§āϟ āĻŦāĻž HTML āĻāϞāĻŋāĻŽā§‡āĻ¨ā§āϟāϟāĻŋāϕ⧇ āύ⧟āĨ¤āĻŦāĻŋāώ⧟āϟāĻŋ āϏāĻšāϜāĻ­āĻžāĻŦ⧇ āĻŦā§‹āĻāĻžāϰ āϜāĻ¨ā§āϝ āύāĻŋāĻšā§‡āϰ āĻĒā§Ÿā§‡āĻ¨ā§āϟāϗ⧁āϞ⧋ āϞāĻ•ā§āĻˇā§āϝ āĻ•āϰ⧁āύ:āϭ⧇āϰāĻŋā§Ÿā§‡āĻŦāϞ āϞāĻ• (const): bioInput āĻāĻ–āύ āϚāĻŋāϰāĻ•āĻžāϞ⧇āϰ āϜāĻ¨ā§āϝ āĻ“āχ āύāĻŋāĻ°ā§āĻĻāĻŋāĻˇā§āϟ HTML āĻāϞāĻŋāĻŽā§‡āĻ¨ā§āϟāϕ⧇ āύāĻŋāĻ°ā§āĻĻ⧇āĻļ (point) āĻ•āϰāϛ⧇āĨ¤ āφāĻĒāύāĻŋ āϚāĻžāχāϞ⧇ āĻĒāϰāĻŦāĻ°ā§āϤ⧀āϤ⧇ bioInput = "āĻ…āĻ¨ā§āϝ āĻ•āĻŋāϛ⧁" āϞāĻŋāϖ⧇ āĻāϕ⧇ āĻĒāϰāĻŋāĻŦāĻ°ā§āϤāύ āĻ•āϰāϤ⧇ āĻĒāĻžāϰāĻŦ⧇āύ āύāĻžāĨ¤āĻāϞāĻŋāĻŽā§‡āĻ¨ā§āĻŸā§‡āϰ āĻŦ⧈āĻļāĻŋāĻˇā§āĻŸā§āϝ āĻĒāϰāĻŋāĻŦāĻ°ā§āϤāύ: HTML āĻāϞāĻŋāĻŽā§‡āĻ¨ā§āϟāϟāĻŋ āφāϏāϞ⧇ āϜāĻžāĻ­āĻžāĻ¸ā§āĻ•ā§āϰāĻŋāĻĒā§āĻŸā§‡āϰ āĻāĻ•āϟāĻŋ āĻ…āĻŦāĻœā§‡āĻ•ā§āϟāĨ¤ āĻāϰ āϭ⧇āϤāϰ⧇ āĻ…āύ⧇āĻ• āĻĒā§āϰ⧋āĻĒāĻžāĻ°ā§āϟāĻŋ āĻĨāĻžāϕ⧇ (āϝ⧇āĻŽāύ: value, textContent, style)āĨ¤ āφāĻŽāϰāĻž āϝāĻ–āύ bioInput.value āĻŦāĻž bioInput.textContent āĻĒāϰāĻŋāĻŦāĻ°ā§āϤāύ āĻ•āϰāĻŋ, āϤāĻ–āύ āφāĻŽāϰāĻž āĻ…āĻŦāĻœā§‡āĻ•ā§āĻŸā§‡āϰ āϭ⧇āϤāϰ⧇āϰ āĻŦ⧈āĻļāĻŋāĻˇā§āĻŸā§āϝ āĻŦāĻž āĻŽāĻžāύ āĻĒāϰāĻŋāĻŦāĻ°ā§āϤāύ āĻ•āϰāĻ›āĻŋāĨ¤āĻāĻ•āϟāĻŋ āĻŦāĻžāĻ¸ā§āϤāĻŦ āωāĻĻāĻžāĻšāϰāĻŖ (āϰāĻŋāϝāĻŧ⧇āϞ āϞāĻžāχāĻĢ āĻ…ā§āϝāĻžāύāĻžāϞāϜāĻŋ)āĻŽāύ⧇ āĻ•āϰ⧁āύ, āφāĻĒāύāĻžāϰ āĻ•āĻžāϛ⧇ āĻāĻ•āϟāĻŋ āύāĻŋāĻ°ā§āĻĻāĻŋāĻˇā§āϟ āϘāϰ⧇āϰ āϚāĻžāĻŦāĻŋ (const) āφāϛ⧇āĨ¤āφāĻĒāύāĻŋ āϚāĻžāĻŦāĻŋāϟāĻŋ āĻŦāĻĻāϞ⧇ āĻ…āĻ¨ā§āϝ āϕ⧋āύ⧋ āϘāϰ⧇āϰ āϚāĻžāĻŦāĻŋ āύāĻŋāϤ⧇ āĻĒāĻžāϰāĻŦ⧇āύ āύāĻžāĨ¤āĻ•āĻŋāĻ¨ā§āϤ⧁ āφāĻĒāύāĻŋ āĻ“āχ āϚāĻžāĻŦāĻŋ āĻĻāĻŋā§Ÿā§‡ āϘāϰ⧇ āĻĸ⧁āϕ⧇ āϭ⧇āϤāϰ⧇āϰ āφāϏāĻŦāĻžāĻŦāĻĒāĻ¤ā§āϰ (āϝ⧇āĻŽāύ: āĻšā§‡ā§ŸāĻžāϰ, āĻŸā§‡āĻŦāĻŋāϞ) āϏāϰāĻžāϤ⧇ āĻŦāĻž āĻĒāϰāĻŋāĻŦāĻ°ā§āϤāύ āĻ•āϰāϤ⧇ āĻĒāĻžāϰāĻŦ⧇āύāĨ¤āĻāĻ–āĻžāύ⧇ bioInput āĻšāϞ⧋ āϏ⧇āχ āϚāĻžāĻŦāĻŋ, āφāϰ HTML āĻāϞāĻŋāĻŽā§‡āĻ¨ā§āĻŸā§‡āϰ āĻĒā§āϰ⧋āĻĒāĻžāĻ°ā§āϟāĻŋāϗ⧁āϞ⧋ (value, textContent) āĻšāϞ⧋ āϘāϰ⧇āϰ āϭ⧇āϤāϰ⧇āϰ āφāϏāĻŦāĻžāĻŦāĻĒāĻ¤ā§āϰāĨ¤āĻĒāϰāĻŦāĻ°ā§āϤ⧀āϤ⧇ āφāĻŽāϰāĻž āϝāĻ–āύ bioInput.addEventListener āĻŦā§āϝāĻŦāĻšāĻžāϰ āĻ•āϰāĻŋ, āϤāĻ–āύ⧋ āĻ•āĻŋāĻ¨ā§āϤ⧁ āφāĻŽāϰāĻž āĻ“āχ āĻāĻ•āχ āĻ…āĻŦāĻœā§‡āĻ•ā§āĻŸā§‡āϰ āĻ“āĻĒāϰ āĻ•āĻžāϜ āĻ•āϰāĻ›āĻŋ, āϭ⧇āϰāĻŋā§Ÿā§‡āĻŦāϞāϟāĻŋ āĻĒāϰāĻŋāĻŦāĻ°ā§āϤāύ āĻ•āϰāĻ›āĻŋ āύāĻžāĨ¤āĻāχ āĻŦāĻŋāĻˇā§Ÿā§‡ āφāĻĒāύāĻžāϰ āĻ•āĻŋ āφāϰāĻ“ āϕ⧋āύ⧋ āĻ•āύāĻĢāĻŋāωāĻļāύ āφāϛ⧇, āύāĻžāĻ•āĻŋ āφāĻŽāϰāĻž āĻ…ā§āϝāĻžāϰ⧇ (Array) āĻāϰ āĻ•ā§āώ⧇āĻ¤ā§āϰ⧇ const āϕ⧀āĻ­āĻžāĻŦ⧇ āĻ•āĻžāϜ āĻ•āϰ⧇ āϤāĻž āĻĻ⧇āĻ–āĻŦā§‹?

22/05/2026
19/05/2026
Coaching WebSite
18/05/2026

Coaching WebSite

10/05/2026

I attended Flutter Guild 2026 at Brain Station 23
Industry’āϰ āĻ•āĻŋāϛ⧁ brilliant developer āĻĻ⧇āϰ āϏāĻžāĻĨ⧇ meet āĻ•āϰāĻž, ideas exchange āĻ•āϰāĻž, āφāϰ real engineering discussion āĻĨ⧇āϕ⧇ āĻļ⧇āĻ–āĻžāϰ experienceāϟāĻž āϏāĻ¤ā§āϝāĻŋāχ āĻ…āύ⧇āĻ• āĻ­āĻžāϞ⧋ āĻ›āĻŋāϞāĨ¤
āϏāĻŦāĻšā§‡ā§Ÿā§‡ āĻŦ⧇āĻļāĻŋ āĻ­āĻžāϞ⧋ āϞ⧇āϗ⧇āϛ⧇ āĻĒā§āϰāĻĨāĻŽ āĻĻ⧁āχāϟāĻž sessionāĨ¤ āĻ•āĻŋāϛ⧁ notes & takeaways āĻļā§‡ā§ŸāĻžāϰ āĻ•āϰāĻ›āĻŋ —
📌 Session 1 — Why Flutter apps feel slow and how to actually find it?
Speaker: Momshad Dinury Bhai
â€ĸ Flutter performance āĻ…āύ⧇āĻ•āϟāĻžāχ depend āĻ•āϰ⧇ rendering pipeline āĻŦ⧁āĻāĻžāϰ āωāĻĒāϰ
â€ĸ 60 FPS āĻŽāĻžāύ⧇ āĻĒā§āϰāϤāĻŋ frame āĻāϰ āϜāĻ¨ā§āϝ āĻĒā§āϰāĻžā§Ÿ 16.7ms budget āĻĨāĻžāϕ⧇, āĻāĻŦāĻ‚ smooth rendering āĻāϰ āϜāĻ¨ā§āϝ UI & Raster āĻ•āĻžāϜāϗ⧁āϞ⧋ āĻāχ time budget āĻāϰ āĻŽāĻ§ā§āϝ⧇ finish āĻšāϤ⧇ āĻšā§Ÿ
â€ĸ UI Thread → Raster Thread → GPU flow āĻŦ⧁āĻāϤ⧇ āĻĒāĻžāϰāϞ⧇ bottleneck identify āĻ•āϰāĻž āĻ…āύ⧇āĻ• easier āĻšā§Ÿ
â€ĸ Different device (RAM, CPU, GPU) āĻ…āύ⧁āϝāĻžā§Ÿā§€ real-world performance behavior āĻ…āύ⧇āĻ• change āĻšāϤ⧇ āĻĒāĻžāϰ⧇
â€ĸ Flutter DevTools āĻĻāĻŋā§Ÿā§‡ frame jank, dropped frames, navigation related slowdown āϏāĻšāĻœā§‡ identify āĻ•āϰāĻž āϝāĻžā§Ÿ
â€ĸ Proper image caching rendering performance āĻ…āύ⧇āĻ• improve āĻ•āϰāϤ⧇ āĻĒāĻžāϰ⧇
â€ĸ āĻ…āύ⧇āĻ• performance issue āφāϏ⧇ āϛ⧋āϟ āϛ⧋āϟ decision āĻĨ⧇āϕ⧇:
- SingleChildScrollView āĻŦā§āϝāĻŦāĻšāĻžāϰ āĻ•āϰāĻž āϝ⧇āĻ–āĻžāύ⧇ ListView.builder āĻŦ⧇āĻļāĻŋ appropriate
- build() method āĻāϰ āĻ­āĻŋāϤāϰ⧇ heavy operation āϰāĻžāĻ–āĻž
- improper image caching
â€ĸ āϏāĻŦāĻšā§‡ā§Ÿā§‡ āĻ­āĻžāϞ⧋ āϞ⧇āϗ⧇āϛ⧇ — session āϟāĻž theory āĻ•āĻŽ, practical problem finding āύāĻŋā§Ÿā§‡ āĻŦ⧇āĻļāĻŋ focused āĻ›āĻŋāϞ (“how to actually find the problem”)
📌 Session 2 — Building with Agentic AI
Speaker: Utpal Barman Bhai
â€ĸ AI development fast āĻ•āϰ⧇ āĻĻāĻŋāĻšā§āϛ⧇, but validation harder āĻšā§Ÿā§‡ āϝāĻžāĻšā§āϛ⧇
â€ĸ Coding easier āĻšāĻšā§āϛ⧇, āĻ•āĻŋāĻ¨ā§āϤ⧁ architecture & decision-making āφāϰāĻ“ important āĻšā§Ÿā§‡ āωāĻ āϛ⧇
â€ĸ Architect vs Executor mindset āϟāĻž āĻ…āύ⧇āĻ• insightful āĻ›āĻŋāϞ
â€ĸ AI āϕ⧇ proper context āĻĻā§‡ā§ŸāĻž āϖ⧁āĻŦ important:
- project-level understanding
- memory/context
- reusable skills
- clear rules (do & don’t)
â€ĸ Important habit:
AI āϕ⧇ blindly accept āύāĻž āĻ•āϰ⧇ “Why this?” āϜāĻŋāĻœā§āĻžā§‡āϏ āĻ•āϰāĻž
📌 Panel Discussion āĻĨ⧇āϕ⧇ āĻ•āĻŋāϛ⧁ valuable point:
â€ĸ Communication skill improve āĻ•āϰāĻž
â€ĸ āĻļ⧁āϧ⧁ framework āĻāϰ āĻŽāĻ§ā§āϝ⧇ limited āύāĻž āĻĨāĻžāĻ•āĻž
â€ĸ Concepts deep dive āĻ•āϰ⧇ āĻļ⧇āĻ–āĻž
â€ĸ Solution build āĻ•āϰāĻžāϰ āφāϗ⧇ business domain āĻŦ⧁āĻāĻž
â€ĸ Implementation āĻ jump āĻ•āϰāĻžāϰ āφāϗ⧇ problem properly understand āĻ•āϰāĻž
â€ĸ āĻļ⧁āϧ⧁ coding āύāĻž, thinking ability improve āĻ•āϰāĻž
â€ĸ āĻŽāĻžāĻāĻĒāĻĨ⧇ project abandon āύāĻž āĻ•āϰ⧇ finish āĻ•āϰāĻž
â€ĸ Business āĻ•āĻŋāĻ­āĻžāĻŦ⧇ work āĻ•āϰ⧇ āϏ⧇āϟāĻž āĻļ⧇āĻ–āĻž
â€ĸ Mistakes normal — important āĻšāϞ⧋ āϏ⧇āĻ–āĻžāύ āĻĨ⧇āϕ⧇ āĻļ⧇āĻ–āĻž
â€ĸ AI era āϤ⧇ adaptability & soft skills āĻ…āύ⧇āĻ• important āĻšā§Ÿā§‡ āϝāĻžāĻšā§āϛ⧇
Overall, event āϟāĻž āφāĻŦāĻžāϰ remind āĻ•āϰāĻŋā§Ÿā§‡ āĻĻāĻŋāϞ —
Good engineering āĻļ⧁āϧ⧁ code āϞ⧇āĻ–āĻž āύāĻžāĨ¤
āĻŦāϰāĻ‚ problem āĻŦ⧁āĻāĻž, thoughtful decision āĻ¨ā§‡ā§ŸāĻž, āφāϰ continuously āĻļ⧇āĻ–āĻžāϰ āύāĻžāĻŽāχ engineeringāĨ¤

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05/05/2026

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